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  1. #821
    Conejita's Jolly
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    Anybody got any tips against Zangief? My main is Rog, but he sucks ass because rog's game is up close. Damn Zangief gets a shit load of priority w/ the grabs. Perhaps use Blanka and stay the hell away

    Out of 40 games I'm like 18 wins to 22 loses.

  2. #822
    Mr. Bananagrabber
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    Raging Demon (the ultra and super versions) suck ass compared to their incarnations in Alpha and SFIII, I usually just pretend it doesn't even exist since it's so freaking hard to actually land it.

  3. #823
    Mr. Bananagrabber
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    Quote Originally Posted by Meteora View Post
    Anybody got any tips against Zangief? My main is Rog, but he sucks ass because rog's game is up close. Damn Zangief gets a shit load of priority w/ the grabs. Perhaps use Blanka and stay the hell away

    Out of 40 games I'm like 18 wins to 22 loses.
    Switch to Sagat or Bison when they pick Zangief? lol

  4. #824
    Conejita's Jolly
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    Eh, the fuckers wait for me to pick, I don't have all day lol. I have yet to use Akuma on line, but I can pull off: Focus attack -> Raging demon (both versions) and gets them every time. If you hit them while dizzy you won't catch them.

  5. #825
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    All you have to do is do a Raging Demon when they are jumping back or toward you.

  6. #826
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    Just don't blindly attack an akuma when they have meter. I noticed my jump in stuffed his ultra. Sometimes I try to bait the AKuma player to use his ultra.

  7. #827
    Mr. Bananagrabber
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    Well, I managed to hit Rich with it a little while after typing that, guess I just need to bait the other person into using their Super first

    Also wow, I hadn't actually tried Sagat's Kara Cancel into the Knee, that shit is ridiculous. I'm really glad the Sagat's I'm up against online can't do that.

  8. #828
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    hey rich, u on ps3 or 360? if Ps3 whats ur Id?

  9. #829
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    Rich is on PS3 and his Id is supermanrich

  10. #830
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    Quote Originally Posted by Viq View Post
    Jump over Akuma's Super/Ultra. It's possible for him to link into one of them (not sure which), but extremely difficult. Chances are, you won't run into anyone reliably doing that online, so just hold up when you see the animation start.
    I haven't tested this in SF4, but I used to just go for a Final Atomic Buster and grab Akuma/Evil Ryu after the last second. One of my friends always tried to save some bars for the 2nd or 3rd round just to get a big finish... but not so much anymore lol. It might prove a little difficult now, but I'll get around to losing a few rounds just to give it a try.

  11. #831
    Old Odin
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    Quote Originally Posted by Viq View Post
    Chun's light fire ball is good against Blanka, but walking behind it isn't the best option. If you stay put after you throw it, and Blanka does an EX ball to get through it, he'll bounce right into the fireball whether you block him or not. Also, if you walk in behind the fire ball then you open yourself to Blanka's slide, and an EX rainbow ball. I've found that Chun gives my Blanka the most trouble when she stays away. When Chun has meter for EX Bird Kick, it's nearly impossible for Blanka to get in safely on her from further away than hop distance. It makes the game slow and boring for both sides, but that's the name of the game for SF4.
    I know that, thats the reason for the light fireball, you can predict both situations, block them and counterattack on then. The reason for the light fireball is to make the blanka player react on it, thats the best way to counter. Going blindly in with chun-li will get you hurt. thats why I said you have to play very defensiv against a blanka player.

  12. #832
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    Quote Originally Posted by Yangsing View Post
    Just don't blindly attack an akuma when they have meter. I noticed my jump in stuffed his ultra. Sometimes I try to bait the AKuma player to use his ultra.
    akuma players that want to use their meter by all their force usually loose, the only way it can link is with a successful focus attack. You can easily dodge it just by jumping.

  13. #833
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    Some good viper play from one of our local players:
    YouTube - Arcade Infinity Ranbat 2.1 - WB3 Kryojenix vs Jack

    Mistakes made, but this was during an intense ranbat to make it to top 8

  14. #834
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    Yep, pretty good Viper. I think I might make her my main since she has such insane crossovers.

  15. #835
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  16. D. Ring
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    quick question.

    if you land a jumping HK with cammy, can you still follow up with an ultra before they get a chance to block 'what they think your gonna low hit'? or do they have enough time to brace themselves?

  17. #837
    Viq
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    They should have enough time to block. Cammy's common Ultra links are things like Cannon Spike, SADC backwards, Ultra iirc. I don't really play Cammy at all, but I think that's what one of my friends was doing over the weekend.

    EDIT: Mixed up Spiral Arrow and Cannon Spike -_-;

  18. #838
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    Quote Originally Posted by Pro View Post
    Practice I know, but sick if u can pull it off
    YouTube - Kanji Removed
    I can't get the sequence down for it yet. Anyone have tips?

  19. #839
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    for some reason this thread isn't viewing correctly for me :<

  20. #840
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    I thought it was just me, lol, Weltall broke the thread.

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