
Originally Posted by
Rilu
I have always had this feeling that most of what ffxi has turned into isn't what the developers had in mind, when they created it. I mean, take the very beginning of creating a character for example: When you join the game, you have like 20 slots or something for characters. I'm guessing the developers imagined people would level a Galka War, then a taru WHM, then a Mithra Thf, then an Elvaan PLD, etc etc, have one separate character for each job needed.
Then you have things like Kings - I don't think they imagined that DA or BD would be packed with 100-150 people on a nightly basis all spamming JA's to try to claim it. I think originially it was expected to be killed maybe1-2 times a week, by "advanced players" who dared to venture into those areas.
There are alot of things I think we'd all "suggest" that could be changed, but in the actual experience of the game as a whole, I think they really did a great job with the game. We all cry about botters and item duping bans, and ZOMG i've done Xarcabard for 1.5 years and still don't have RDM AF2 hat etc etc, but again, I think people don't realize that, they really DO have a hell of alot of drops, just their expectations continue to mount. They finally pick up RDM AF2 hat in Xarc, and now they want BLM AF2 hat, or THF hands, or PLD body etc etc, not realizing they already own like 4-5 pieces of Xarc AF, just its now become "not enough" for them.
All those things I explained above have been "The essence of ffxi" for most of the NA/EU players, like, all this game is about is HNM's and loot, when, if you take a look at it, there are HUNDREDS of quests and missions that those "experienced HNMLS members" have never done, nor could figure out themselves if it weren't for ffxiwiki or some other walkthrough site.
I think the game has lived up to more than spectacular, as a part of the FF series personally. I do think that there is a much higher Time Spent > Drop Acquisition on most things, but you have to remember that most events take anywhere from 6-18 people, and if you get 1 good drop off that final event, instead of it being good enough for 1-2 people in your group to have it, we all want 18 of them instead, so we kinda create the whole "lack of reward for time spent" problem.