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  1. #1
    CoP Dynamis
    Join Date
    Sep 2008
    Posts
    266
    BG Level
    4
    FFXI Server
    Valefor

    Spell/JA Animation lock - Cause of it?

    They seem to have said they've tried to fix it and know it's an issue. I'm just wondering if these locks are in place because of an very old exploit which they rather keep in place "patched" regardless of the side effects of animation locking.

    I'm referring to the attack/disengage exploit for high delay weapons around 4 years ago.

    If it is the cause of it, SE really fails at programming, they rather implement something that doesn't really break the game and cause more side effects in the same name of fairness?

  2. #2
    Relic Weapons
    Join Date
    Aug 2008
    Posts
    325
    BG Level
    4

    without the lock things get impressively easy for mages (blm,sch,rdm,blu)
    There are some hacks that disable this lock, so it is probably not a bug, it is supposed to happen i guess.

  3. #3
    RIDE ARMOR
    Join Date
    Oct 2006
    Posts
    16
    BG Level
    1

    From what I can tell it is built in to the Animation .dat. If you swap them to ones that don't hang you up (merit point / level up are a couple) you won't stop.

  4. #4
    Ive sucked 27 dicks, in a row.
    Join Date
    Apr 2006
    Posts
    1,569
    BG Level
    6

    The cause is pretty simple, FFXI's animations aren't body part-specific, they're complete model animations, so they can't be used while running/walking without giving that "gliding" effect because the legs will stop. Purely an aesthetic choice.

  5. #5
    Wincest Princess
    Join Date
    Jan 2008
    Posts
    591
    BG Level
    5
    FFXI Server
    Odin

    Quote Originally Posted by Zosi View Post
    The cause is pretty simple, FFXI's animations aren't body part-specific, they're complete model animations, so they can't be used while running/walking without giving that "gliding" effect because the legs will stop. Purely an aesthetic choice.
    Answer

    Quote Originally Posted by imagoon View Post
    From what I can tell it is built in to the Animation .dat. If you swap them to ones that don't hang you up (merit point / level up are a couple) you won't stop.
    Solution

    A friend of mine was using the lizard "Baleful Gaze" .dat for JA animations that specifically get in his way. I'm not sure if he's found a different animation. He found the stall to be a real problem in ballista.

    For SE to really make a REAL change they would have to create animations for when you are moving and when you are standing still and allow you to change from to the other in mid-animation. It would take a bit of work to do this and not doing it would look sloppy and mechanical and give that "gliding" effect that Zosi stated. With the things that need to be "fixed" in FFXI, I'd personally rather them work on other things. For example, where the hell are my last four PUP attachments?

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