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Thread: Slaughterhouse III lolz     submit to reddit submit to twitter

  1. #1
    They're just like us
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    Slaughterhouse III lolz


    While we're on the subject of lol internet morals; I present to you the Slaughterhouse III exploit / glitch / zomg.

    What you need:
    Iron Emblem §§ for Slaughterhouse III access.
    An outside zone under beastmen control for Slaughterhouse III to be doable. The 3 forts don't count, neither do the dungeons. To much of a pain in the ass to get to and from.

    The trick:
    Only works for one party, doesn't work in alliance.
    Nation doesn't matter for party members.
    Other party members can't have OP flagged or it will complete and they will have to go back to the City [S] and complete.

    What happens:
    One person lays the bomb, after it goes off (assuming it doesn't get lost to beastmen) everyone in party clicks ??? and gets xp.

    361 x 7 (Campaign op tickets) x 6(assuming no bombs lost) =
    15162 xp naked, any job. More on sunday if you go after tally and the Op has multiple stars.

    Takes 2 hours to do this assuming you have someone who can retrace the person flagging the Op.

  2. #2
    The Once and Future Wamoura
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    Are you serious lol?

  3. #3
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    Honestly don't know if this is an exploit or glitch... Campaign ops like Brave Dawn reward people with exp even if they don't have the op flagged. Sort of a team effort thing

  4. #4
    The Once and Future Wamoura
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    It is a standard Campaign Op procedure to reward everyone in the party regardless of nation affiliation.

    This is common knowledge. I regularly leech Cut and Cauterize I with a Bastokan friend. Jeez, I discovered this doing Vanguard X - I way back when, right around when WoTG was released.

  5. #5
    LD
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    Difference is Vangaurd-x is listed as 1-6 members while Slaughterhouse is just 1, and 1 unit missions don't give rewards to the entire PT, so this is a MAJOR bug.

  6. #6
    E. Body
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    *coughsalvagecough*

    Just a warning about unintended glitches. And before anyone says "LOL THEY CANT TRACK THAT..." Well, they "couldn't" track Salvage either, right?

  7. #7
    Puppetmaster
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    Hasn't this been known for awhile? I thought SE fixed it?

  8. #8
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    Quote Originally Posted by Soracloud View Post
    Hasn't this been known for awhile? I thought SE fixed it?
    You used to be able to hammer the ??? after one bomb and get something crazy like 30 clicks off before someone else had to restart the OP. Now its limited to 1 click per person per bomb.

  9. #9
    Nidhogg
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    Quote Originally Posted by thunderlips View Post
    You used to be able to hammer the ??? after one bomb and get something crazy like 30 clicks off before someone else had to restart the OP. Now its limited to 1 click per person per bomb.
    To be fair, potentially the entire party could be defending the bomb before it goes off. Maybe that's why they allow for party wide exp gain.

    Not like it matters, Sandy hasn't lost a zone applicable to this Op in months! >:O

  10. #10
    Melee Summoner
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    This trick does not work with Hawk Eye or Steel Resolve

    But as people said does work for Vanguard-X and Slaughterhouse

    In Brave Dawn does one person need to have the mission open or do 3 people need to have the mission open?

    Can anyone confirm or deny if this works in any other missions?

  11. #11
    Cookiez n Leechez
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    I think in all the ones that require 3 people to enter the Op, only one person actually needs to have it open. The person that flagged it will get exp and Allied notes, while the other two will only get exp.

  12. #12
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    We had this discussion with our group last night.

    From Wiki on "Delta Strike III" another Campaign Ops with "Unit Requirement: 1 member":

    - Not soloable. Wiped a trio of 75MNK, 75RDM, 74THF.
    - Killed with some difficulty and two adds as 75PLD/WAR, 75THF/NIN and 75WHM/BLM.
    - Killed with little difficulty as PUP/DNC and BLU/NIN duo. BLU is capable of Sleep and Silence.
    - Easily duoable with PLD/WHM and NIN/WAR. Even with an added link. Goblins were BLM and WHM.
    - Trio of RDM, WAR and RNG soloable by 75 DRG/RDM with greater difficulty. Killed them in the order WAR -> RDM -> RNG, the RNG raged towards the end of the battle, which is why killing them fast is important. RNG hit for 200 damage/hit in raged mode, ranged attacks dealt the same damage as they did pre-rage though.
    - Others assisting with the fight may also check the ??? after the win for an exp/limit reward regardless of whether they have the mission active. However. if they do not have the mission active, they will not receive Allied Notes or credit for the victory.
    So my theory is that "Unit Requirement" basically means at least that many members to attempt, not "only that many". Sure some may only give rewards to one member, but some like Delta Strike (and possibly others, including Slaughterhouse) give rewards in a party situation due to the nature of the Campaign Ops, if one person can't solo Delta Strike III with ease, then there is a requirement for more people.

  13. #13
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    Quote Originally Posted by Ryphen View Post
    I think in all the ones that require 3 people to enter the Op, only one person actually needs to have it open. The person that flagged it will get exp and Allied notes, while the other two will only get exp.
    Yes that's right. Only one person needs to be flagged for any Ops. That is the premise behind Campaign Ops that makes them more casual than Assault. I've done the 3-person instanced assaults before by asking random town people if they'd like to make a little exp while they go AFK. The 2 players you take don't even have to move because the area you exit to is the same as where you enter. As long as you stay in party the only person who has to do anything is the one signing up for more Ops.

  14. #14
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Lolz. Someone might wanna report this

  15. #15
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    I always thought this was intentional, like the other Ops, to reward people for helping with the Op. Slaughterhouse bombs can be "diffused" by nearby beastmen, so theoretically, having people help clear/distract the beastmen would help to assure the bomb goes off.

    My friends and I have been doing this in groups to xp lower level jobs -- hundreds of times, for months... if SE decides that this is an exploit, we're totally screwed.

    Perhaps I should be asking a GM?

  16. #16

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    Quote Originally Posted by vagus View Post
    Lolz. Someone might wanna report this
    Has been in the past I'm 99% sure. Nothing new, just wait for a *formal* reply from SE I say.

  17. #17
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    very interesting.../em twists his long curly mustache..

  18. #18
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    ive done this solo for months but didnt know pt members could check for EXP too.. hmmmm

    edit: was curious and asked a GM about this and he said this is working as intended.

  19. #19
    COPPER-SHELLED QUADAV
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    Quote Originally Posted by Spira View Post
    ive done this solo for months but didnt know pt members could check for EXP too.. hmmmm

    edit: was curious and asked a GM about this and he said this is working as intended.
    It is working "as intended" if this is what they meant a long time ago when Square said with Ops only the tag holder would get Allied Notes but everyone who was there to help would get some kind of reward.

    Of course, "help" is the operative term here since if there's no monsters near the ??? all you do is sit back, watch, click.

    Here's something concrete that might weigh towards it being "working as intended". If you have two people, and both have Slaughterhouse III, say person A sets up the bomb. It explodes. Both people click and get 361 xp. Now person B drops a bomb. It explodes. On this click only person B gets xp. For person A to get xp they would have had to zone back to town and finish the Op.

    But if person A has Slaughterhouse II and person B has Slaughterhouse III, then you can go II-Bomb > III-Bomb without having to "finish".

    Or maybe it's just weird and we're all getting LM-17'd! (Please no.)

  20. #20
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    you think too much.

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