Yeah, it was your strategy I was referring to; I figured that one wouldn't die and would freeze w/o weakness instead of ESing with weakeness, but I was hoping for the latteranyway, thanks for the insight!
Yeah, it was your strategy I was referring to; I figured that one wouldn't die and would freeze w/o weakness instead of ESing with weakeness, but I was hoping for the latteranyway, thanks for the insight!
It doesn't deaggro, luckily, so you could run as far as you'd need to with Bio II on.
Definitely not hard to kite it those last 1-2%.
Unless you die of course!![]()
I have to post this, because there's so much misinformation about double weakness as far as magic goes.
Double weak turns your MAB multiplier to 0:
Quick Draw, who's damage is a function of MAB, deals 0 damage when double weak.
Nukes, also deal 0 damage, as they are a function of MAB.
Drain and Aspir, two spells who people STILL believe are affected, but indeed are not affected by MAB, function normally.
isn't bio unaffected by double weak too? obviously the dot sticking is a given, but iirc the initial damage of the spell will connect too, will it not?