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  1. #41
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    Ya, while its a novel idea in theory all it would do is encourage LSs to bring every single acount they have their hands on to an HNM pop. Your 18 man social crew would still not have much of a chance because some hnm shell just showed up with 50 members and 70 level 1 mules.

    Now my idea would be flawless. Have fafnir pop, then dance around in front of everyone. Whoever stuffs the most gil into his G string gets the claim and gets a private show. Just remember, no matter what fafnir tells you.... There is no sex in the champaign room.

  2. #42
    Wincest Princess
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    Quote Originally Posted by Mesiah View Post
    Ya, while its a novel idea in theory all it would do is encourage LSs to bring every single acount they have their hands on to an HNM pop. Your 18 man social crew would still not have much of a chance because some hnm shell just showed up with 50 members and 70 level 1 mules.

    Now my idea would be flawless. Have fafnir pop, then dance around in front of everyone. Whoever stuffs the most gil into his G string gets the claim and gets a private show. Just remember, no matter what fafnir tells you.... There is no sex in the champaign room.
    You could mitigate this by allowing Fafhogg and other applicable HNMs to only claim to level 75 jobs that are in a party/alliance of 6 or more. With the exception of Adamantoise, I suppose, who could aggro anyone LV75 because he is lol.

  3. #43
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    true, that would get rid of the level 1 mules. I still think there would be an overcrowding issue though.

  4. #44
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Francisco View Post
    Kinda wrote it a little like an actual version update... and kinda cut it short because I was getting tired...


    Changes to Fields of Valor

    Fields of Valor has been expanded to the following areas

    - Eastern Altepa Desert
    - Western Altepa Desert
    - Cape Teriggan
    - Valley of Sorrows
    - Uleguerand Range
    - Lufaise Meadows
    - Miseraeux Coast
    - Attohwa Chasm
    - Sanctuary of Zi'Tah

    Changes to Salvage

    The following items have been added to Silver Sea Remnants

    - Citadel Chelonian Card
    - Gyroscopic Gears Card
    - Gyroscopic Gear Card
    - Powderkeg Yanadahn Card
    - Hammerblow Majanun
    - Dekka Card

    These items drop 100% of the time from their corresponding NM, and are stackable. Twelve of these cards can be traded to a ??? somewhere inside Silver Sea Remnants for a more difficult version of the NM. This more difficult version is guaranteed to drop its level 35 armor.

    The following changes have been made to Bhaflau Remnants

    - Reactionary Ramparts are now guaranteed to spawn at least one Notorious Monster each. In order to balance this change, Reactionary Ramparts will no longer be able to spawn more than three Notorious Monsters each.

    - The aggro range of the Archaic Gears on the fourth floor is now less severe during certain weather conditions.

    - The Notorious Monster "Mad Bomber" is now accessible no matter which path players choose on the first floor.

    The following changes have been made to Zhayolm Remnants.

    - Satisfying certain conditions such as defeating Archaic type monsters and removing Pathos from additional party members can now increase the drop rate of armor from the Poroggo NMs on the fifth and sixth floor.

    - The Poroggo Madame on the first floor can now be popped by satisfying ONE of these scenarios...

    Puk Wing: Clear the entire wing without using any Incus Cells

    Ziz Wing: Clear the entire wing without using any Praecipitatio Cells

    Raptor Wing: Clear the entire wing without using any Duplicatus Cells.

    Bugard Wing: Clear the entire wing without using any Opacus Cells.

    - The time limit to reach the northern fourth floor Poroggo Madame has been increased to 45 minutes. Defeating the northern third floor Poroggo Madame will grant an additional 15 minute time extension to this limit.

    The drop rate of level 35 armor in Arrapago Remnants will now function as follows.

    - Defeating the Archaic Rampart on the first floor will drastically increase the drop rate of all Qiqirn NMs throughout the area. Neglecting the Rampart will decrease the drop rate of all Qiqirn NMs.

    - Defeating any Qiqirn NM will decrease the drop rates of Deviant Bhoot, Psycheflayer and Archaic Chariot. Neglecting Qiqirn NMs will increase the drop rate of the opposing NMs.

    - Defeating Deviant Bhoot, Psycheflayer or Archaic Chariot will decrease the drop rate of any subsequent Qiqirn NMs.
    Overall I like these ideas. More FoV & SS putting out is win.

