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  1. #21
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Cloudius View Post
    You can just let your MNK 2hr and it would be more than enough to kill it before it warps.
    You shouldn't need 2hrs for any other NM or the boss, so why not?
    We save 2 hours for the last floor to clear it in time to pop the final QQTHs.

    As for the astrologer, as others have said:

    Have rdm open with nuke -> dia, melee then run up and WS the shit out of it (they should have store tp'd last mob in previous room). After that, use /assist to see who has hate and have that person move to 10' so it wont run away. If you have enough damage you wont have to do this, however ive found this is a nice tactic to ensure it never warps and to keep the 5th floor QQA from running half way to the portal before you kill it.

    Ofcourse make your thf steal a SJ cell! Dispel the blaze spikes if the thf has aura steal though Q.Q. As for the evasion, Ive never noticed the QQA being very evasive at all but meh.

  2. #22
    Melee Summoner
    Join Date
    Sep 2008
    Posts
    28
    BG Level
    1
    FFXI Server
    Bismarck

    Quote Originally Posted by Cloudius
    You can just let your MNK 2hr and it would be more than enough to kill it before it warps.
    You shouldn't need 2hrs for any other NM or the boss, so why not?
    This is what our groups used to do since like you said, 2 hours aren't needed at all the rest of the run, but we haven't done it in awhile just because it's really not necessary.

    Our setups are MNK/MNK/THF/RDM/WHM/BLM/BRD and what we traditionally do is:

    Typical Arrapago doesn't give you Radiatus from first chest, so before we port up from first floor we go kill the rampart at the beginning to try for hand cell. Melees save tp on the rampart for 2nd floor QQ. After porting up, melees get songs from BRD and BLM starts a first nuke on it from max range. When the nuke goes off, melees move in and do their thing. The BLM must pay attention here and see what spell the QQ starts casting. If it's a non-threatening spell, then the BLM moves back a few steps and starts another nuke, while the THF steals hate from the BLM so they can keep nuking. Even if your BLM has to outrange the QQ spell (aga3 most likely), you will still be able to kill him pretty quickly. The only problem we ever had with him is if he got Sleepga off, because then you're screwed if your mages get hit. Just gotta pay attention and either outrange the spell, or keep a mage back to wake everyone if it happens to get off. Hope this helps, and good luck.

  3. #23
    Un-Rad Conrad
    Join Date
    Oct 2006
    Posts
    5,019
    BG Level
    8
    FFXI Server
    Carbuncle

    We never 2hr on QQAs anymore.

    Like others have said, melee store TP before we fight it, SCH/BLM/RDM open with a nuke. This usually brings it down to 75-80%, and combination of nukes/WSs kill it in about 30 seconds or so. I typically do Minuet/March or Minuet x2 for QQAs, accuracy usually isn't a problem on them.

    Funny, today we did an Arrapago, and our THF d/c'ed on F5. We ended up getting a Deimos's Cuirass before she logged back on. I think it's our fifth one. If only QQTH would be as giving...

  4. #24
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    I've seen a couple people mention this, but maybe not specifically...when the blm nukes and runs out of range, he/she runs AWAY from the tele. It will buy you more time assuming he chases the blm. Oh ya, gravity may also stick if you get lucky. I always tried it once, then went back to T3 nuking if on rdm

  5. #25
    Bagel
    Join Date
    Jul 2007
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    My group just keep it simple...
    Store your TP on a mob before the QQ, sing Songs, go up to it and engage, RDM > Dispel when melee engage, THF Steal, attack / WS, done.

    But yea, I recon much of the stuff above works better for groups just trying this I think

  6. #26
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,151
    BG Level
    6
    FFXI Server
    Leviathan

    The Samurai in my group killed this in 3 Weapon Skills last night. I pulled with Finale and it was dead before it recasted Blaze Spikes.

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