wait a cotton pickin minute.
1% haste > everything?
So by that reasoning I should use my Walmart Turban over my Ace's?
At what point is Accuracy +7/Haste +4% < 5% haste?
yes im ignoring the +str for this since +attack isn't the issue.
And lets assume we are talking about every other situation possible besides some DRK zerg setup.
For 1, if you're accuracy capped without your head slot, 5%>4% haste.
If you want to assume that 7 accuracy all gets put to use, let's say you're going from 91.5>95% accuracy.
That accuracy will get you 3.5 extra hits per 100 swings.
Going from 50->51% haste is (2.04-2)/2 ~= 2 extra hits per 100 swings.
Going from 60-61% haste is (2.564-2.5)/2.5~= 2.5 extra hits per 100 swings.
Going from 70-71% haste is (3.448-3.33)/3.33) ~= 3.5 extra hits per 100 swings.
So, you need ~66% haste pre head slot (assuming you are benefiting from all 7 accuracy on Aces). Basically, you need Hasso + Bard 2hr to make that reasonable.
That being said, if you have something like an Amano, and good gear elsewhere, there is a very good chance you are not benefiting from all 7 accuracy on aces.
You make a valid point. Thank you for using math and not saying "dude, haste is bettah".
However since let's assume again we are discussing "general" use and that you won't have a Brd 2hr, and are much more likely to recieve 2x Min in a BRD 2 hr situation anyway on any other job then DRK.
I think you would agree in let's say TPing on Cerb, as a SAM, that the +7 acc would clearly beat the +1% haste on walmart.
as always shit is yes, situational.
I'm convinced that no one actually has Aurum Sabatons. It's +4 attack people, not +5 attack. The description is a typo.
And assuming you had both feet, as a DRG, I can't really think of any situation, except for Weaponskills, where you would not be using Homam. Shit is that good.
They fixed it, it's 5 attack now.
Edit: found pic
http://img204.imageshack.us/img204/2866/74376469lq7.jpg
Same job, same STR, it's 5 attack.
Really, there is virtually no reason to use a Turban over an Ace's. (Though Turban over Askar or Usu becomes a much finer line) I merely said that to point out it was possible. I think the more likely time to use Turban over Ace's if you are just flat out accuracy capped before head slot is brought into account. And I think most people would not bother switching to a Turban in that situation, because "lol it's a walmart turban, I have my leet Ace's helm". *shrug*
I think the gold goes great with my other "town gear" look:
http://users.telenet.be/jandebruyn/PLDgold.png
They also look great on my DRK:
http://users.telenet.be/jandebruyn/DRKgold.png
And don't give me that "ohyouTaru, youhave no feet/knees/legs" crap, I like the gold look on any race. Anyone who says it's pee needs to drink more water.
Ok the 1% haste(talkin bout head pieces now) would be better in the case of 100 swings, but what exactly last that long to get the full benefit of that? Wouldn't the damage from 4 str far outweigh the haste in a non existing situation that ur talkin where 1% haste would be superior?
No, that is a huge error in logic, and that argument can be made about str, accuracy, etc. Realize every time a mob dies, it is "overkilled". IE, it has 20 HP left and takes a hit for 100, thus, the STR is useless. Or, even with 50% accuracy, you can hit 10 times in a row, which may be enough to kill a mob, so clearly over 50% accuracy is useless, right?
Anyway, as for haste, it's about saving swings. You get 1 more swing in 100 swings, but let's say you're in a party, with someone else, and you see the Colibri "ready pecking flurry" as it dies (I'm sure everyone has seen this before). Now assume you had 1-2% less haste, maybe that tp move got off. Can even go simpler than that, maybe it got an extra melee swing in.
1% haste or 1% accuracy or 4 str are all meaningless contributions when you look at it the way your post does. But it adds up, and it does make a difference, in the larger picture.
I agree completely the line between askar/usu is much finer. Especially with the 2-3 (depending on 1 or 2 handing) acc on askar.
I think the main problem is, lets say on SAM, melee acc tends to be on the lower end. Since people will do Haste > storeTP > acc > anything else.
I'm curious what your thoughts are on Enkidos (+2% HASTE DEX +3 Attack +4) Vs Fumas (+3% Haste). Ignoring the the other stats on Enki's obviuosly. lolsubtleblow.
This is good derail sorta. keeping me occupied at work.![]()
I think what we will always come back to, is the what the situation is;
In Merits, you are correct, for maximum effiency, on mobs you are obviusly "capped" or close to "capped" acc on there is no point in using acc over anything but getting you a faster swing.
In dynamis, einjar, Limbus, etc this will probably be true as well.
Its only once we get to HNM that the loss in acc over haste will start to make a larger impact.
If my melee acc is 75% on Cerb (which according to parser from last kill) it was, No amount of haste is going to make that go up any higher. in fact the faster swings will eventually bring it down.
Like all of these "what is better" posts, the situation will determine the gear/food/songs/buffs that will make killing whatever you are killing "faster" or "better"
well cept people WSing in a haub over an Osode.....