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  1. #2561
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    Or just use LP SRK more often. I think they just wanted to make his FP SRK weaker like Akumas, like how Akuma doesn't always score a knockdown from far away when 1 hit of his FP SRK lands.

    Akuma got nerfed to hell more than any character....just my luck.....

  2. #2562
    Relic Shield
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    sagat kept all his karas thank god
    was playing the best akuma in norcal who usually fucks me up with dive kicks and they seemed A LOT easier to uppercut i was just mashing it and i hit him everytime not concrete evidence but a man can dream

  3. #2563
    Ze NinjaSYXX
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    what exactly happened to akuma?

  4. #2564
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    Quote Originally Posted by Nitsuki View Post
    what exactly happened to akuma?
    his standing roundhouse to standing jab got nerfed lol. you cant combo that shit like a mini-infinite anymore (how many ppl could anyways? dont see why they had to do that. only NA guy i seen do that was shady K), and his dmg was cut slightly? its on eventhubs

  5. #2565
    Mr. Bananagrabber
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    Most of the nerfs for Akuma relate to his Standing HK, which lets face it, was ridiculously op in SF4. Slower startup, harder to chain (can't follow with a jab link), etc. Seems like his new ultra is complete trash too, so no hopes for a buff there.

  6. #2566
    Han Cholo
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    Quote Originally Posted by Weltall View Post
    Anyone want to play on PSN?
    Me. No one is ever one before I have to go to work haha, I think everyone is on while I am there. gdi.

  7. #2567
    Trigun
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    No wonder madcats was having a sale...

    http://media.eventhubs.com/images/20...4_vewlix01.jpg

    Hori bringing the real deal holyfield arcade home!

  8. #2568
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    Quote Originally Posted by Scunsion View Post
    ugh sagat standing lk nerf suckssss
    Does he still have his tk strings?

    And there are lots of Akumas that could do that loop in the US, Ed Ma, Hsien, Leviathan, Sanford.. hell one guy here in Utah who doesn't play Akuma can do it pretty often. Sucks about that nerf

  9. #2569
    Straight Ca$h Homie
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    Yeah the Akuma loop was pretty easy. I've ran into a couple players online and I've played a few people offline that can loop me (Abel) for days. I didn't think it was that broken, because you literally have to be standing in front of Akuma not blocking to get hit by it. They could have just taken away the ability to chain cr. lp/cr. lk into st. lp, making it a lot harder to start the loop.

    St. HK had some priority, but it's not like Akuma could just walk up to someone and miraculously land a 10-15 hit combo for free. The only time players really spam far HK is if they are playing characters with a large hitbox and no quick reversal (hi2uabel). But on the flip side, if the guy messes up 1 of his HK links, you're damn sure he'll be step kicking into a yellow tornado throw.

  10. #2570
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    Quote Originally Posted by Semitry View Post
    Does he still have his tk strings?
    tiger knee seems the same but its gonna be a lot harder to make the strings happen without having s. lk to cancel into it, u have to be closer and cancel the first hit of the s. lk which will prob make the tk unsafe, i will have to test it more to make sure, luckily ive been working on using standing jab strings a lot but this will still hurt a lot of matches especially against ryu and chun

  11. #2571
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    Chun is looking to be good stuff in Super...lk lk Exlegs > Ultra with no FADC needed....so gdlk

  12. #2572
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    i cant do that akuma loop for shit , double tapping or not. i never seen sanford or any of those guys do it but shady K. every time i saw ed ma cross someone up, he finished with that kick with the 3 hit uppercut, instead of the sweeps too lol. on big guys i mean. i know that shit dont work on ryus and whatnot. but whatever, guess i was wrong lol. i NEVER seen anyone online do it. for them to pull it off online makes me think that maybe the inputs arent as bad as i complain about them being haha. god im dsp nowz

  13. #2573
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    Quote Originally Posted by Weltall View Post
    Chun is looking to be good stuff in Super...lk lk Exlegs > Ultra with no FADC needed....so gdlk
    you can never escape the chun

    im liking sakura on this one too

  14. #2574
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    Quote Originally Posted by richardd View Post
    i cant do that akuma loop for shit , double tapping or not.
    It's a hard link to land, so "plinking" would be your best bet for 1 frame links. You tap HK~MK (tap MK a split second after you tap HK) and the game will register the input as if you're pressing HK on 2 consecutive frames. This basically doubles the chances of you landing the combo because you have two straight frames where you're inputting HK. This works a lot better than double tapping because you rarely get the two inputs on 2 subsequent frames, which throws off the timing.

  15. #2575
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    do you need to plink the standing jab too? how would it look if i wanted to link it?

    HK~MK-> MP~LP-> HK~MK?

  16. #2576
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    not sure about how it should look in terms of executing it, but i can tell you when you plink in training (with the input viewer thing turned on) you'll see two lines when you plink, say you're doing the way deejay says for that particular link it'll go:

    HK+MK
    HK

    or that's how it should look anyway, just a tidbit for practicing

  17. #2577
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    Quote Originally Posted by richardd View Post
    do you need to plink the standing jab too? how would it look if i wanted to link it?

    HK~MK-> MP~LP-> HK~MK?
    Since MP is stronger than LP, MP will come out when you plink it with LP. Unfortunately, you can't plink LP~LK, because the game will interpret the input as a kara throw. Luckily, the timing isn't as strict on the LP, so you'll be able to get that with timing.

    When you do the loop it should look like this:

    Cr. LK, Cr. LP, St. LP, St. HK~MK, St. LP, St. HK~MK, etc. etc..

    What ramor said was right. When you practice this in training the inputs should look like:

    HK MK
    HK

    The biggest key to mastering the loop is practice practice practice. The LP is easy to land once you get the timing down, and muscle memory will take care of the HK after enough practice.

    You can also end the loop with a sweep. I'm not sure about the timing on that, but I'm pretty sure you do the same thing you would for st. HK and just hold down.

  18. #2578
    Straight Ca$h Homie
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    Heres the link to the proper "plinking" guide on SRK.

    http://www.shoryuken.com/showthread.php?t=186686

  19. #2579
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    I can do the loop on larger characters in training mode and at the arcade on occasion if I go for it, but online I have never once made the second HK connect without being blocked.

  20. #2580
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    Quote Originally Posted by Deejay View Post
    This works a lot better than double tapping because you rarely get the two inputs on 2 subsequent frames, which throws off the timing.
    It's impossible to get 2 inputs on 2 subsequent frames with double tapping.

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