I'm interested too into pDIF testing, but :
- kinda offtopic here, and the method used here is based on doing 0dmg so not applicable,
- I've tested pDIF caps for 1H & 2H weapons on rabbits ronfaure (check wiki discussion page for pDIF)
- but since pDIF caps tests have been done under capped fSTR, testing under non-capped conditions would have to account this 2ndary parameter, in parallel with your attack.
My conclusion is that, for the moment, i see pDIF testing like a 3-D function with a format like DMG = f(fSTR;cRatio), which makes testing lot more tedious than crit% test done here. That means would have to build a 2-D curve DMG=g(cRatio) @ each fSTR values.
The methodology itself i think is kinda simple:
-just smack a mob from which you know exactly its VIT and Defense (that's why i'm checking mobs stats atm) to get your maximum and minimum normal/crit dmg values.
-then make divisions :
Code:
pDIFmax= DMGmax/BaseDMG
pDIFmin= DMGmin/BaseDMG
CRITpdDIFmax = CritDMGmax/BaseDMG
CRITpdDIFmin = CritDMGmin/BaseDMG
...to obtain finally a range for each pDIF normal & crit, for the weapon you used during test.
- repeat test with several weapon ranks, until you end up with a single value just by overlapping the different ranges obtained with each weapon.
You can also ask Shamaya who kindly directed me @ some japanese blog (same blogger TTaru) to a pDIF testing test, but since i didnot understood at all like 80% of their methodology, i'm not convinced about the result(check curve green and red at bottom) they obtained, at all.
On top of that, their pDIF caps don't seem to match the values i got myself (unless using a cRatio capped @ 2.5 maybe?)
Hope that help. but i'll stop here it's offtopic anyways.