  5. #45
    Wincest Princess
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    Quote Originally Posted by Mesiah View Post
    true, that would get rid of the level 1 mules. I still think there would be an overcrowding issue though.
    I don't think there would be more people that there currently is. Especially if people below 75 aren't considered.

    Also to not take away from these monster's "ferocity" to the point where level 1s could just dance around them, they could give this random aggro limitation a time limit of 60 seconds. If nobody was around for the HNM to aggro within that time frame (which there would most certainly always be) then it will aggro anyone, as it normally would.

    I'm sure adjustments would be needed to prevent exploitation. I'm just saying having the server pick who gets to fight Fafhogg would be more "fair" than having the best claimbot(s) decide.

    Regardless of the "congestion" issue this isn't about fixing HNM traffic/congestion and the number of people that covet their drops, it's about fixing the fairness factor.

    If they want to fix "congestion" they need to improve drop rates and lower the repop timer. Regardless, I think congestion will remain roughly the same. There will likely be an equal number of people who aren't interested in playing the lottery as there are people who become more interested in these because they have a more balanced chance at claim.

    And just remember, not everyone and their sister can just walk up into Aery with a party of 6 people. Even Faf, let alone Nid, still require a competent, veteran alliance. So, if a few extra people do show up, this would only be exciting entertainment for the veteran players as they watch them fail. For christs sakes I still know people who complain to me about wiping to Fafnir in Nyzul Isle in pickup parties. That's 6 people with 2hrs, Body Boosts, and Fanatic's Drinks, wiping to an extremely NERFed Fafnir.

  6. #46
    RIDE ARMOR
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    From my biased PoV:

    1. Patch in the real ninja 2 hour, the joke has gone on long enough.

    2. Patch in the real ninja throwing weapon synths, the joke has gone on long enough.

    3. Enable the rest of the ninja spells, the joke has gone on long enough.

    4. Patch in the real ninja group 1 merits, the joke has gone on long enough.

    5. Patch in the real ninja group 2 merits, the joke wasn't funny the first 4 times.

    Post a video of the person who came up with the "enhances mijin gakure" mythic weapon idea getting beaten. Also, the next time the sam class lead is suggesting changes to make sams even better, post a video of everyone telling him to STFU.

  7. #47
    Melee Summoner
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    I'd be happy not having to engage for ranged WS on RNG.

  8. #48
    Relic Shield
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    Orson Dara
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    Quote Originally Posted by Mesiah View Post
    true, that would get rid of the level 1 mules. I still think there would be an overcrowding issue though.
    That's a bullshit excuse for a very good idea. If it caused congestion SE should increase drop rates and repop timers. None of the items dropped by kings have any sort of game breaking advantages any more. Stuff like Byakko's Haidate is more of a damage increase than E.body. Kings drops are just giant e-peen items for the most part now. Ridill is really the only thing that exceptionally makes a Drk a lot stronger and that's only in zergs.

    The only reason kings are so popular apart from e-peen is because the drops are good, the cursed gear doesn't cost much, and the biggest reason fights are extremely fast and easy.

  9. #49
    New Odin
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    Quote Originally Posted by Francisco View Post

    Changes to Salvage

    The following items have been added to Silver Sea Remnants

    - Citadel Chelonian Card
    - Gyroscopic Gears Card
    - Gyroscopic Gear Card
    - Powderkeg Yanadahn Card
    - Hammerblow Majanun
    - Dekka Card

    These items drop 100% of the time from their corresponding NM, and are stackable. Twelve of these cards can be traded to a ??? somewhere inside Silver Sea Remnants for a more difficult version of the NM. This more difficult version is guaranteed to drop its level 35 armor.
    Make it more like 50 cards, that's way too easy :/ or make the spawn conditions harder and triple their strength

    ----------------
    I would probably want more Ob type mobs ingame and something for peeps to get parties faster (enhanced search system, etc etc.)

  10. #50
    Rya
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    Quote Originally Posted by Thistle View Post
    Lower XP requirements per level. I'm not looking to make FFXI into WoW, but dammit, I've done this five times already, and my BLU (67) has only gotten one party invite since 50 (and that's with "{Level sync} OK!" in my search comment). Beating on walls in Campaign is mind numblingly boring, not to mention too damned slow.
    I actualy think that the Xp ammount in FFXI is fine, the only thing i would change is Fields of Valour ~ Add more zones, increase the mob count and decrease their repop time.

