
Originally Posted by
Balb
that hop on wake mixup is dangerous. learn the hop dash ball/ultra and you'll give people nightmares. The 5-hit crossup mixup i see alot so i know how to deal with it, but that hop dash/ball mixup is where its at. Also, ex rainbow ball is a crazy tool man, freakin fully user controllable, its insane the options you have if you use it as a bait tool.
but yea, if you see Akuma with ultra, don't throw out a ball unless its being done in a block string where the input window will be very short for the akuma, otherwise its a free ultra. And that's especially if you have the lead. The matchup against blanka for Akuma is really just to gain a lead and zone/turtle. But i just dont zone that well, its a really weak part of my game i need to work on.