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  1. #161
    E. Body
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    Bahamut

    2 to 8 seems a bit... LOL. More like a dead BLM. Imagine it proc'ing on Burst II... That's like 10k damage. There is no tank in the world that is going to save you after that.

  2. #162
    Melee Summoner
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    Valefor

    = profit

  3. #163
    Relic Shield
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    Cerberus

    Did anyone say Reraise not being gone when you're d/c'd yet?

    That shit pisses me the fuck off.

    Half the time I'm dead it's probably because I got d/c'd while soloing something.

  4. #164
    Anti-crusade crusader
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    Asura

    Quote Originally Posted by ronin sparthos View Post
    Wut? lol

    How about making the Grand Wyrm lootpools not suck first. Tiamats only good drop is Herald's Gaiters - the rest of the wyrms just have horrible lootpools and hell even Tiamats lootpool is dissapointing considering.

    Its been said once, it'll be said a million more times: Make Jorm and Vrtra drops not suck.
    Just did that for laughs.

  5. #165
    Hydra
    Join Date
    Jun 2006
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    131
    BG Level
    3

    Add a dark-based protection spell for blm. Call it dark barrier and have it absorb a certain amount of dmg and spit it back at the enemy.

  6. #166
    Hydra
    Join Date
    Dec 2007
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    112
    BG Level
    3

    -All elemental magic of the same tier will be learned at the same level, having the same MATK or whatever it was that made Thunder more powerful than Stone(I forgot, ok? D: ).

    -Make more variety of elemental weakness.

    -Give random craps more use than space consumption: ie cardian cards(did I just miss the news of them finally having a purpose?), most of the fishes from fishing, etc.

    -Hairdresser NPC, new hairstyle avaliable at the cost of gil; I would hate that new hairstyles be added only to character creation, because I don't want to be restarting.

    -Taru grinder, insect X amount of taru into the machine, and you get a Galka out of it. Why anyone would want a Galka is beyond me, but just sound like a good idea to throw out?

    -Mithra grinder, strictly 18+.

    -You get armour/weapon bonuses as an usable item instead of them being built into the armour, so we can choose which gear to put those bonuses on, instead of having everyone looking the same at 75. Some sort of restriction like points or something?

  7. #167
    Sea Torques
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    Cerberus

    How about giving some sort of set bonuses to AF, since most are old and stale?

  8. #168
    RIDE ARMOR
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    Jan 2009
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    16
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    Cerberus

    How about Group 0 or Group 0.5 merits.

    Group 0 merits would be merits that are always on, even when you're not playing the class as a main/sub. But make the merits the opposite of the job. Want to have perma +acc? Go level black mage. Want some extra mp? Go level warrior.

    They wouldn't have to be large bonuses, because you don't want to make people who can powerlevel 20 jobs juggernaughts, but a small bonus here and there would be nice.

    0.5 merits would be small bonus merits that would take effect when you're a main job or a sub job. <insert text about how cool these would be here>

    Combine group 0 and group 0.5 merits so that those people who will only come to events as war, sam or dark have a reason to level other things. Also provide small bonuses to people who are diverse.

  9. #169
    Relic Shield
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    Orson Dara
    FFXIV Server
    Cactuar
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    Alexander

    Quote Originally Posted by Okan View Post
    Crafting does need a fix, especially with how easy some items that are easy to obtain are better. I think it's better to work them like NQ>COP/TOAU>HQ in that order. If you make the rings downright suck, then there would be no seemingly no reason to do the quests.
    I really have to disagree with HQ crafted gear being the best gear available. Personally I think this game puts far too much emphasis on gil. SE needs to make more of an effort to move away from that. You should be able to get equally good gear without spending a fortune on it.

    What crafters need is EX gear and items that provide them some kickass stats for crafters. If you go the work of leveling 100 goldsmithing why not let that person synth a 3% haste earring or something like that. Yes I know this has been done in other games but seriously after all the hard work that goes into crafting it does deserve something special imo.

