I agree 0.002817% is close enough to 0 to assume it is 0, but damn! What lotto are you playing?! If it pays out the same as lotto's around these parts I'm moving to where you are and getting rich as hell. Then I'm gonna hire trained monkey assassins, (and one chimpanzee for diversity quota), and have them play FFXI and kill AV for me.
Maybe Call Wyvern is an ability AND a 2h.... dun dun DUNN!!! My head just exploded, brb.
The only way this is worth a crap is if the "Locking" effect lasts a while.
Also i'll agree with ultimagi, there's no way one piece of gear will lock more than one 2-hr. however, wearing a torque and a cape might have a double benefit.
it's looking like the Torque (and not the player 2hr) determines the locking effect, if there is such a thing.
Ask another LS to borrow their pop to test, if they are not going to try it!
http://i31.photobucket.com/albums/c4...221_220357.png
invincible -> ees --> call wyvern --> invincible -> wyvern -> invincle -> benediction -> wynavs -> MS(Nihil 2hr'd with torque on war)
-> BW -> 100fist -> EES -> wyvern -> manafont(hof countered with faith torque manafont) - benediciton(13,000 hp) -> *Cometed with no manafont@99%*
-> SAm2hr(countered by aku with temp torque on sam) -> Metor without manafont -> meteor without manafont -> *haha uses invincle without torque/sea and not to counter just to live*
-> manafont(Meteor x3) -> slow death
*also our rdm took 749 damage from meteor with stoneskin and meteor did 850 to me as blm/rdm with no shell and no stoneskin, pld's ate 3 meteors without dying and no fealty*
76% was lowest we got it
I take it he was doing meteor because you got him to 79%? if so, maybe thats why it wasn't as powerful as the normal one. It does worry me that he kept doing it tho >.>
Once you get it below 79% Meteor, Comet, and Explosive Impulse are on its spells/abilities lists permanently, and it can use them without the 2hrs which have to be used for them above 79%, even if it goes back to 100%, or loses aggro. Meteor and Comet without manafont active are approx 50% base damage of the manafonted versions. There is no 'volley' of meteor or comet when it hits 79%, it just has access to use them as frequently as AeroV, AerogaIV, or TornadoII at that point on. Another note is that during chainspell after 79% it cannot use meteor or comet, it will still just use Aero spells.
you guys are saying the non-manafont version of meteor is weaker, however it did the same damage to us as the manafonted meteor. (no one in tank pt ever died from a single manafonted meteor including the brd/rdm/whm's except when more then 1 went off in rapid succession) the blms are squishy tho we got rocked, which made it messy when wynavs were summoned right after a meteor which sucked and seem to have left it off the order due to the hectic fight
No, it is 100% fact weaker as I stated.