Yes, this is pretty much what I was saying, just a few things to add. I would stick the mirror party and mages on the opposite side of plds. This way during manafont, the pld (being the target of meteor) is running in the opposite direction as everyone else to maximize distance. Also don't forget fealty. You could also have the dd/nin melee for some damage behind AV since AV aoe moves are absorbed and the rest are single target and cone. You also didn't mention meikyo shisui. Up to you if you want to shadowbind or deal with it, but it can be rough. Also might want to shadowbind hundred fists, but up to you.
The other thing we need observed is how long between AV two hours. There was some evidence that he used his two hours less and less frequently when he was mirrored. It was something that was never fully proved or disproved and can easily be observed while testing torque theory.
I know what your saying and i understand that the torque theory is based on a observation, but why couldn't take in to account the skill of on the torque rather then the person who can use the weapon? Polearm skill is on the torque as well right? Either way i dont want to argue about the skill part because lets be honest, arguing over 2 opinions leads to nothing very fast.
And yes of course i was exaggerating about a PLD using a Staff or Club, i was just making a point.
You can't run from Absolute Virtue, he has Draw In.
In all of our attempts, one of our members recorded 2 hours used, with Time Stamp, and they were a set time apart, regardless of mirroring. I think it was 45 seconds, but it might have been 1 minute.
I totally forgot about Meikyo Shisui, for that I think just have the Mirror Party back up so they don't get hit with Jump. Other than that it's not that big of a problem.
This is something I was going to bring up is, with the new Draw In distance AV got not too long ago, does a Shadowbind strategy even to mitigate a short spurt in damage still hold? I don't recall how far you can get away from him before he does Draw In now, but I don't remember it being that far.
It's pretty far, the Draw In effect only happens outside casting range etc.
You can't use Shadowbind alone to survive any of these things, but it can help since you don't have to deal with melee damage. You would just have to have 1 Paladin in casting range taking everything like a man while healers keep him/her alive.
This is being made too complicated. The answer is not this hard. Dark Ixion and the Pandemonium Warden were both figured out by the player base in short order compared to Absolute Virtue.
There are three major problems in dealing with Absolute Virtue.
1. Measuring changes to AVs behavior is hard to do because he's so powerful. You might lock a few two-hours (if that's even possible) but if you lock Benediction, and wipe to Manafont a few minutes later, you'll never know if the lock was effective. There doesn't seem to be any confirmation during the fight that the strategy is effective.
2. Solutions to problems like this are simple. We're overthinking everything. Analyzing every last piece of data to the smallest detail.
3. Everyone wants to be the one with the biggest e-peen on their block for figuring it out. Everyone with a half assed theory (myself included) is going to post and be mercilessly flamed for it. This is going to distract from solid theories by distracting everyone and skewing any legitimate discussion into a tangent and shit up every thread out there.
This has once again, gone fucking nowhere.
1. Nuke element same as day.
2. Put on the torques and weapons and pop some 2hrs in response to AVs.
Survive?
> Yes = Win.
> No = Wrong fucking strat. Adjust or abandon the original theory and move on.
As far as I can see, we've (using WE loosely) developed a way of holding Absolute Virtue with minimal difficulty as long as it doesn't use Manafont, Chainspell, or Soul Voice. And with some skill, even these can be survived. That's at least a basis for performing some tests. That doesn't look like nothing.
The worst case scenario for the player base would be that this does in fact lock the 2 hours, but only temporarily or only done under the right conditions. Hopefully there will be enough attempts that we could get around even this, but as it stands, no one really has any patience with this guy anymore and it largely goes back to problem #1 you described.
I completely forgot about the new draw in. That does make manafont even a little worse, but it shouldn't effect the others too much. Plds are going to have to eat more meteors now. It will be very important to get shadows up for comet and I've seen fealty reduce meteor to as low as 200 damage.
This was noted a long time ago. I proposed the following pattern at that time.When AV uses Chainspell, Popumyomapu uses Manafont, Hina uses Soul Voice and Chikiki uses Chainspell. Less then 5 min later, Popumyonmapu uses Manafont again after AV uses Soulvoice.
A. AV Chainspell > 2hr opened
B. Popumyomapu Manafont > 2hr recharged on following trigger
C. Hina Soul Voice > 2hr trigger
A. Chikiki Chainspell > 2hr to close
(Five minutes later)
C. AV Soulvoice > 2hr trigger
B. Popumyonmapu Manafont > 2hr recharged
As I recall, the rest of the video didn't bear the theory out as illustrated above.
First of all, you can lock 2hrs that is just a simple fact. You do realize the video is a guide, a 'hint' as to what a weakness to AV is, and SE didn't create that video to show you exactly how to lock, and show you a locked 2hr.
If they wanted to let the player base know exactly how to kill AV they wouldn't give simple hints for years, and they 100% would not make a video out of their own time to show you the exact way to kill AV. If SE wanted the player base to not find it out on their own, and instead be given direct answers they would have had no video, but instead given a detailed (or simple) statement of how you lock AV's 2hrs. Also they did have infinite 2hr usage in the video probably because 1: they wanted to eliminate what could have been 10hr+ in locking, and 2: to simply show the player base what it is that must be done in some fashion to lock AV's 2hrs, and the best way was to show in chat log everyone using 2hrs after AV did. They zoom in on chat log for two things; 1: Elemental Magic of current day; 2: 2hr usage after AV, if anyone can't realize that by now they must be blind or stupid, I am terribly sorry.
This thread is based off of 1 theory, and it is a good theory. Apparently you need explained what this theory is: All jailers drop both a weapon and a torque, the theory is that in looking at the jobs that can use the weapon off a certain jailer, you equip those jobs with the torque that is found on the same jailer.
@Hogie
Well AV may or may not be able to have 2hrs locked. Bugs/glitches/random events seem to state otherwise
Again I turn towards the CoP dynamis zones (which were before AV)
Bub: AB uses every 2hr unless you 'seal' them
Qufim: Has immunities unless you 'unseal' them
Valk: Can use abilities without TP unless you 'seal' them
Your cape theory might have merit; but for the time being there is a higher probability that Torques are the answer.
I have been wondering something for a long time, and I always have filters active when doing Apoc Beast, but does anyone know if it 'readies' 2hrs, after they are locked, or are all 'readies'?
Been awhile; but from the AV thread #3521342 they are all "readies" but nothing happens if you sealed that ability.
Not to get all theory-minded on you guys but just to ask if everyone is on the same page. At roughly the 2:15 Mark in the NA video, Elmaulle the PLD uses Invincible at approximately 23:59 on iceday or basically right before the day changes. Do we have any explanation for why the 2 hour is thrown in there or are they just zooming in to note the day change? I guess it's possible the Invincible was just used for pure tanking purposes because the other Paladin dies shortly after.