out of topic
i have to say, as ive just recently started subbing war on cor, /rng is not as usefull as /war in merits if you have the equipment+food to make up for the loss of acc from /rng, berserk for 3/5mins easily out damages a /rng barrage, and if you dont need the acc from rng sub then you shouldnt need sharpshot
as far as endgame events go, you probly will need the additional acc/racc regardless with our measly 250 marksmanship (266 merited)
and back to topic, corsairs roll rules in good merit pt's, especially if you have a bard to help out, you should be able to DD and keep evryone with a nice 15-25% exp boost
crappy corsairs generally cant even DD, so a 4 roll rotation is probly the best bet for them to not completly stink up your party...
/rng meat or /war sushi are gonna be pretty close, just like detonator/slug, either way can work depending on how you gear really. Personally I prefer /rng meat slug for bird merits, since I can still manage around 90-92% ws acc, but other setups can work with /war or deto
also lol:
holy shit how did you do a 530 dmg water shot o.o!?
Nah that was at like 90%... he doesn't get overall weaker, just loses the insane defense on his big arm side when it blows up. He's always weak to water on the little arm side. Double weather + day, /rdm, blm rdm rolls etc. Cor can solo it easy just kiting and shooting the little arm.
The amount of people that are still confused about COR's role in a party and what they should/shouldn't be doing boggles the mind.
A COR who isn't giving the right rolls/enough rolls is the same as a bard not giving the right songs/enough songs. Enough said. What the right rolls for the party will be varies by party, but generally there will be 4 separate rolls up, maybe 3 if you're doing COR roll for entire party.
If a COR is going to be expected to keep up a roll cycle a COR shouldn't be pulling, period. Gun delay is slow as shit plus the fact that keeping up rolls is a timely process and not one that can be broken up by having to go pull every 20 seconds. Get a RNG, THF or a BRD or something ffs.
There's not much use for a COR to be /NIN either, unless the COR feels they'll be pulling too much hate with /RNG. A well-geared /RNG COR is a very good DD, especially on flying thingses. People who sub mage on COR make me very annoyed, there's absolutely no reason for that shit save a few odd situations.
tl;dr your COR was super shitty and should have been booted for being an obstinate bitch.
Statistically, it is more beneficial in the long run to double-up from a IX on Evoker's. Obviously, we will be doubling up right before the Double-Up Chance wears, so that in the event that we do bust, the healer only loses about 15 seconds of the roll before we can reapply it. We have a higher expected value from Evoker's Roll by doubling up from a IX as opposed to not doubling up, and we don't need to be 75 with Fold or Snake Eye to be able to do this. The only time where this becomes troublesome is if you already have a bust active, obviously, which honestly won't be often. This is the only time where we would not double up from a IX on Evoker's. With 5 minute duration on rolls and 1 minute recast, if you roll as soon as your timer is up, you can afford to bust and reroll once every five minutes without running into problems.
Seriously, this isn't rocket science. Like I said, anyone with half a brain can keep up a 4-roll setup.
I do 3 rolls and random deal on every convert. Noone complains.
I usually ask for Evoker's and Healer's if I need MP, otherwise Evoker's and Corsair's.
It's near impossible to do 4 roll cycles with imps amnesia. And yea with rdm and corsair you shouldnt be running out of mp. Corsair's roll is a luxury and its a trade off because you have to make the corsair stop dding as well as make him lose a DD roll on himself which may or may not overall give you 1-4% (because of slower kill rate) boost after examining those things, but for the rest of the party they'll start to lack the exp the could have gotten if your not getting the roll. Refering to the fact of the slightly slower kills not them having exp bonus
I think there are some instances where putting on a 4th role isn't necessarily the best option.
Some times i like to bust out my Merc.Kris and spam some slugshots. If our healer's mp is doing perfectly fine with just Evoker's, and he asked for Corsair's roll. I think that wouldn't be in the parties best interest. If i lost attk or acc/r.acc for periods of time, the speed of kills would decrease, meaning less exp for all. In exchange for one member getting more.
In that situation i believe it's acceptable for a COR to say no.
That's just my opinion and how i like to play though![]()
I prefer the three roll system. I've never had a good healer need 2 rolls to keep mp up, unless the DDs were being huge sponges (and, again, in a good party, this simply won't happen regardless of camp...). Leveling up, the cor can DD decently and help improve exp/hour, and depending on camp, can really do a number in merits.
I personally wouldn't DD at mamools, but with the right gear, I'm sure cor could.
Japanese Cor's make my balls hurt.
/Whm, no slugs, evokers/hunters/sam roll. The last three I've been with have used this.