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  1. #21
    I enjoy tapping my sisters fine ass
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    Personally I just used nashira's before I got AFII for just about every enfeeb.

    Mostly, cause I'm lazy, cheap and like the color red.

  2. #22
    rog
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    Quote Originally Posted by Thorny View Post
    The only bind kite fight I can think of where a half decent RDM won't have capped m.acc is seiryu, and survivability is definitely going to beat out a couple percent m.acc on bind over that long of a fight(not that it matters since it's just luck anyway). As far as Rapido, personal preference I guess, but tacos do nothing for the ~75% of the time you're not getting hit and each intimidation is saving you 2-3 shadows.
    tbh seiryu is easier to bind than zip.

    for rapido, intimidates saves 1-2 shadows, not 2-3. and the 75% of the time shadows are up don't really matter. that 25% of the time when they're not is where you would lose. just surviving isn't good enough for rapido; you have to survive his attacks, without giving it tp. if you get unlucky a DA with 2 crits can break ss without tacos, or sometimes you can't always recast ss right away. even if cookies lowered overall damage/shadows taken more than tacos, they still wouldn't be better, because a little bad luck can result in getting hit, possibly several times. tacos on the other hand give gaurenteed results, and take luck out of the equasion. personally i'd always choose gaurenteed results over relying on luck anyday, unless the gaurenteed choice isn't enough, or the choice that relys on luck provides a (good) chance for a significant reward...which rarely happens in ffxi.

  3. #23
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    Quote Originally Posted by rog View Post
    tbh seiryu is easier to bind than zip.

    for rapido, intimidates saves 1-2 shadows, not 2-3. and the 75% of the time shadows are up don't really matter. that 25% of the time when they're not is where you would lose. just surviving isn't good enough for rapido; you have to survive his attacks, without giving it tp. if you get unlucky a DA with 2 crits can break ss without tacos, or sometimes you can't always recast ss right away. even if cookies lowered overall damage/shadows taken more than tacos, they still wouldn't be better, because a little bad luck can result in getting hit, possibly several times. tacos on the other hand give gaurenteed results, and take luck out of the equasion. personally i'd always choose gaurenteed results over relying on luck anyday, unless the gaurenteed choice isn't enough, or the choice that relys on luck provides a (good) chance for a significant reward...which rarely happens in ffxi.
    ~330 enfeeb in a normal setup caps acc on zip, it certainly doesn't on seiryu.. as far as rapido, if your ability to keep up with it's attacks is dependant on food then you're lacking either a good mnd set, good dmg-% set, or good haste set for utsu I'm not saying cookies are better overall as it's pretty much personal preference, but I like them better than tacos.

  4. #24
    Nidhogg
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    wait why would elite be better than wise, assuming 1skill=1m.acc wouldn't 5macc>4 skill?

  5. #25
    rog
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    Quote Originally Posted by Thorny View Post
    ~330 enfeeb in a normal setup caps acc on zip, it certainly doesn't on seiryu.. as far as rapido, if your ability to keep up with it's attacks is dependant on food then you're lacking either a good mnd set, good dmg-% set, or good haste set for utsu I'm not saying cookies are better overall as it's pretty much personal preference, but I like them better than tacos.
    i have 329 enfeeb skill, +45 int, +8 macc (including ice merits), and had only one full resist on seiryu when i soloed it. zip on the other hand i get at least 3~5+ full resists, in half the time. either i got really lucky on seiryu, i consistantly get really unlucky on zip, or zip is more resistant than seiryu.

    i have around 68+70ish mnd, -38%/44% dmg, and 17/27 sec recasts for utsu. my gear isn't the problem. as long as i get an occasional para proc/parry/evade, and it doesn't repeatedly DA, then i have no problems, and it isn't exactly all that rare that i go ichi->ichi. problems arise when parry/evades/para doesn't proc, he DAs repeatedly, and maybe even crits a few times. keeping up with him isn't too hard. keeping up with /random however can go either way.

  6. #26
    They're coming to take me away. Ha Ha!
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    Wasn't the INT:M.ACC thing only tested for Nukes? It seems doubtful that INT gives universal M.ACC for all spells.

