I'm trying to figure out the math for the benefit of Store TP on THF. I'm really bad at statistics, so that's why I'm making this thread. The basic idea is, if you could go from needing 18 hits to get 100% TP to 17 (accounting for WS TP return) it'd be roughly a 5.5% decrease in the amount of time it takes to get the next 100% TP (It'll be lower since I don't account for the time delay for performing a WS). The thing that makes my mind go 'bleh' is how do you account for Triple Attack and Double Attack (brutal) when you want to know how much faster you're getting 100% TP. If you assume that your ACC is the same before and after the addition of Store TP gear; are you able to say that since Double and Triple Attack are present in both cases, they cancel eachother out and the overall gain is still hovering around that 5.5%.
When you're 1 or 2 hits away from 100, and you get a lucky proc and overshoot 100, the benefit of the Store TP is lost (in the sense that you could have done without it). Intuitively it feels like this should take AWAY from the 5.5%. On the other hand (coming back to what I said before) the same happens when you need 18 hits to 100, in which case they cancel eachother out?
Whatever the answer is, does the same apply to Dual Wield?
Also, not to seem smug or anything, but: I'd like an answer to my question and not a post telling me that going the Haste or Acc route is better.
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