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Thread: Street Fighter IV     submit to reddit submit to twitter

  1. #2381
    Old Merits
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    Tsuko Stark
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    I get a massive erection watching Sabre's sakura. I main the schoolgirl and wish I had command of her mixups like that. That fight was awesome, couldn't stop grinning every time ryu got mixed up.

  2. #2382
    Ridill
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    Quote Originally Posted by Ramor View Post
    PC: wonkykillbishop

    someone play me, (octopus cough cough) i really want to learn viper now that i have a stick

    specifically i can't do her FFF, i get the cr.fierce(hold) -> qcb (release hp) -> mp+hp (feint) -> cr.fierce

    i can't do it though, is there something i'm missing?
    Haha, I'm not exactly a master of execution >.> One thing you should realize, is that playing viper is completely different offline than online. Online wise you're limited in basic combos because you can't really do anything complicated or they won't come out... at all.

    As for FFF, I'm okay in training mode but it's not something I dare use in a real match, lol ;o I do this:

    cr.HP (hold) -> qcb (release HP) -> (mp + hp) -> forward -> downback (mp + hp) -> downforward (mp + hp)

    A key is that, you actually need to keep yourself from executing FFF too fast. There's a rhythm to it...

  3. #2383
    Sandpaper Demon
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    Yeah, I'm getting the FFF down in training mode now, though I haven't been able to do any Ex Seismo's after yet, i have trouble doing qcf (from the left side of the screen) and shoryukens in general, i'm just really used to charge characters as the rest of what i play are charge aside from abel.

    I want to play you online again once my xbawks gets fixed, as much as I can successfully do in training mode I just freeze up and get my ass handed to me online, I wouldn't care that much except I always seem to be at a loss of what to do, especially when using EX Seismo in the corner is a safe option

    Any tricks to doing seismo -> super jump cancel -> seismo etc...? I can't seem to find a video explaining it all that well, I get the general gist of it though I get the feeling there's a rhythm to it also

  4. #2384
    Trigun
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    -_- zzZZZ

    http://i37.photobucket.com/albums/e6...2751494494.jpg
    http://i37.photobucket.com/albums/e6...2752162121.jpg
    http://i37.photobucket.com/albums/e6...2752203447.jpg
    http://i37.photobucket.com/albums/e6...2753924398.jpg

    from Eventhubs.com...

    • The game is 'feature-complete' and ready for certification, which means the final feature list has been locked down.

    • Some problems are still being fixed like slowdown on the new stages, animation and lighting glitches.

    • The team is still working on unfinished moves for some of the new cast members.

    • The existing 25 characters apparently haven't been rebalanced yet, they don't have their new moves, damage changes, etc. Also, some existing moves will be tweaked, which was previously confirmed by Ono-san.

    • The article states Sagat will be a little weaker and Vega (Claw) and Guile will be stronger.

    • They mention that there will be selectable Ultra moves, just like in Street Fighter 3 Third Strike.

    • CVG hints at the game shipping in three months, which would mean April. We know from a previous announcement the game will not ship until after March 31, 2010.

    • The article states the character count in this title will be 35, which is inline with the rumor list, but debunks the "Shadow" character rumor that popped up awhile back.

    • There will be 70 all new cutscenes in Super Street Fighter 4, replacing the old animated sequences.

  5. #2385
    Ridill
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    Quote Originally Posted by Ramor View Post
    Any tricks to doing seismo -> super jump cancel -> seismo etc...? I can't seem to find a video explaining it all that well, I get the general gist of it though I get the feeling there's a rhythm to it also
    The second seismo I do it as towards -> down rotating to up-towards.

    Basically you start the motion to match the "boom" sound of the seismo ;o

  6. #2386
    Sandpaper Demon
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    ahh, that's basically all i was looking for, watching the videos and getting the sound is ok but just some talky words help, i don't seismo enough

    edit: chun li is juri's rival woo, and new chunners outfit!

  7. #2387

  8. #2388
    D. Ring
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    i like how they designed balrog's new costume as the assumed Japanese stereotypical black guy approach

  9. #2389
    Cerberus
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    mecha Zangief hahaha

  10. #2390
    Old Merits
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    love cammy bison costume

  11. #2391
    Straight Ca$h Homie
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    god damn. long ultra's are long. i'm playing a fighting game not watching MGS4

  12. #2392
    Ridill
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    Quote Originally Posted by Retrieving/C.D/Searain View Post
    mecha Zangief hahaha
    That's just stupid.

  13. #2393

  14. #2394
    Sandpaper Demon
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    one inch punch, fucking awesome.

    ok, dictator cammy is a new alt for me, as well as fightan money boxer.

  15. #2395
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    Cammy's new costume is awesome, but Zangief, Chun Li, and Balrog look absolutely stupid. orz Oh, Rufus as well....I could draw better

  16. #2396
    Pandemonium
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    seriously... why is this just not DLC.

  17. #2397
    Ze NinjaSYXX
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    Quote Originally Posted by Cephius View Post
    seriously... why is this just not DLC.
    way too many characters to add, complete rebalancing of the game, new cutscenes, new stages, new modes.

    that's way too much to make out of just simple dlc.

  18. #2398
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    Quote Originally Posted by Cephius View Post
    seriously... why is this just not DLC.
    The entire code of the game is changing, what in the world are you talking about? lol

    If this was DLC, it would cause serious delay every time you loaded the game.

    Besides what he listed above, there are also new game mechanics (wall juggling) etc. There is absolutely no way DLC makes sense.

    Drive 5 minutes in any direction and pick it up ffs.

  19. #2399
    Mr. Bananagrabber
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    Man why does Ryu have to get Metsu Shoryu instead of Denjin Hadouken, that would be so much more entertaining and actually add a little variety to Ryu's fairly dull overall strategy in 4. If they're adding Wall juggling though like Welt says maybe they'll throw in his Slide Kick from 3 though

  20. #2400
    A. Body
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    cant wait to see vipers alt. hopefully they fix her tits so i can have something 2 stare at =D

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