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Thread: Duoing ENMs     submit to reddit submit to twitter

  1. #1
    CoP Dynamis
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    Duoing ENMs

    My friend and I were going to try and duo some ENMs to make some extra gil. He has RDM and BLM lvled, and I have BLM and WHM lvled. Would it be possible to duo the brothers ENM as 2x BLM or BLM + RDM? Also, isn't there a trick of getting tractored so you don't have to climb the mountain? Any info is helpful. Thank you.

  2. #2
    Nidhogg
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    Quote Originally Posted by Ketsuri View Post
    My friend and I were going to try and duo some ENMs to make some extra gil. He has RDM and BLM lvled, and I have BLM and WHM lvled. Would it be possible to duo the brothers ENM as 2x BLM or BLM + RDM? Also, isn't there a trick of getting tractored so you don't have to climb the mountain? Any info is helpful. Thank you.
    Retarded easy. Considering some BLMs and RDMs can solo it.

    Go in, ES Sleep2 the big one, nuke little dead (Gravity it, throw some Binds on it)

    Then nuke down the big one.

    And yes, BUT one person HAS to climb the mountain. The ledge that you fall onto -- someone on that ledge can tractor people below.

  3. #3
    rog
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    Quote Originally Posted by Airenn View Post
    And yes, BUT one person HAS to climb the mountain. The ledge that you fall onto -- someone on that ledge can tractor people below.
    or you can leave a 25+ blm mule there.

  4. #4
    Nidhogg
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    Quote Originally Posted by rog View Post
    or you can leave a 25+ blm mule there.
    Christ that would be ingenious, if I had the time, mules, or money to waste.

  5. #5
    Melee Summoner
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    I remember reading that a RDM+BLM or a BLM+BLM can duo the Shall We Dance ENM in Boneyard Gully. I don't know the exact strat or how easy it is, but it's another option. Not sure if they gotta be HQ geared (wlegs, gaiters, etc.) or not. Maybe some of the pimped out mages around here can comment on the strat, kinda interested myself.

    Also, wouldn't the mule have to have raise AND tractor? So 50BLM/25WHM at a minimum?

  6. #6
    Relic Shield
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    Sheep in Antlion's Clothing can also be duo'd, provided you both can use ApRadar.

  7. #7
    Burninate all the things.
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    Now that someone's brought it up; I've been wondering about ApRadar in that ENM. I have it, and Sean's Map Pack from October on it, but I can't seem to get a map for the ENM zone so it's been pretty useless so far. I'mdoinitrong?

  8. #8
    Puppetmaster
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    you could also duo Bionic bug RDM + BLM , grav, kite nuke, sleep for mp if necessary.
    Could also do Fire in the sky + uninvivited guests at monarch linn

  9. #9
    Relic Shield
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    Quote Originally Posted by Greatguardian View Post
    Now that someone's brought it up; I've been wondering about ApRadar in that ENM. I have it, and Sean's Map Pack from October on it, but I can't seem to get a map for the ENM zone so it's been pretty useless so far. I'mdoinitrong?
    Are your map.ini and ApRadar updated to the latest also? I remember having this problem, just don't remember how I fixed it. :/

  10. #10
    Smells like Onions
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    Quote Originally Posted by stewie View Post
    Sheep in Antlion's Clothing can also be duo'd, provided you both can use ApRadar.
    Easier way: change Antlions' .dat, with Fafhog's .dat and you'll see huge wings scratching sand.


  11. #11
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    Quote Originally Posted by DIABEETUS View Post
    I remember reading that a RDM+BLM or a BLM+BLM can duo the Shall We Dance ENM in Boneyard Gully. I don't know the exact strat or how easy it is, but it's another option. Not sure if they gotta be HQ geared (wlegs, gaiters, etc.) or not. Maybe some of the pimped out mages around here can comment on the strat, kinda interested myself.

    Also, wouldn't the mule have to have raise AND tractor? So 50BLM/25WHM at a minimum?
    one person dies, gets tractored, other person raises them from below.. person who raised dies and gets tractored, other person raises them from on top.. catch is both need to have raise and blm/rdmx2 would be the best setup for the enm

  12. #12
    RIDE ARMOR
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    I have two mules there for tractor, one for key item, one for Holy Cow ENM entrance.

  13. #13
    rog
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    Quote Originally Posted by Airenn View Post
    Christ that would be ingenious, if I had the time, mules, or money to waste.
    it's definitely worth a dollar a month to save like 25 mins every 5 days. and leveling to 25 really only takes like a day or two anyway, especially if you can get someone to pl you.

  14. #14
    Every day I'm wafflin'
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    Quote Originally Posted by Kromag View Post
    Easier way: change Antlions' .dat, with Fafhog's .dat and you'll see huge wings scratching sand.

    Contrary to popular belief, the model of whatever you swap the Antlion .dat with doesn't appear half underground - the model is fully above ground, just nameless and untargetable. It was pretty cool to have my Chasm filled with roaming Promathias, though, I must say.

  15. #15
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    Quote Originally Posted by rog View Post
    it's definitely worth a dollar a month to save like 25 mins every 5 days. and leveling to 25 really only takes like a day or two anyway, especially if you can get someone to pl you.
    assuming you could do it in 10 hours(which is a fair estimate with a PL) and it takes you 25 min to climb and drop(i've done it in 20 pretty consistantly), you're going to need to do 24 runs or 120 days of runs to just break even on time, barring the dollar to keep the mule active and gil spent leveling it..

  16. #16
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    Quote Originally Posted by stewie View Post
    Are your map.ini and ApRadar updated to the latest also? I remember having this problem, just don't remember how I fixed it. :/
    ApRadar's fully updated, but I'm not sure how I'd go about updating Map.ini if it's not being automatically updated with ApRadar. I've gone so far as to delete and re-download the whole thing. ApRadar w/o maps, and Sean's Map Pack. May try surfing Windower forums to see if I can find a way to update Map.ini there. I normally can't make heads or tails of that place, I'm never there.

  17. #17
    Relic Shield
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    Map Pack (October 11) and map.ini (December 24) - Windower
    Has all the maps and map.ini download there, just delete your .ini and unzip it to your ApRadar maps folder.

  18. #18
    Hydra
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    Quote Originally Posted by Greatguardian View Post
    ApRadar's fully updated, but I'm not sure how I'd go about updating Map.ini if it's not being automatically updated with ApRadar. I've gone so far as to delete and re-download the whole thing. ApRadar w/o maps, and Sean's Map Pack. May try surfing Windower forums to see if I can find a way to update Map.ini there. I normally can't make heads or tails of that place, I'm never there.
    I had the same problem, even with the most recent map pack (I DLed a few of them and none did work).

    What eventually worked is when I replaced the ""map" for Boneyard Gully (ie a file with a no map screen) with a Mog House Map (the Moogle background in the map pack).

    With that change, when I zone into Boneyard Gully, the Moogle doesn't stay in background but eventually, I have the antlions spots which appeared. You know it'll work prior to entering the ENM if you can see the Goblin Footprints or the ENM entrance point. Don't forget to change the zoom with what suits you best.

  19. #19
    wotg torrent kitty :3
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    why do you need a map? zoom level to 2 or higher and you can see pretty red dots in front of a black bg. or do you get lost in there?

  20. #20
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    Slight derail, but what is the .dat for Tuchulcha?

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