Item Search
     
BG-Wiki Search
Results 1 to 8 of 8

Thread: DNC merits     submit to reddit submit to twitter

  1. #1
    Home Theatre Aficionado
    Join Date
    Dec 2005
    Posts
    1,794
    BG Level
    6

    DNC merits

    I'm gonna cap out Haste Samba, but I don't play dancer all that often. What do people who have the merits think about tier 1 and tier 2 merits for the job?

  2. #2
    Nidhogg
    Join Date
    Apr 2006
    Posts
    3,717
    BG Level
    7

    http://www.bluegartr.com/forum/images/icons/icon10.gif I'll never miss an opportunity to talk about DNC.

    Haste Samba 5/5 and No Foot Rise 5/5 seem to be generally agreed upon. After that, there's some dissenting opinion. I am personally doing 5/5 Reverse Flourish and after that 5/5 Closed Position, though Closed Position is down low on the totem pole in terms of "things to merit".

    Step Accuracy seems unnecessary, since I gear swap in +accuracy gear for landing a step. And I rarely weaponskill when I'm in a party on DNC, so Building Flourish is also kind of meh. That's why I'd opt to go for max Reverse Flourish merits.

    If you're wielding daggers x2, some prefer Saber Dance. But I usually wind up main healing the parties I get into, so not having access to healing is a no-no. I don't actually like either of the dances, since I'm able to use most of the abilities on DNC without problem.

  3. #3
    Old Merits
    Join Date
    Oct 2007
    Posts
    1,085
    BG Level
    6

    Pretty much depends on what you do really. But in general, Talint hit the nail on the head.

  4. #4
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    I have my DNC as solo build. So on group 2 I took 5/5 (4/5 now actually) Closed Position
    1/1 Saber and Fan Dance
    3/5 No Foot Rise

    For group 1 I did max Reverse Flourish and max Haste Samba effect.

    I think the best mode for practical use of DNC is not having Saber or Fan Dance up. Saber Dance + Haste Samba is nice, but soon within 1 minute or so, your PT may dire from the waltz curing. Fan Dance, as we know, has damage reduction down from 90 to 20%, so beyond that point, you may just want to turn it off and let drain samba heal you.

    3/5 No Foot Raise is perfect since I can get the rest 2 FM by just getting close to mob and have 1 attack round fully landed. 5/5 NFR, IMO, is unoptimal unless you like to do flourishes with it before trying to do any step.

    5/5 Closed Position, like I said, is the part where it define solo build.
    +15 eva on top of Evasion Bonus III will make our Evasion slightly higher than THF for soloing
    It also helps me on accuracy due to I don't have any more space for dagger merit.

  5. #5
    Fake Numbers
    Join Date
    Jul 2007
    Posts
    80
    BG Level
    2

    DNC is a tough one to merit for imho, it depends heavily on what you want to do with it. I agree without hesitation for group 1 to max Reverse Flourish though, it has the most immediate benefit of all the merit abilities.

    I tend to disagree that step accuracy merit is entirely useless, this is the key to making DNC viable on HNM, and coupled with max Closed Position you're gauranteeing the ability to land steps on stuff that even the best accuracy gear available wouldn't help you with - without reliable steps DNC is pretty much useless. But, as I said, that's only if you plan on taking DNC to HNM at all, hard to say since you only said you don't play the job much. I actually do 3 haste samba and 2 step accuracy, and I'm still not happy with the % of steps landed (and that's with both relic and AF enhancements)

    I like Fan Dance over Saber Dance, if there's anything you can sacrifice easily on the job it's Samba since it only affects the frontline of your current party and only if they aren't using En-spell effects from SCH or DRK 2-hour. I agree that anything more than 3 merits in No Foot Rise seems over the top, when you can land a step almost always with it to get the full 5 finishing moves. I would say it comes down to your choice whether you want the extra +6~12 accuracy/evasion bonus fighting things solo/tanking, or have the ability to refresh Fan Dance faster to get the 90% DR back. I went for a balance since I do a lot of tanking with DNC.

    My spread is 2 Step Accuracy/3 Haste Samba/5 Reverse Flourish/3 Fan dance/3 Closed Position/3 No Foot Rise/1 Saber Dance.

  6. #6
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by VZX View Post
    5/5 Closed Position, like I said, is the part where it define solo build.
    +15 eva on top of Evasion Bonus III will make our Evasion slightly higher than THF for soloing
    DNC: 256 evasion skill + 35 evasion from Evasion Bonus III + 15 evasion from 5/5 Closed Position = 256 skill + 50 evasion

    THF: 276 evasion skill + 48 evasion from Evasion Bonus IV = 276 skill + 48 evasion

    2 evasion > 20 evasion skill?

  7. #7
    VZX
    VZX is offline
    Relic Shield
    Join Date
    Dec 2006
    Posts
    1,700
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Spider-Dan View Post
    DNC: 256 evasion skill + 35 evasion from Evasion Bonus III + 15 evasion from 5/5 Closed Position = 256 skill + 50 evasion

    THF: 276 evasion skill + 48 evasion from Evasion Bonus IV = 276 skill + 48 evasion

    2 evasion > 20 evasion skill?
    If there's a sequel or better test than this one. Let me know.

    It just seem to me, in practicality, that extra 20 skills shows nothing on harder type of mob.

  8. #8
    Melee Summoner
    Join Date
    Mar 2006
    Posts
    28
    BG Level
    1
    FFXI Server
    Ramuh

    I think the more important question to ask is: What do you plan on doing the most with your Dancer? End-game activities? Merits? Ballista? Solo? Crafting? Idling?

Similar Threads

  1. WAR merits [weapon]
    By Grodo in forum FFXI: Everything
    Replies: 16
    Last Post: 2005-11-19, 07:24
  2. WAR specific merits (...wtf?)
    By Orfeo in forum FFXI: Everything
    Replies: 42
    Last Post: 2005-09-27, 20:10
  3. Merit Points Question
    By Gafgarionn in forum FFXI: Everything
    Replies: 5
    Last Post: 2005-09-05, 12:48
  4. DRK merit question: Scythe or Great Sword?
    By Sekkite in forum FFXI: Everything
    Replies: 75
    Last Post: 2005-09-04, 17:40
  5. Job specific merits
    By Russta in forum FFXI: Everything
    Replies: 21
    Last Post: 2005-08-16, 13:37
  6. Merit points in Combat skills,
    By Brunor in forum FFXI: Everything
    Replies: 35
    Last Post: 2005-06-08, 03:34
  7. BLM Specific Merits
    By Shinigami in forum FFXI: Everything
    Replies: 16
    Last Post: 2005-05-25, 18:13
  8. Merit's for warrior
    By Orfeo in forum FFXI: Everything
    Replies: 10
    Last Post: 2005-05-16, 18:59
  9. Dynamis + merits + HNMs = ...
    By Cybaster in forum FFXI: Everything
    Replies: 31
    Last Post: 2005-02-23, 16:35