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  1. #1
    E. Body
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    Haomarush

    Superior wizard oil

    So these were pretty much fucking awesome. However I got a new staff at 77 and now it says my weapon is too high for that item to have superior wizard oil attached to it. Are there any new oils or anything similar that can be applied to weapons that increase SD? I've got the 50SP enchant already

  2. #2
    YOU ARE SEARED
    Dungeon Master of the House of Weave

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    Kilrogg

    No, blizzard wanted to get away from consumables like that being a requirement so they just stopped making them usable on the endgame stuff. Lv74-75 is the cutoff for wizard/mana oil now.

    Kinda lame if you ask me, I doubt they were ever required, but they were popular because it was like a food buff that persisted through death...and it gave enchanters something marketable alongside alchemists.

  3. #3
    E. Body
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    They really need to add more persists through death shit because it's the ideal thing for players who PvP and want buffs. As well as PVe

  4. #4
    blax n gunz
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    It was just another expense for regular raiding. I don't miss it. I especially don't miss sharpening/weighted stones. Having to reapply that shit really sucked.

  5. #5
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    Dungeon Master of the House of Weave

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    Kilrogg

    Just make em all last an hour and have the rogues remind the raid when to reapply lol xD

  6. #6
    Bagel
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    I like the way they're moving with that; keep in mind, if everyone is using +100 spell damage oil, or +100 dmg weight stone, blizz knows, and they just design the bosses around the assumption that everyone continues to use them. Thus, you don't really get a 'bonus' for having them, as everything is created with the idea that you have it... therefore, it becomes necessary, if you don't have it, you're gimp.

    They used the same logic with heal / mana pots- obviously, left them in the game for an emergency backup, but Blizz dev's knew how long fights would last, and they knew people would chug mana pots, so they had to design the fights accordingly - otherwise, it'd make it trivial for people who did, and 'normal' for those who didn't... and then everyone would (and did). Buff up boss to require it, and its just a required expense instead of something nice to have.

    They also used the same logic in 3.0.8 in removing the +75 stam enchant to weapon- a lot of people got all upset about it, but it makes a lot of sense if you look at it from a wider perspective. An enchant so strong would be used by EVERY tank, as there's nothing that touches it... Thus, Blizz would have to design fights assuming tanks had that extra stamina, since everyone would... now, having the omgawesome enchant is like not having it before it came out, and its required by every tank, because the fights are designed around it... making it pointless.