    The only reason WoW seems easier is due to the never ending supply of soloable mobs.

  11. #51
    Sea Torques
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    Armel Falzen
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    Phoenix

    DX 9/10 support

  12. #52
    Sea Torques
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    Quetzalcoatl

    Fixes:

    Add Ridill, D.Ring, sipar, Balmung, etc... all the "other" king drops to MMM.

    Bump all NQ item stats to the HQ stats and remove al HQ's from the game. This would at the least stablize crafting.

    Add an Attack and Accuracy bonus to Killer traits, and make them activate more.

    Add a substancial benefit to elemental alignments, you nuke an aquatic monster with Lightning, you do more damage, you toss Banish on a Ghost, that shit better sting, etc...

    Redo Relic +1 armor to actually be worth the effort... Give Assassin's Armlet +1 TH+2, remove the Day/Night Restrictions on Koga, + The same level of stat increases expressed on Artifact Armor +1, etc...


    Pipe Dreams:

    I'd like to see more "Black Belt" class items. Job Specific, requires the collection of 3 hard to get items. Preferably in in jobs' weak spot, accessory wise.


    Add Tier III merits groups, can only be obtained when you fill up a catigory, like 10 levels each level costing 5-10 merits a pop. (500k-1m EXP to attain):

    Whm: Reviviscence (Remove Weakness + Max Cure)

    Rdm: Ultima(dump remaining HP/MP into a single attack that ignores all defenses)

    Blm: Meteor & Comet (Non-Elemental Damage, however, Boosted by any elemental bonuses like any staff can be used etc.)

    Thf: Treasure Hunter III

    War: Follow Through (Second hits on double attacks Crit)

    Pld: Resilience (Damage taken -10% from base damage before other mods)

    Pup: Project (Swap sentience with your puppet. Player gains full control of the automoton, and character acts like a "charmed" character in the meantime)

    Dnc: Tango (Inflicts "Confusion". Samba like effect, while on the mob the mob has a high chance at attacking itself, or curing/healing party members if cure spells are available)

    Nin: Materialize (Remaining shadows duplicate your next action)

    Drg: Bond (Grant all equiptment bonuses to wyvern)

    Drk: Tainted Gift (Works like trick attack, once armed the next dark spell benefit gets shared with the pary member between the dark knight and the mob.)

    Bst: Commune (walk aggro free around any living creature. [excludes undead, arecana, constructs, beatmen class mobs, and NM/HNM])

    Smn: Etherial Plane (Removes all avatar perpetuation cost, and grants a stat bonus to nearby party members corosponding to the avatar's afinity, I.E. Shiva +10 int etc.)

    Sam: Conserve TP (Weaponskills leave random amounts of TP between 0-100)

    Rng: Salvo (Fires 5 consecutive shots in quick succession with depreciateing accuracy but increasing damage)

    Cor: Stacked Deck (Next Roll set caps at 11, no matter what, hidden effect: adds a +1 to WIld Card)

    Sch: Forbidden Text (Dark: Death, drains all HP/MP for a single attack, Light; Life, Drains all HP/MP for a Weakness Free Raise)

    Brd: Encore (Grants a third song)

    Blu: Mimic (repeat the next action of a chosen party member or mob)

    Mnk: Grapple (Successive counter attacks grant the mnk Haste and inflict slow status to the mob)

  13. #53
    Sea Torques
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    Quote Originally Posted by Maxxthepenguin View Post
    WAR: Weapon Swap: An ability that lets you swap your weapon without losing TP once every 3 or so minutes. 15s duration so you can swap for WS and swap back.
    I could swear I said this a really long time ago in another "spout your unrealistic wishes" thread. Fall perfectly in line with the "WAR is the master of all weapons" idea SE hoped for.

    THF's unfortunately always want to be a DD for some reason. I'd rather they make it a utlitiy class. Make it better at hate management:
    -Improve Hide so that Accomplice + Hide making it possible to dispose of large quantities of hate
    -Give an enmity bonus to Trick Attack
    -Allow charging up to 3 Trick Attacks (and maybe Sneak Attacks) like strategems. Good for quickly stacking hate at start of a fight and would make it good foor quick damage in missions and battlefields.
    -for good measure... toss in an ability to parry the next attack! (and make it so you can skill up on it).

