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  1. #41

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2008
    Posts
    3,097
    BG Level
    7

    Yeah, it was your strategy I was referring to; I figured that one wouldn't die and would freeze w/o weakness instead of ESing with weakeness, but I was hoping for the latter anyway, thanks for the insight!

  2. #42
    Relic Shield
    Join Date
    Sep 2007
    Posts
    1,825
    BG Level
    6
    FFXI Server
    Quetzalcoatl

    It doesn't deaggro, luckily, so you could run as far as you'd need to with Bio II on.

    Definitely not hard to kite it those last 1-2%.

  3. #43
    Old Merits
    Join Date
    Mar 2008
    Posts
    1,035
    BG Level
    6

    Unless you die of course!

  4. #44
    Relic Shield
    Join Date
    Apr 2006
    Posts
    1,543
    BG Level
    6
    FFXI Server
    Gilgamesh

    I have to post this, because there's so much misinformation about double weakness as far as magic goes.

    Double weak turns your MAB multiplier to 0:
    Quick Draw, who's damage is a function of MAB, deals 0 damage when double weak.
    Nukes, also deal 0 damage, as they are a function of MAB.
    Drain and Aspir, two spells who people STILL believe are affected, but indeed are not affected by MAB, function normally.

  5. #45
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    isn't bio unaffected by double weak too? obviously the dot sticking is a given, but iirc the initial damage of the spell will connect too, will it not?

  6. #46
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Spekkio View Post
    isn't bio unaffected by double weak too? obviously the dot sticking is a given, but iirc the initial damage of the spell will connect too, will it not?
    Yes, the initial hit will do 0 while double weakened, but the duration and DoT remains fixed through weakness.

    Bio initial damage is affected by MAB though.

  7. #47
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Quote Originally Posted by Massimo View Post
    It doesn't deaggro, luckily, so you could run as far as you'd need to with Bio II on.

    Definitely not hard to kite it those last 1-2%.
    Even easier with a terroanima - the mob will kite itself.

    Then pop a psychoanima and hysteroanima at the same time if you need a few more seconds.

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