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  1. #41
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    Quote Originally Posted by Thorny View Post
    A difference of 4 resists with no data on partial resists in 1000 casts, that's some serious testing accuracy there!
    The only enfeebling with partial resists are : slow spells, poison, blind, sleeps. Every thing else is random.

    And for your information, the distributon of partial resists is known. If you get a rate of p landing rate, half resist is p*(1-p) and total resist is (1-p)^2. So your comment is null and void.

  2. #42
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    Quote Originally Posted by pchan View Post
    The only enfeebling with partial resists are : slow spells, poison, blind, sleeps. Every thing else is random.

    And for your information, the distributon of partial resists is known. If you get a rate of p landing rate, half resist is p*(1-p) and total resist is (1-p)^2. So your comment is null and void.
    You did 1000 runs with each and only came up with a difference of 4, your margin of error is pretty terrible in those circumstances.. all I'm asking for is one well-conducted test showing a clear better solution since there are a few people with alkalurops that parade it around as the best thing ever when statistically it doesn't look that impressive.

  3. #43
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    Even if only was for the Physical damage taken +6% I don't like shadow coat.

  4. #44
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    If I had Alka, I'd use it. It's got higher Epeen+.

    I'd probably get bored after a while and sell it for a few mil and get some other stuff though.

  5. #45
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    Quote Originally Posted by Thorny View Post
    You did 1000 runs with each and only came up with a difference of 4, your margin of error is pretty terrible in those circumstances.. all I'm asking for is one well-conducted test showing a clear better solution since there are a few people with alkalurops that parade it around as the best thing ever when statistically it doesn't look that impressive.
    The only reason that tests don't show difference is that both weapons are approximately the same. You got your answer, as well as the confirmation, if needed be, that 15% magic accuracy thing is bullshit. HQ staves are 25 or 30 mac. Problem solved.

  6. #46
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    Quote Originally Posted by pchan View Post
    The only reason that tests don't show difference is that both weapons are approximately the same. You got your answer, as well as the confirmation, if needed be, that 15% magic accuracy thing is bullshit. HQ staves are 25 or 30 mac. Problem solved.
    15% m.acc applied with the low amount of gear used to make testing viable would only really be around 40 m.acc, it's still not far enough to be unreasonable.. as has been mentioned several times, pretty much everything about m.acc is anecdotal at best since different people have come up with severely different results testing staves and m.acc amounts vs resist rates and no single test with a good sample size has shown a conclusive result

  7. #47
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    At this point this is what we know:
    Singing skill is used in every song. It is combined some how with wind or string.
    One of them is a partial skill for macc while the other is full skill.
    The known formula for macc concerning enfeebling/elemental magic at this point is known to a reliable degree to get a total macc for said enfeeble/elemental spell.

    What is not known:
    Which skill is the partial wing/string or singing?
    Do instruments play part in macc or not?

    The only known effects to give % increase are sushi for melee and hq staffs to nuke dmg. Seeing as how no other known gear gives a % increase to acc (or macc for that matter) it is far more likely to say that its a static macc boost. (that may or may not vary)
    Looking at the melee acc we can note that regardless of the weapon used that it always follows the same acc formula regardless of skill. We can note that enfeebling and elemental are following the same macc formula even though they both use different skills from each other. It is far more likely for SE to have lumped in bard debuffs into the same macc category, with its own acc formula similar but different from enfeebling/elemental.

  8. #48
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    Quote Originally Posted by Hoshiku View Post
    out of curiosity if you're not going for the 5/5 marduks for fast cast wouldn't you be just as well off with bard's roundlet instead of marduk's tiara? it seems like a lot of gil to spend on all those o ingots if you're not going 5/5 and roundlet is pretty easy to get (at least in my dynamis shell).
    I was the #1 person in line for roundlet since before Salvage started. My shell does Dynamis 3x every 2 weeks. Salvage came out, time passed, people figure out Zhayolm frogs, I got the drops, and I farmed the gil for my ingots and got my Skulltula Tiara (zoom in on it, I swear). I still didn't see a roundlet drop until like 5 months later (which, of course, I passed to someone else as I didn't need it anymore).

    To each their own. Every other LS on our server seems to have roundlets for everyone's 3rd alt character, so it's probably just us. I do cure in full Marduk (on BRD). It's quite likely you'll have plenty of time to farm gil for the head and body while you wait for the feet 35 to drop!

  9. #49

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    Quote Originally Posted by Thorny View Post
    15% m.acc applied with the low amount of gear used to make testing viable would only really be around 40 m.acc, it's still not far enough to be unreasonable.. as has been mentioned several times, pretty much everything about m.acc is anecdotal at best since different people have come up with severely different results testing staves and m.acc amounts vs resist rates and no single test with a good sample size has shown a conclusive result
    Quoted:
    +1 MACC increases the chance to land the spell successfully by 0.5% if the chance to land successfully is below 50%. If the chance to land successfully is above 50%, +1 MACC increases the chance to land the spell successfully by 1.0%.

