
Originally Posted by
Belkin
Well, my strategy involves a simple tidbit of information that was released by Square Enix but often discarded as somewhat of a translation error.
"Your kill speed is all wrong" or something of the sort (Too lazy to find exact quote)
Now most nearly everybody has blown this off as "lol these japs dont know english" but I think the statement is the key we've missed the whole time.
We can note that Dendainesonne (The Behemoth in Einherjar) has a system where if you do too much damage in a certain time frame, he gets harder. Do it about 5 times and you are basically killing yourself. I believe Absolute Virtue shares this same trait, but on a bigger scale.
Many times you either have people trying to go EXTREME DAMAGE or just holding it and trying to survive. I believe that you have to hit a certain range of damage for it to stay tame. You can observe on the attempts that have been recorded, Absolute Virtue doesn't unleash the big guns until the 4-7th 2HR. Big guns could possibly be Manafont and Benediction and too a lesser extent Chainspell, Soul Voice and Mijin Gakure. These 2HR's basically mean you are doing it wrong and you need to start over.
You have to do a damage inbetween a certain range to keep it tame. Gress (LS member) and myself gave a rough estimate of about 1000-2000 damage a minute judging by his HP and the average amount of time allotted to kill it. Anything less than 1000 damage OR more than 2000 damage and that is strike one.
This would explain why you see various BLM's in the SE video nuking Tier 4 down to Tier 1. They would Tier 4 to hit the range, then stick to tier 1 to keep its regen dead. After it used a 2HR, they would start back at Tier 4.
This would explain why you never see more than 2 melee on it at a time except for the very end when a DRG comes in for a brief moment.
This would also explain why DRK zerg is successful. Like I said, you have around 5 attempts to mess up the damage range before he turns the lights out. Depending on what 2HR's he uses at the time, you will have roughly 130-225 seconds to zerg it before Meteor or Benediction.
There is a lot of rough draft stuff that is impossible to gather until somebody tries it, but we came up with the idea of spamming 2HR's if you mess up the damage range to "redeem yourself" so to speak. This would give you another chance before Manafont or Benediction.
The hierarchy of Absolute Virtue 2HR's is something similar to
Tame
WAR/SAM/DRG/RNG/PLD/THF/MNK/SMN/BST/DRK
Less Tame
RDM/BRD/NIN
PISSED
BLM/WHM
As said before, you can observe these changes in mob behavior due to damage done in a certain amount of time on the Behemoth mob in Einherjar. Although there is no way of knowing (other than you not getting Meteor'd to shit) that this is actually working because he doesn't have emotes like Dendainesonne.
The damage range and the time you have to do it are the big question marks in this situation, but I believe our hypothetical range is somewhat close, given his HP and the hour and a half you have to kill him (It takes close to 30 minutes to get all the adds out of Jailer of Love, which I believe kills 50% of Absolute Virtue's Regen).
This strategy involves massive communication, organization and most of all, skill at the game. You can't go in with some ragtag group of people no matter how smart you are. I think THIS is the way Square intended it to be and I think THIS is one of the only feasible strategies nobody has ever tried.
The in depths of it are very rough but the concept is what I believe to be the key. Not too slow but not too fast.
I mean after all, Patience is a Virtue.