
Originally Posted by
jiang
from the posts in this thread it seems quite obvious, to me, anyway, that the people here simply do not know the basics that were in melee and smash64 (which were removed in brawl) such as the importance of SDIing attacks or simply DIing at all(i understand that people DI in brawl, but it's much, much more important in brawl+), the value of teching and pretty much anything involved with the offensive aspect of smash bros.
because of the increased hitstun, there's a lot more teching and predicting involved. you die much, much earlier, and recovering is a lot more scary. in regular brawl there was literally no hitstun, so as soon as you landed a hit, both players were pretty much put into a neutral position, and you'd have to mind game for the next hit. it was a game of tag, and only a few characters had any true combos at all. a lot of people who were familiar with melee and smash64 feel as though this disrupts the rhythm of the game, and in result, you have those 8min 3 stock matches that vanilla brawl is famous for. now whether or not you like this is entirely up to you. but some of us prefer a faster paced game. [queue then go play melee stupidity] this issue of combos coupled with the decay system which makes attacks extremely weak after repeated uses, the recover system, which makes recovering EXTREMELY easy and the hitlag, which makes the ability to DI attacks extremely easy to time, all of this together makes matches last for long, long periods of time.
when ryko said that brawl+ makes ike too strong or when tsutsumiko said that he was having a hard time with certain moves killing too early and stunning for too long (and the fact that he refers to combos as "bullshit", and that brawl would give him hope [wtf?]), that ran a buzzer in my head signifying that *maybe* they don't understand that this is a completely different experience. the people ryko is playing against don't really know how to deal with the new gameplay. don't get me wrong, ike the aerial lag reduction simply gives him a better approach, he's not OP at all. don't get me wrong, ike is a great character, and i'd say the feeling people have towards him in brawl+ is similar to how people felt towards him when we first played brawl in that he seemed really strong and awesome. but the truth is that, it's not the case. ike is probably an average character.. in fact, i'd say that in brawl+, the tier lists are A LOT more closer than in vanilla brawl, simply because every character can approach and land a few hits. brawl+ is way more balanced than melee or vanilla brawl, but still not perfect (and we are working on that now).
i understand why some people don't like brawl+, though.
brawl is so drastically different from the other two in the series, and to introduce all these kind of nerve racking combos and quickness to a newcomer, it's no wonder that they don't like brawl+'s shift of focus. the attitude is very common among people who's first smash is brawl. i honestly didn't expect anyone here to like it, and for the most part i'm right. i was just hoping i'd find one or two people that happen to be interested in it.