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  1. #21
    Dice and rum
    Not necessarily in that order

    Join Date
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    These are all just my personal opinions. I'm not a typical crafter.

    Leather (my main on Thistle) -- 2/10. I never ever ever use it for personal synths, only synths for others. I leveled it to 80-something while my highest job was WHM 30-something, so it was a bitch to level. Only reason it doesn't get a 1/10 is because of the tips it brings in by synthing for others. I'd never level leather again.

    Cloth -- 3/10. He's still in progress, so I might not be a fair judge of the craft. I have no idea why I decided to make a cloth mule, other than it's one of the only crafts I didn't have a mule yet for. I doubt he'll be much use, plus I'm really not having fun skilling him.

    Gold -- 4/10. I enjoy being able to HQ stuff for my LS, and sometimes I actually synth things to sell. Having high gold is also useful when leveling various crafts on other mules.

    Bone -- 6/10. My lowest level mule (80-something), but she's stopped there on purpose. Her only purpose in life is making RR objects for myself and my LS. Good support for leveling other crafting mules though.

    Wood -- 8/10. My second most moneymaking mule. Cheap and fast to level, lots of area for profit if you know where to look.

    Alchemy -- 9/10. Like wood, only better. My most moneymaking mule. Cheap and fast to level, tons of profit to make if you know where and when to synth.

    Hm, hope I'm not forgetting one... I tend to lose track of my mules nowadays.

    Edit: Can I rate my stable of mules as a whole? I love the synergy of having so many crafting mules, I enjoy being able to take a raw material and send it to a mule for a synth, to the next mule to make it worth more, to the next mule to make it worth even more, etc. I feel like I have my own mini-industrial nation going on here. 10/10 for overall satisfaction, helpfulness to LS, and ability to do the majority of snyths that exist.

  2. #22
    Physicist
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    Raineer Severus
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    Siren
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    Area 52

    Quote Originally Posted by Bishop1 View Post
    Clothcraft 100 I give it a 10.
    Agreed. Being 100CC forever and watching people try so hard at T0's and lose so much money going for them made me sad. I was so happy to have levelled a craft which absolutely did not require that.

  3. #23
    Cerberus
    Join Date
    Feb 2008
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    458
    BG Level
    4

    97 leather, and i give it a 3/10

    The reason I give it such a low score is the fact that pretty much no gear is needed from it. Other crafts have items even 75s use so there will be a market, but all we have is dusk gloves, cerb mantles, sniper rings.... for 75 users.

    we get one cursed gear.... z feet which never sell or sell so slowly its not worth the space/hassel to sell for 50k profit.

    the gil making aspect is crap, all the lower lv gear you only need it in the 50s for anyhow(so in reality you never need to main leather), seers, noct etc.... There is bridigane+1 but that makes pittly 50k on avg per hq and sells once in awhile.

    dusk gloves atm are 230k~ loss if you make your own tiger gloves on my server, add 10k more if you dont. take a 1/60 HQ rate which is generous imo and you looking at spending 13.8m per HQ. after you factor in 3 breaks on avg, thast 1.5m loss, your HQ dusk will have cost you 15.3m~ a loss of 300k on avg for 1/60 rate ... ya pos synth now if you ask me. and dusk feet are same way now on my server. Cerb mantles can make you some gil, hides range from 1400k to 1650k on my server and the nq sells at 550-600k. if we take the lowest possible thats 850k loss per nq, with a 1/12 hq rate being T1 thats 10.2m on a HQ mantle, at the extreme low end. The mantle goes for 13.5m now~ every LC i see is trying sell at 15m and it never moves anymore. So with this you can make roughly 3m if you, dont break any synth, and buy at the absolute lowest possible price, or dont have a bad streak over the avg 1/12.

    the wedding gear ruined the rdm jse market and blessed feet, 50k loss per synth means you will lose 1.2m per HQ on a 1/60 avg, again being generous.

    now for the good parts. Every one wears dusk gloves and alot feet. This means you can sign your friend all up ;D. Amemet mantles are cool to HQ for people though they are guarantee loss, 60k per skin, HQ sells for 190k.... ya. snipers rings are useful even at 75, though most now would opt for rajas+ulthalums, plus at 500k per ring, nq sells for 140k and HQ 3m your looking at guarantee loss on this synth too. I could keep going on but i will stop... Its just nice that after you blow a few million gil in the 90-100 stage you can look back and HQ up some guarantee loss gear that your friend will love seeing your name on ;D


    probably the happiest crafter right now are alch, cooking, wood, fishing since consumables can make a few k per synth. Your not going to get rich but you will maintain a good income to buy your food and nq gears ;D

    as for the big crafts, gold/smithing/cloth just cost to much gil imo to be worthwhile in the end, the time could have been spent doing a different gil making activity, and really most server have a dozen or so of each who will have made the profits low.

    However i do lots of research of all crafts and tbh bone atm looks the most appealing of the non consumable crafts. Lots of gear is used from bone, and atleast on my server there is a good handful of T1 that will sell daily and make profit avgs of 50k or so per. You wont hit a big 20m item easily, but i can see bringing in 200k a day with little time invested. Plus if you camp your own devil mantas you can really bring in the gil ;D

  4. #24
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Quote Originally Posted by Thistle View Post

    Gold -- 4/10. I enjoy being able to HQ stuff for my LS, and sometimes I actually synth things to sell. Having high gold is also useful when leveling various crafts on other mules.

