
Originally Posted by
Lordwafik
Welcome to the problem with FFXI, 20 jobs and only half of them are solid/useful.
DNC is good with low man endgame - I cound Dynamis / Limbus as part of endgame as they are extra curricular activities that take place after the levelling up part of the game stops.
Dynamis - Stick them in the party that had a RDM doing the healing, so 4x DD/NIN DNC BRD and you guys will be rocking. Screw drain samba, you don't need that, you use haste samba on mobs where it's going to be worth a damn (longer lasting mobs like NMs / Glacier / Xarca). Contrary to popular belief, yes, a dancer can actually heal people (many people forget this).
Limbus, same as Dynamis.
Zerg fights with MNK pts (KV, Kirin, etc) - stick a capped merit DNC in there, haste samba cuts down weapon delay for 1 handers where they can't do it via JA anywhere else (they can't sub sam since hasso only works on 2handers). Haste samba + Haste + March x2(nq, not even SV) brings your attack speed pretty damn high. I had this when I was thiefing and it was like hundred dagger speed even though my offhand was a longer delay weapon (X's).
JoL is another fight where theoretically a DNC should be ok. We had BRD+COR+RDM for each of our melee PTs, but considering feeding TP to JoL doesn't really matter all that much, a DNC could replace a RDM in that slot too, true they won't be recieving the haste cycle, but it's overkill on a fight like that.
Basically all you have to do is think when a person says "Omg dnc sucks, it can't even __________ ", and instead of accepting it, think of Why it can't do such and such, and you may find an answer to counter.
Please note, much like my first sentence, this game has too many jobs and not enough diversity, not every job in the game was designed to fight everything. This does not mean it's useless, it just means that while it's not that great on HNM, it can excell in other places.