  10. #170
    E. Body
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    Bahamut

    Quote Originally Posted by orson View Post
    I really have to disagree with HQ crafted gear being the best gear available. Personally I think this game puts far too much emphasis on gil. SE needs to make more of an effort to move away from that. You should be able to get equally good gear without spending a fortune on it.

    What crafters need is EX gear and items that provide them some kickass stats for crafters. If you go the work of leveling 100 goldsmithing why not let that person synth a 3% haste earring or something like that. Yes I know this has been done in other games but seriously after all the hard work that goes into crafting it does deserve something special imo.
    What I mean by that is something for the people who REALLY want to be #1.. Because I can't thnk of an example, pretend this: NQ Ring is 4 STR, Quest ring is 5 STR, HQ ring is 6 STR. Nothing leaps and bounds ahead. Though I will agree about binding the armors. More things need to be like abjurations. It took those armors out of circulation.

  11. #171
    Puppetmaster
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    Dec 2006
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    Unicorn

    Just a few idea's, most have probably been stated already, but oh well.

    - Reworked engine to allow for FPS greater than 29.9, as well as better use of the GPU.

    - Reduced amount of experience to attain a merit, I'm thinking 5-6k, this might be somewhat controversial, but I know I'm not the only one to hate the feeling of "only half way done" as soon as I hit 75.

    - Level 75 job quests that make you feel like you finished the job, at least as far as quests go. AF quests were great, but they were at least 15 levels ago once you get 75.

    - Global increase in movement speed ~12%, had a friend join the game, and subsequently quit a week later, he said that a contributing factor was that there was a lot of running around, and the running itself was slow. Things in the later levels get better once you get chocobos, airship, outposts and so on, but the first 20-30 levels are brutal on people.

    - Make the mog houses in the wotg area's forced linked with other players, when I saw bunk beds I thought that was the case at first, but I guessed wrong. Just something I thought would be pretty neat.

    - Increase the available zones chocobos can be used in, and adjust the choco-whistle to have only a cooldown, and not have to refill it up after you've spent your charges.

    - Let items from avatar quests be re-questable, I dropped my ifrit's blade years ago, before blu was ever released.

    - Change the mobs in dynamis/limbus/salvage to give experience when they are killed, will help people stay motivated and not feel like they wasted time if the drops screw them.

    - Adjust the exp lost from dieing, only home pointing will result in exp lost equivalent to the current raise 3, the different raise types will only effect the length of weakness, Raise is 5 min, Raise II is 3 min, Raise III is 1 min. Downtime is punishment enough for death, there is no reason to punish a player further for something that may or may not have been their fault.

    - Add music to some of the zones that don't have it, music is great in XI, and even some dungeons could greatly benefit from just a generic dungeon music.

    - Alternative gear, I'd like to see each class get some type of unique item model that has the same stats on something almost universally worn such as W. turban. It's disappointing seeing over half the people in whitegate sporting the same type of hat, hell even a re-worked piece of AF would satisfy me. PS2 limitations will likely never allow this to be considered.

    - Sanction/Signet/Sigil NPC's in every town, sometimes the place your going doesn't have the NPC you need on the way there, would take literally nothing to implement and be a nice side-note on the update notes.

    - Change campaign/besieged to have significantly weaker mobs, but increase the amount that come at you, more preferably in waves so you don't have 200 quadavs clustering up your screen.

    - Take the effort out of the subjob quest, make it 50-100% drop rate. With the same friend as above, we spent 3 1/2 hours trying to get that damn skull. He quit that same night.

    - Not game related, but release an updated game manual, I think the last one came out in 2004/2005 or something, would probably be several volumes large by now, release a new one after each expansion is completed. Japan probably even has one, if that's the case, release it in other languages.

    - Take the guesswork out of the game, such as food stats, and complete player stats.

    - Make it so each advanced class is available at level 1, have there be a level 30 cap and the requirement to go on is to complete the job quest. I don't know how exactly that would work, but it's a damn good idea.

    - More objective based events like we've seen in certain assaults, instead of the "kill a bunch of dudes" thing we have all seen a thousand times.

    - Give jobs like PUP a better choice of equipment.