    ^ Exactly.

    I was going to say 3/10, luckily I began leveling Gold midway through beta testing so I did not endure the 5mil per ingot stage so that was smart. I remember paying between 50- 80k per stack for Gold and Plat ingots....

    Not much nowadays to synth for gil unfortunately other than flexing your epeen its not really worth it so I was going to give a 3/10.

  5. #25
    RIDE ARMOR
    Join Date
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    Cerberus

    I'm going to give cooking a 6/10. It's not too bad to level, but only soso in the long run. You really have to devote a lot of time to it which kinda hurts if you don't play regularly. Getting components is also slightly annoying, but if you have mules then that can make it a lot easier. Sales are fairly regular, but occasionally something gets flooded on the AH and you get stuck holding a lot of inventory.

    Honestly I feel that gil/hr fishing is better, and I'm still a sub 70 fisherman.

  6. #26
    Relic Shield
    Join Date
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    Leather 100+3, 3/10. I've made obscene gil, but I made that through sheer luck. The math is laid right out there for me, and the fact is that it alternates between one and two significantly profitable synths at a time, and the window is closing on both of those synths.

    I was leveling a 90+ clothcraft account of a friend who's away from the game for a while, and that's a clear 1/10. Very expensive craft to finish, and apparently every other clothcrafter on the server likes pissing away gil in the pursuit of HQs, because there is no significant profit to be found.

    Bonecraft is the oddball craft on Caitsith. Tons of bonecrafters, easy craft to level, but it's far less cutthroat than either of the ones I have experience with. There are several profitable synths, including some that actually sell in a matter of days.

  7. #27
    Melee Summoner
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    Quetzalcoatl

    I'd give fishing 9/10 from a level 100 fisher.

    I find it more fun to go out and explore areas while fishing which is something not common to other crafts. There's a peace that comes from fishing usually because you're out in boondocks and you're by yourself.
    It also produces steady profit. Its much like cooking or alchemy where you make a constant income rather than hitting it big.
    It produces some difficulty if you're going for Ebisu but is easy when you're gil fishing.
    I do give it a 9/10 for the fact is takes forever to level and usually takes a large amount of time to get the full potential of the craft.

  8. #28
    Dice and rum
    Not necessarily in that order

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    All you happy fishers make me (again) so annoyed that SE changed fishing. I loved the old system, I did it all day long (it was one of the reasons that after a year of playing my highest job was WHM 30). I hate the "new" (years old now) system endlessly. Even after just a few casts it makes my arm hurt so badly. :/ Stupid new fishing system.

    But hey, at least it got rid of the fishingbots-- Oh, wait...

  9. #29
    Melee Summoner
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    Kujata

    100+3 WW 60 Bone 53 Smithing and I would say 6/10 is about right. The above posts pretty much cover the ability to make money with this craft. I have both nin and rng leveled so it does cut costs on these if I really go out of my way to gather things. I actually find myself buying more shihei then I end up crafting. Signed HQ staves are fun and I have had pretty consistent 1/4 average on them with a one time streak of 3/7. If I had to do it over again, I probably wouldn't have leveled a craft and kept all that gil.

  10. #30
    Space Pope
    Join Date
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    Diabolos

    A10 Chocodigging. 10/10.

    Nothing beats logging on at ANY hour of the day and pulling up two O.ores within 10 minutes. Along with other assorted goodies. And the Elemental Ores. And the other stuff.


    100+2 Alchemy. 5/10.

    Occasionally useful, the most I use it for now is to synth the occasional Hakutaku cluster. You could try for Wyrmal HQ pieces, and assorted other HQ, but the market is fleeting.

  11. #31
    New Merits
    Join Date
    Oct 2005
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    Unicorn

    100+3 clothcraft
    60ww;60+1gs;60sm;60al;60+1lc;50ck; 30 Fishing (currently skilling up)

    In regards to CC, I leveled it LONG ago, in hopes of making myself Whm stuff, so to that ends, it has been 9/10 (still 0/190 now on Blessed Mitts/trousers +1) but have been able to make and sign pretty much everything i've wanted to wear for various jobs i've had. Even with the HUGE influx of 99 crafters (most stop at 99 i've found) you can still make money if you're persistant and don't just spam for hours, but be patient and don't put up stuff for sale when you see 10+ already up for sale, and only 1-2 sell per day (come on people, get a grip).

    With my subs leveled, i've been one of the few people able to craft certain things reliably, such as Kyudogi and some other crafts that take sometimes 2 subs at 60+. I am always surprised when crafters pose as serious, and don't have any subs leveled to where they can craft anything that comes out in new patches and updates (new recipes etc.)

    In regards to fishing, Yes, I hate the new fishing strategy, I like just having to hit Enter to pull it in, but on the other hand, it helps me actually catch a few Black Sole at lvl 30 fishing, and its relatively decent gil, just takes time (my fish usually sell quickly.)

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