Let salvage mobs give exp. Fucking do it. 99% of the time, everyone walks away with little to no reward. Make it somewhat fucking worthwhile.
Make FFXI better, Ignore playerbase.
Delete characters
Unplug Server.
Try again with FFXI-2 focusing on dressspheres...
Communication is the NUMBER ONE fix FFXI needs, period. Before game fixes, before adjustments, before upgrades ... it needs communication to facilitate those improvements.
FFXI is currently and will be my main game until the day it officially closes its doors, but on the side I play City of Heroes. Now while CoH is not perfect by any stretch of the imagination nor is it something that draws me to it as much as FFXI does (I only play CoH every couple of months), the single best thing they have is what FFXI needs, Developer Communication.
For those who would like to see that in action, take a look at www.badge-hunter.com for a look at whats called the "Dev Digest" on the main page. Now, while Badge Hunter is simply a 3rd party site for tracking much like FFXIAH is for us, on the main page they have a tracker that watches and lists all Developer posts from the official CoH forums. And this isn't just a tracker of a couple of sporadic dev posts spewing pointless PR, these posts are everything ranging from player/dev talks about balancing powers at the programming level to simple nonsensical 3AM ramblings from a dev who apparently doesn't need sleep.
Now, while we may not exactly be looking for the FFXI equivalent of BackAlleyBrawler ("Animation Guy") to post to an FFXI forum as a top priority, we damn sure want to hear from people like FFXI's equivalent to Castle ("Powers/Ability Guy") or Synapse ("Rewards Guy") and ESPECIALLY Positron ("Lead Developer").
TLDR Version: Communication is the #1 Fix we need. See City of Heroes for best example.
No more exp loss on death. Probably the number 1 reason that keeps a lot of new people from starting playing this game.
Instead what raise you get determines how long sickness lasts
Raise 1 = 5 min sickness
Raise 2 = 4 min sickness
Raise 3 = 3 min sickness
I'm pretty sure not many people would refuse to play a game because it has a penalty for dying. Exp lost with raise1 has already been lowered once, everyone has access to reraise of some sort if they expect to die(even newbies, raising earring!).. the death penalty here is not at all unreasonable. People who find that to be 'the number 1 reason' not to play the game are the people that would fulltime all of their AF and nq dex rings too, MMOs take time and dying costing you ~10 min to get unweak and get your exp back is not the least bit unfair.
Aren't there also scrolls in FoV now as well?
Let relic weaponskills be obtainable through a quest like mythic weaponskills.
If this is done, you should put a hidden effect on relic weapons that increases the damage of the weapons skills.
I think a (reasonable) synth for bloody shurikens would be wonderful.
Just one suggestion, absent having read anyone else's:
Make. Everything. Worthwhile. Instanced.
The ugliness between competing LS's is the single most distasteful aspect of FFXI endgame, and only exists because of a system that is fuckered from the start.
A new option when speaking to your MH moogle, to set up gear macros for each of your jobs. Then when you change to that job, the moogle automatically dumps all your current gear into storage, grabs the gear specified in the macro, and equips it on you.
I call it 'Moogle Butler'. Would save tons of time.
Also, fix pet jobs gdi. And lower the xp needed per level so my DRK doesn't have to spend the next 6 months schlepping in level sync GC parties to get to 75 (assuming I decide to keep playing).
Finally, modify the ban for folks that got LM17/LM11 for that duping shenanagins. Let them come back after a month or two, but strip them of the relevant items. Could even make them do community service (Bastok tourist guide 2 days a week for newbies?) Yeah they broke the rules, but SE's lousy coding was at the base of it.
Make Dynamis instanced. Nuff said.
1. Instanced Dynamis, Limbus, Einherjar.
2. EXPERIANCE IN SALVAGE GOD DAMNIT.
3. Revitalized crafting system with worthwhile consumables across all crafts.
4. Lower Alex requirement to 10-15k. These weapons are not worth 30k.
5. Make smn avatar buffs worth the mp (i.e. if I am giving an attack boost to my party that cost me mp and time, why would it be LESS potent than a brd/cor's songs that cost 0 mp?).
6. Add a tame feature to bst that allows them to significantly lower the TP rate of monsters(to be useful at HNMs).
7. Give sch fucking haste and whm fucking refresh.
8. Raise the SJ cap to 75 (over time, working towards dual job mastery), allowing us to become more powerful within our current lvl cap and able to tackle harder and harder mobs.
9. Add lvl 3 merit category for each job that allows merits from that job to be carried over to other jobs (merit a few DA% on war cat 3 merit group and it applies to all jobs, etc).
10. Add rare/ex spells off HNMs for blms/rdms/etc that are hard to get and more potent than the current spells currently out.
11. Allow mnks to either equip 2 h2h weapons (off hand and main), or allow them to fucking use grips and give them 2 hander status. No reason they should get neither the benefit from dual weild or the benefit from 2 hander.
12. Display ranged attack, DPS, and other vital stat info in knowledge boxes.
13. Give a scan feature to a job that allows us to see mob lvl, def, stats, elemental weakness/strengths.
14. Remove the call for fucking help on the disengage menu!
15. Give Nin some damaging JAs, or at least something to increase hate or party support/damage.
16. Talk to your community before you ban 1000 of their members/leaders.
17. Advertise more about the game to show an effort to continually renew the userbase.
18. Give us a graphics update (we will pay for this SE, we WILL buy this!).
I'd fix the camera. None of that crazy stuttering when it can't zoom out enough and give the ability to zoom out more for better overview. Would be nice if it wasn't so hard to swing the camera around when I'm moving or to keep it at a certain angle.
Event skipped.
Probably been said but.
Jumping.
Less haste more crit.
guess ill try then
Limibus
1- add more items and equipment to Sagheera to buy with ABC coins
2- change drop from CS Apollyon and Central Temenos - Basement 1 from ABC coins to Artifact Armor Ingredients upgrade
3- Instance limbus
*edit* i hit enter too fast