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  1. #41
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    I could ask you the same thing
    how about now

    Quote Originally Posted by Tsutsumiko View Post
    A game where combos do exist but are situational, require skill to execute, and only do about 20% of your opponent's life tops. The ones that do more than that can be escaped via teching or Air control. That's what I was hoping Brawl+ would bring to the table. A game where the lower tiers have their weaknesses raised, a game where some form of block stun exists so that turtles are punished rather than rewarded, and where the higher tiers have their hitboxes fixed (Snake) or their broken design choices fixed (Dedede's grab range...which might be allowed to be left alone if you're gonna fix block stun).

    After talking to some people, if the Rutgers Smash crew (I don't need to go into name dropping) isn't playing it, I see no reason why I should be playing it.
    all the things you listed are actually already fixed. ddd can no longer chain grab, shield stun is much more prevelant, lower tiers like c.falcon, ganon and others are MUCH more formidable. the game is extremely balanced.

  2. #42
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    Quote Originally Posted by jiang View Post
    how about now



    all the things you listed are actually already fixed. ddd can no longer chain grab, shield stun is much more prevelant, lower tiers like c.falcon, ganon and others are MUCH more formidable. the game is extremely balanced.
    It addresses most problems I have just... hitstun is toooo much on the default (10%) for my liking. I can combo all day with Marth it seems. I've seen some Brawl+ vids online where combos can pretty much result in what seems like auto-death @40+%. Not a fan of those.

    Perhaps 5%~7% hitstun could make me change my mind? I don't know how to mod the hitstun code.

    Also, what's up with the freakishly large knockback horizontally on most moves? That's frustrating (what I was eluding to with Diddy's back throw)

  3. #43
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    Quote Originally Posted by Tsutsumiko View Post
    It addresses most problems I have just... hitstun is toooo much on the default (10%) for my liking. I can combo all day with Marth it seems. I've seen some Brawl+ vids online where combos can pretty much result in what seems like auto-death @40+%. Not a fan of those.

    Perhaps 5%~7% hitstun could make me change my mind? I don't know how to mod the hitstun code.

    Also, what's up with the freakishly large knockback horizontally on most moves? That's frustrating (what I was eluding to with Diddy's back throw)
    yea, you're using an older code set. we use 8-9.5% now. go to my post, there's an updated codelist. horizontal moves seem to knock you back farther than you think because moves decay much less rapidly and the gravity down makes you fall faster, so horizontal kills are more intimidating. (promoting off-ledge gameplay)

    IM me if you have any conerns.

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