    RDM changes:
    -make Phalanx 2 better than Phalanx 1 when cast on self.

  14. #54
    New Odin
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    Make every JA stack like stratagems...!

  15. #55
    Cerberus
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    Make SE listen to the player base and react to their concerns/wants.

  16. #56
    Relic Shield
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    I liked the idea of daily Mog Bonanza. Hopeful there'll be another one this year

  17. #57
    New Spam Forum
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    Quote Originally Posted by hagun View Post
    Make SE listen to the player base and react to their concerns/wants.
    Seeing the suggestions here...just no.
    I thought the thread was called "how would you improve", not completely break it.

  18. #58
    A. Body
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    Few random things...

    - Vastly increase skillup rate. Not having capped skill immediately after you level...fine. Not having capped skill after 12+ hours in the tree...not fine.

    - Add a Fast Cast bonus to Pianissimo. Possible: make this a Category II merit option.

    - NIN critical hit bonus traits: hell yes.

    - Introduce more failsafes against wasting time. Put in more systems akin to Einherjar ampules for existing events, possibly allow for purchasing desired drops with a large number of them. World spawn HNM drops all given alternative methods that are instanced, or points-based.

    - Again, truly instance Limbus/Dynamis.

    - Again, refresh the game for PC users at least. Show things that many people use Windower for anyway. Really, would it kill 'em to display TP? MP of alliance? Distance to target?

    - Captain rank IS items. More Rank 10 CP items. IMO, put in items that allow us to activate inside/outside nation control, Salvage/Assault/Besieged status, that sort of thing. Kind of like the WoTG items with the earring "set".


    - RDM spell "Renew" - Reset timers on all Enhancing magic buffs.

    - WHM spell "Radiate" - Causes next buff to become AoE. Potentially make party member only (not self castable) as to not tread too much on SCH n' SMN territory, but give WHM a very interesting team dynamic. Especially with the aforementioned RDM spell >.>

  19. #59
    E. Body
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    Make the "lesser" jobs more accepted instead of more buffs to SAM... Meaning SMN, BST, BLU,PUP, DNC, etc... How much fun can this game be if I want to do events like HNM/PW/AV/etc, but I absolutely hate playing RDM, BRD, BLM, etc... These jobs need to have niches and roles at these events too. It's one thing I loved about WoW. Even though a class wasn't "as good as another" they still had ways to make sure that the "lesser class" was able to go to and enjoy events (Pre-TBC, think Warlocks with Banish and Hunters with Tranq-Shot instead of stacking more Rogues and Mages). Even then, there was events where these classes could be absolutely devastating (Kiting for Hunters in BWL, Ragnaros damage, our first C'Thun kill had a Warlock as #1 damage by a long shot).

    Point is, SE needs to make the game more accessible and allow a role for everyone regardless of their job.

    As I said MORE THAN THREE YEARS AGO (Closer to 4), move the wanted drop items from Fafnir, Nidhogg, Aspido, and King Behemoth to ANOTHER LOCATION. The finally got around to putting the abjurations on to a boss you can fight once every two weeks -- which in reality meets the "average" level of claiming on of these bosses. Except change Einherjar from a 36 person to an 18 person requirement. This game needs to be built around the idea of 18 man alliances. Enough of these 50+ people things that take WEEKS to plan and fall through because some jackasses couldn't make it.

    If they want this game to survive and their next game to EVER compete with something like WoW (How many games have come and died because of WoW now?) they need to make this game FAR more casual friendly. And as an Xbox player, I completely agree on the PS2/Xbox/PC subject. PC players should be able to alter their interface.

    Edit: Fix a lot of the SP/2hr abilities. Mijin is a joke. Familiar could use a bit of a change. Soul Voice too.

    (Note: I'm not trying to advocate WoW in this thread, but simply that FFXI/SE needs to have some changes made for the game to hold staying power. There is a reason WoW has twenty times the player base after all.)

  20. #60
    Old Merits
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    Quote Originally Posted by Amok View Post
    RDM changes:
    -make Phalanx 2 better than Phalanx 1 when cast on self.
    It already is...

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