  7. #27
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    Quote Originally Posted by rog View Post
    i have 329 enfeeb skill, +45 int, +8 macc (including ice merits), and had only one full resist on seiryu when i soloed it. zip on the other hand i get at least 3~5+ full resists, in half the time. either i got really lucky on seiryu, i consistantly get really unlucky on zip, or zip is more resistant than seiryu.

    i have around 68+70ish mnd, -38%/44% dmg, and 17/27 sec recasts for utsu. my gear isn't the problem. as long as i get an occasional para proc/parry/evade, and it doesn't repeatedly DA, then i have no problems, and it isn't exactly all that rare that i go ichi->ichi. problems arise when parry/evades/para doesn't proc, he DAs repeatedly, and maybe even crits a few times. keeping up with him isn't too hard. keeping up with /random however can go either way.
    My old bind setup was:

    Aquilo's - 5 INT
    Ice Grip - 2 M.acc
    Phantom Tathlum - 2 INT
    Elite Beret+1 - 5 Skill
    Enfeeb Torque - 7 Skill
    Loquac.
    Enfeeb Earring - 3 Skill
    Warlock's Tabard+1 - 15 Skill
    Mst.Cst. Bracelets - 7 Skill, 1 INT
    Tamas Ring - 5 INT
    Balrahn's Ring - 4 M.acc
    Altruistic Cape - 5 Skill
    Penitent's Rope - 5 INT
    Nashira Seraweels - 5 Skill, 3 M.acc
    Goliard Clogs - 4 INT, 2 M.acc

    Total of: 22 INT, 26 M.acc counting merits, 339 skill counting merits

    I'm certain I had capped m.acc or very close on zipacna, through dozens of fights I averaged less than 1 full resist per fight. I used my bind on seiryu for 2hr pretty frequently as my shell was light on RNGs and preferred melee DD for the most part, saw many half resists and 2 full resists just using it for those 45 seconds about a dozen times.. same setup obviously. Maybe I was just extremely unlucky on Seiryu.. my bind set is much better than yours which would explain the difference on Zip.

  8. #28
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    Warlock's Tabard, +15 Enfeebling Magic Skill
    or
    Shadow Coat, +10 Magic Accuracy

    Which is thought to be best now? I think it's the Shadow?

  9. #29
    Hydra
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    shadow is only good for brd

  10. #30
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    I see, so Kaeko's is now conclusive? Just previous tests showed Macc>>Skill and they seemed pretty persuading.

  11. #31
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    the tests that showed macc>skill were by a margin of less than 50% so tabard is better even if they're accurate

  12. #32
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    Quote Originally Posted by Thorny View Post
    The only bind kite fight I can think of where a half decent RDM won't have capped m.acc is seiryu, and survivability is definitely going to beat out a couple percent m.acc on bind over that long of a fight(not that it matters since it's just luck anyway). As far as Rapido, personal preference I guess, but tacos do nothing for the ~75% of the time you're not getting hit and each intimidation is saving you 2-3 shadows.
    One hundred times, this. And the inconsistency is often in your favor, as I've had 5+ procs in succession on multiple occasions(and one random 13-proc Vivian O.o).

  13. #33
    Melee Summoner
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    Would it be possible to perform better testing for this using private servers?

    Just a thought.

  14. #34
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    Quote Originally Posted by Rokimus View Post
    Would it be possible to perform better testing for this using private servers?

    Just a thought.
    Private servers are just handmade replicas for FFXI, nobody has gotten SE's source code so they don't give any accurate data on anything.

  15. #35
    Melee Summoner
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    Quote Originally Posted by Thorny View Post
    Private servers are just handmade replicas for FFXI, nobody has gotten SE's source code so they don't give any accurate data on anything.
    Can't you specify mob-specific details in the mob DB on a private server? We should be able to nail down a mob's stats including m.def if possible. Then again I'm probably wrong but there has to be some other way (besides the tests that have stated here) to nail down with finality the correlation between m.skill and m.acc.

  16. #36
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    Quote Originally Posted by Rokimus View Post
    Can't you specify mob-specific details in the mob DB on a private server? We should be able to nail down a mob's stats including m.def if possible. Then again I'm probably wrong but there has to be some other way (besides the tests that have stated here) to nail down with finality the correlation between m.skill and m.acc.
    Anything that's done in a private server is recoded from scratch, so it has 0 accuracy. You could give a mob whatever mdef INT etc you want, but there's no way to know you're even using the same formula as real servers to calculate damage.

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