    What's 15% m.acc applied being 40 m.acc mean?

    Also, I think lodeguy's testing was pretty conclusive, what makes you think it wasn't?

  10. #50
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    +1 MACC increases the chance to land the spell successfully by 0.5% if the chance to land successfully is below 50%. If the chance to land successfully is above 50%, +1 MACC increases the chance to land the spell successfully by 1.0%.
    Assumption with no decent proof to back it up anywhere(like everything else about m.acc, my shit included)..

    If 15% of your m.acc is 40 and the improvement is about the same as 30-35 m.acc, I think it makes more sense to assume that it IS 15% and the test didn't have a big enough sample size than that it's a static amount that just happens to come out that close to 15%.

  11. #51
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    Quote Originally Posted by Thorny View Post
    Assumption with no decent proof to back it up anywhere(like everything else about m.acc, my shit included)..
    The stuff at robonosto's blog (based on lodeguy's data) seems pretty decent to me.

  12. #52

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    Again, I think Lodeguy's testing proved for more proof than assuming +15% damage increase from HQ staves onto +15% magic accuracy for HQ staves aswell.

    I think it's sort of ignorant to say your theorycrafting is equivalent to the nearly 20 thousand casts the guy's made on an elemental in sky.

    Also, there are two ways of looking at this: when you say magic accuracy +15% you're saying when you have, say, 65% chance of landing silence on a mob, with +15% magic accuracy you now have 80% chance of landing that silence spell. But it could also mean what you're saying, and that is +15% to the macc gained by int/skill/macc/etc. which would go against the results of anybody and everybody who went out and tried to test magic accuracy.

  13. #53
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    I'm not saying that it IS 15% to current m.acc, I'm saying that 15% m.acc is not unreasonable given the data since the spells were cast in a very minimalistic setup to create noticable resist rates. I am not trying to claim that I know how they work better than the people doing the tests, but simply point out that the data is vague and much tougher to interpret than a simple melee accuracy test because there are varying degrees of magical 'misses' and the way each is effected is inconsistant in their data(the idea posted earlier by pchan does not fit the results of lodeguy's data at all either). To try to claim conclusively that alkalurops is better than terra's for BRD, whose magic accuracy formula is even more obscure, is crazy. I don't see any basis for it beyond it looking fancier and costing 10x as much.. a test on enfeebling magic that came up with a difference of 4 casts out of 1000 isn't even conclusive for enfeebling, much less BRD songs. While the guy is talking about a 'perfect' setup, he's still a player that presumably has to pay for his gear, and terra's is required anyway for idle gear. I wouldn't recommend alkalurops to anyone not trying to cap stoneskin or using slow/paralyze until there is conclusive data regarding m.acc and HQ staves, as it's simply a waste of 5-10m gil.

  14. #54
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    Quote Originally Posted by Thorny View Post
    15% m.acc applied with the low amount of gear used to make testing viable would only really be around 40 m.acc, it's still not far enough to be unreasonable.. as has been mentioned several times, pretty much everything about m.acc is anecdotal at best since different people have come up with severely different results testing staves and m.acc amounts vs resist rates and no single test with a good sample size has shown a conclusive result
    Another wrong statement. 1 point of magic accuracy is roughly 1% increase in landing rate unless you resist a lot. So yeah 10-15 magic accuracy is easy to test.

  15. #55
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  16. #56
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    Not trying to derail the thread but I find it interesting so many ppl will go all out to gear up their BRD. I was discussing the usefulness of Marduk Jabbah with a friend the other day and I found it really hard to convince him (and myself to certain extent) it's worth spending 10mil on a body piece when all you need is /BLM to land important spell.

  17. #57
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    Quote Originally Posted by Ahlah View Post
    ...I found it really hard to convince him (and myself to certain extent) it's worth spending 10mil on a body piece when all you need is /BLM to land important spell every 10 minutes.
    fixed this for you

    edit: well you get my point even though I put the wrong recast in for elemental seal lol

  18. #58
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    Quote Originally Posted by Diamicles View Post
    fixed this for you
    Quote Originally Posted by Wiki
    Enhances the accuracy of the user's next spell Obtained:

    Black Mage Level 15

    Recast Time: 10:00
    Vroom vroom.

  19. #59
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    That's pretty much all you need, no amount of gear will give you 100% success rate to land Elegy on HNM that matters, get 2 BRD/BLM and save yourself some inventory space.

  20. #60
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    Quote Originally Posted by Antithesis G View Post
    Vroom vroom.
    my mistake, fixed.

    point still stands though

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