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Thread: Ix'drk reraise limit?     submit to reddit submit to twitter

  1. #21
    Cerberus
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    We got to 20ish until we killed the Qns, on the next kill it didn't reraise.

  2. #22
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    I've been doing ix'drk the past few days with some friends. 4 people, all blms. we had 3 killing ix'drk, and 1 kite the qn's to the zone and make them depop, then return to ix'drk to help kill. So far, lowest number of reraises has been 2, and highest 24. Same strategy for each fight. So the # of reraises seems entirely random. But wish that SE would take their own advice and make a time limit on it. Like, once it's reached, the next death is the final one. No more reraises.

  3. #23
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    My belief is that each Qn lowers the rate at which it can RR.

    I've done this NM many of times solo duo party....
    Its something like this

    2 Qn up = 90% chance to RR
    1 Qn up = 60% chance
    0 Qn up = 30% chance

    I usually kill the Qn by using the zone and grav nuking -- they dont have much HP.
    Once both are dead Ix'drk seems to die after 2-4 kills at most.

    Thats how i generally believe it to work
    These are my personal numbers dont take it to heart.

  4. #24
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    Quote Originally Posted by Rainewaters View Post
    1 kite the qn's to the zone and make them depop, then return to ix'drk to help kill.
    didnt know you can depop qn's >_>?

  5. #25
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    Cape only seems to drop on lower number reraises from experience (mine dropped no reraises, didnt kill QNs), been below 5 RR's for all the capes I've seen.

  6. #26
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    Quote Originally Posted by Maxxthepenguin View Post
    I hope you're just doing this to try to find some imaginary limit, because otherwise JUST KILL THE FUCKING QNs

    Seriously.


    Quote Originally Posted by Isawa View Post
    I did this shit yesterday, we didn't kill the Qn, just deaggroed them. It only RR'd once.
    It doesn't work this way. Killing Qn reduce the chance to see it reraise. You can be lucky and kill it on first try, but probability are against you.

    I used to think it was
    2 Qn up: 90%
    1 Qn up: 60%
    0 qn up: 30%

    But it might be something like
    100% - 1% per death -25% per Qn death

    Either way, killing Qn make it dies fast, and if you have more than 2 people, there is no excuse.

  7. #27
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    Quote Originally Posted by Kaylia View Post
    But it might be something like
    100% - 1% per death -25% per Qn death
    Definitely not, I've seen at least three no-RR Ix'DRKs with both Qn's up in my time, so it's certainly not that low. I think the probability is static depending on if the Qn's are up or not, probably ~80-85% chance to RR if they're both still alive.

  8. #28
    E. Body
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    I have the Qn's zoned also while we pull Ix'aern to the corner towers. They don't depop afaik... they'll return to where they were spawned and hang out. The last time I killed it, we zoned the Qn's, and the first kill dropped a vice.

  9. #29
    CoP Dynamis
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    Random mobs are random, I've seen it not RR once without killing the Qn's and drop vice before. It's all luck, not to say that it isn't annoying.

  10. #30
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    Quote Originally Posted by Xrave View Post
    We got to 20ish until we killed the Qns, on the next kill it didn't reraise.
    I thought the QN's despawned after you kill Ix'Drk and don't RR when he does.

  11. #31
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    The Qn's do not depop.
    They will stay up as long as the Ix'drk is alive. (Note, thats alive alive, not just dieing once and rr'ing after)
    You can easily drag the 2 Qn's to a ally who is fighting Ix'Drk and have them re-link to the Ix.

  12. #32
    Thorshammer
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    Quote Originally Posted by Lyramion View Post
    In before:


    IX DRK CAUSES VOMITING AND SICKNESS - PLAYER COLLAPSED AFTER FIGHTING FOR 18 HOURS
    :D :D :D

  13. #33
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    Quote Originally Posted by Howard Roark View Post
    in before Kurt, I think he mentioned experiencing 63 rr's
    I know there was another thread like this and I posted that we had 62.

  14. #34
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    Quote Originally Posted by drwaffles View Post
    Definitely not, I've seen at least three no-RR Ix'DRKs with both Qn's up in my time, so it's certainly not that low. I think the probability is static depending on if the Qn's are up or not, probably ~80-85% chance to RR if they're both still alive.
    Late, but we watched another group kill ix'drk with BOTH Qn's up, and it didn't RR at all. So agreeing with Waffles here.

    Random mobs are random, I've seen it not RR once without killing the Qn's and drop vice before. It's all luck, not to say that it isn't annoying.
    ^ this

  15. #35
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    Throwing my hat in with the randomness. I low manned this many nights in a row a while back, always deaggroing the qn's and killing Ix at the zone. I personally never saw it RR more than 3 times, usually no RR at all, though it went to somewhere around 7-10 a couple times when i wasn't there. I'd like to see where these RR chance %'s came from cause I haven't seen any sort of substantial evidence to support them anywhere.

  16. #36
    Nidhogg
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    Doing some math.

    Let's say 1 IX takes ten minutes.

    10x62=620.

    620 minutes = 10 Hours +


    Wut.

  17. #37
    CoP Dynamis
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    Quote Originally Posted by Enygma55 View Post
    2 Qn up = 90% chance to RR
    So, the probability of reraising 45 times (assuming each reraise is independent) in a row would be 0.9^45, right? Excel is giving me a cumulative probability of ~0.0087, or about 0.87%. Not sure how accurate Excel is when handling such large exponents.

    Quote Originally Posted by Katalya View Post
    I know there was another thread like this and I posted that we had 62.
    For reraising 62 times in a row, it would be 0.9^62, giving ~0.0015, or about 0.15%. Given how often people do this NM across all servers, it's still within the realm of possibility that some group would eventually run up this high.

  18. #38
    Hydra
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    Ix' DRK RR's enough times to keep me from having competition for it. (´з`)y-~


    Seen lot's of 0-1 RR fights, record was 67 over 2 years ago.

    Oddly enough it seems fights with a lot of spike damage cause him to rr less often, while fights where he melee kills people tend to draw him out.


    However, before I even get into crazy off the wall calculations let me remind you SE's programmers have extremely shitty patience. Even worse off is their execution of simple algorithms, so it's probably some retarded cap like 100 and every time ix dies there is a 10% chance he will reraise.

    10% is enough to make him RR a retarded amount of times, i've seen better examples of getting fucked over by a margin of .0001%



    Oh, and grats' Ed on yesterdays Altruistic Cape.

  19. #39
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    Quote Originally Posted by Muggles View Post
    45 now, I'm glad SE decided that fighting one nm for more then 2hours was wrong...
    yep its bass-ackwards

  20. #40
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    i have gotten up to 60 RR and called a GM(for fun)

    talked to GM about how i duoing it for almost 5+ hours etc when AV have 2 hour limit

    guess whats the answer.......




















    you guys prolly know it........








































    IT IS WORKING AS INTENDED w00t

    we did kill after i get some more LS mate to help kill faster and it died eventually

    forgot the final RR count but i almost vomit irl

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