
Originally Posted by
Valena
Implement FFXII "chain" concept on item drops.
The more you chain kill a special type of enemy within a zone, the more likely it is to give you its items.
Leaving this work for zone NMs or not is left to the appreciation of others, I can't really tell if that would be a good idea, or not.
Also, unlock additional AH slot for players to sell, and possibly remove AH fees for any asking price below a certain low limit, like 500g.
This would allow for casual farming, at any level range, and add avaibility for a lot of crafting items and such.
On the concept of time Vs reward Vs xp, I wouldn't find much broken to earn 1 merit point as a quest reward, or difficult ENM, or such. Right now with the ton of merit to get, and the general boredom of merit parties, an increase in the alternatives would be nice.