They seem to have said they've tried to fix it and know it's an issue. I'm just wondering if these locks are in place because of an very old exploit which they rather keep in place "patched" regardless of the side effects of animation locking.
I'm referring to the attack/disengage exploit for high delay weapons around 4 years ago.
If it is the cause of it, SE really fails at programming, they rather implement something that doesn't really break the game and cause more side effects in the same name of fairness?
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