    - I understand that playonline is basically here to stay, that doesn't mean it can't be simplified and easier to use, a reworking of it could lessen the major criticism from players.

    That's all I can think of for now.

  12. #172
    LD
    LD is offline
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    Quote Originally Posted by Tifrece View Post
    - Level 75 job quests that make you feel like you finished the job, at least as far as quests go. AF quests were great, but they were at least 15 levels ago once you get 75.
    It's called Genkai 5.

    Also, your ideas have a very obvious nub bias.
    While I will not disparage your intelligence,
    I do not approve of anything you have said.

  13. #173
    Ridill
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    Asura

    COSMIC ELUCIDATION FUCK

  14. #174
    Puppetmaster
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    Unicorn

    Maat's fight isn't much of a ending to the job, it's just a fight versus an old man the same class as you. I was thinking more of an extension to the AF storyline available at 75, no reward is really necessary, maybe just a title.

    As far as the rest of your comment, I don't really know what a "nub bias" is.

  15. #175
    Tagus
    Guest

    I liked some of your ideas. I believe a "nub bias" means that you haven't progressed beyond caring about those types of things you mentioned into a sniveling, snarling, white-hot ball of elitist terror yet. Don't worry... it's never too late.

    Here are some of the things that you mentioned that are impossible to argue sensibly would be poor changes:

    reworked engine (ps2 limitations are gonna be ffxi's downfall, if it has one)
    small movement speed increase (only because flee wearing off makes me sooo angry)
    update of playonline (It's so bad, that I actually remember the first time I logged in because I was wtf'ing so hard)
    updated manual (be good for laughs if nothing else)

    Some of your other suggestions would make the game easier, no doubt, but many of them are precisely the types of things that make the scope of ffxi grandiose in nature. Nothing is easy at the beginning, nor will it get easier near the end. It's a weeding out process of the weak.

  16. #176
    Relic Shield
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    Jun 2007
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    Orson Dara
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    Cactuar
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    Alexander

    Quote Originally Posted by Okan View Post
    What I mean by that is something for the people who REALLY want to be #1.. Because I can't thnk of an example, pretend this: NQ Ring is 4 STR, Quest ring is 5 STR, HQ ring is 6 STR. Nothing leaps and bounds ahead. Though I will agree about binding the armors. More things need to be like abjurations. It took those armors out of circulation.
    Ya I guess that's not so bad but I'd rather gear that is truly the best acquired through long quests and/or tough NMs. What bugs me a bit is gear like HQ Snipers and HQ Haubergeons where most stuff acquired from quests or HNMs aren't even as good. This is also a problem with SE setting the bar for power so low initially in the first expansion or so. They are hesitant to raise certain things too much.

  17. #177
    New Odin
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    Quote Originally Posted by Tifrece View Post
    - Take the effort out of the subjob quest, make it 50-100% drop rate. With the same friend as above, we spent 3 1/2 hours trying to get that damn skull. He quit that same night.
    Gusgen mines, gawd.

  18. #178
    Puppetmaster
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    Unicorn

    Quote Originally Posted by Hyan View Post
    Gusgen mines, gawd.
    I was at Gusgen mines.

  19. #179
    New Spam Forum
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    Apr 2006
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    Bahamut

    Kirin Portal. Fix this stupid s*hit, I mean, what's the use????

    Where's the challenge to have to spend 30min just to reach the place the mob spawns???
    Make it 100%, or tell us if there's a way to go to Kirin 100% of the time if there's actually a real reason behind this stupid portal...

  20. #180
    E. Body
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    Dec 2006
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    Leviathan

    Quote Originally Posted by Taliesin View Post
    Kirin Portal. Fix this stupid s*hit, I mean, what's the use????

    Where's the challenge to have to spend 30min just to reach the place the mob spawns???
    Make it 100%, or tell us if there's a way to go to Kirin 100% of the time if there's actually a real reason behind this stupid portal...
    there is a 100% way but takes you being a bit less lazy <_<, go port yellow on floor before faust this always takes you to kirin I am pretty sure.

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