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Thread: DRG TP and WS Gear.     submit to reddit submit to twitter

  1. #21
    Relic Shield
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    Quote Originally Posted by Dathus View Post
    So yeah, where as my gear isn't as pimp as most of you guys(mainly due to in my first EGLS and I've only been playing the game again for about a year)I could use a LOT of direction on where to go. I tried Allah forums but I should've known better. Nothing 'useful' there outside hearing "ZOMG GET RAJAZ NAO!".


    Weapon: Thalasso
    Grip: Pole
    Ammo: Tiphia(Elvaan satchet for WS)
    Head: O.hat Walahra Turban (Voyager for WS)
    Neck: Chiv Chain
    Ears: Assault+Fowling
    Body: SH
    Hands: Dusk (Drachen+1 WS)
    Rings: Woodsman (Ruby for WS)
    Back: Amemet+1
    Waist: Life(Warwolf WS)
    Legs: Drachen Brais+1
    Feet: Barone Dusk

    Merits: Polearm 2 so not capped, and it's after I finish Slow2 for RDM before I work on DRG merits.

    A) Need to know what to pick-up via AH/NM-wise. Currently not in a EG LS as I'm just meriting myself while waiting on an answer. ~ Swift Belt, Dusk Ledelsens.

    B) Currently not doing Nyzul as my Assault group is busy with rank ups and getting the last pieces of gear we need before doing climbs/ranks at the same time. ~ Amir Feet for WS.

    C) Rajas + Ultham's rings are NOT an option. My RDM is my pride and joy, and it has a Tamas+Balrahn's and I don't intend on switching my Tamas ring out ever.

    D) Wouldn't mind a pathway of which is best to upgrade first.

    E) Curious for Drakesbane: Potent Belt(+3 STR +8 ACC) vs Warwolf (+5 STR & DEX), which would be better?
    You might also want to look into Assault Jerkin.

  2. #22
    Nidhogg
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    Conte Legs,Paluwhan Seraweels or Askar Legs for WS? I don't have ares or heca legs

    3STR 7att
    3STR 4acc
    4DEX 5acc 5att

    my other ws gear
    Thalasso
    Tiphia
    Heca head
    gorget
    brutal/assault
    heca body
    heca gloves
    rajas/flame
    foragers
    warwolf
    heca feet

  3. #23
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    Stewie: I have an AJ, but since I don't have Polearm merits I feel I'd be making better use of my dmg with a SH to land more hits than an AJ. And again, will the ACC from O.Hat not serve me better than the Haste from Walmart Turban?

    Ophannus: Barone legs for WSing in. I kept AF+1 legs in for the same reason as SHl more hits for more consistent damage. Wasn't sure if switching to Barone legs was a good idea with my 2 merits. At least until I cap those.

  4. #24
    Relic Shield
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    You get a natural +22 accuracy at 75, with an A+ weapon. You should also be getting the Haste spell at the least whenever you merit, and I'm assuming (I don't know how to do the calculations) the extra 7% haste will do more than 10 acc and 5 att.

  5. #25
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    Quote Originally Posted by Furoris
    no haste, and very little acc....

    ffs DRG CAN NOT get away without acc belt, body, or rings without any homam and/or other pieces that have high acc, do a parse or that acc calculator that was floating around here for awhile (I have a link on my home pc that I may post when I can)....WS set
    You must be new here.

    Quote Originally Posted by Stewie
    You get a natural +22 accuracy at 75, with an A+ weapon. You should also be getting the Haste spell at the least whenever you merit, and I'm assuming (I don't know how to do the calculations) the extra 7% haste will do more than 10 acc and 5 att.
    it's just 1 attack 2 str comparing dusk to barone, as dusk have attack too

    Example Scenario - Haste Spell, No March - 80% Acc, 500 attack, level 82 mob, 350 defense, 70 VIT(average for merit mobs, slightly higher than highest colibri but low for mamool)

    Regarding Haste:

    1 - .18(haste before gear in question, 15% from spell 3% from dusk gloves) = .82 or 82%(percent of base delay remaining with haste/dusk gloves)
    1 - .25(total haste) = .75 or 75%(percent of base delay remaining with haste and gear)
    .75 / .82 = .9146 or 91.46%(percent of actual delay after adding gear)
    1 - .9146 = .0854 or 8.54%(percent of actual delay reduced by adding gear)

    Regarding Accuracy:

    10(accuracy increase) / 2 (50% of your accuracy translates to hitrate increase) = 5 (hitrate increase)
    5(hitrate increase) / 80(hitrate beforehand) = .0625 or 6.25% (increase in hits landed and weaponskills over time)

    Regarding Attack:

    500(attack) / 350(mob's defense) = 1.43(ratio of attack/mobs def)
    1.43(ratio) - 0.05(level correction) * 7(difference in levels)
    simplify to 1.43 - .35 = 1.08(level corrected ratio, or cratio)
    2.5 attack(1.5 from str, 1 from attack difference itself) / 350(mobs defense) = 0.007(ratio)
    .007(ratio increase from attack) / 1.08(cratio) = 0.006 or 0.6% (increase in damage per hit)

    Regarding STR:

    fSTR will be ~1 with his setup and this mob example, pushing thala to DMG:95
    2(STR) / 4(fSTR = 1/4 of STR - mob's VIT, since you're only increasing STR you can simplify to just / 4) = 0.5
    0.5(fSTR increase) / 95(DMG beforehand) = .005 or 0.5% (increase in damage per hit)

    OVERALL - limited to this scenario but holds true for most mobs that aren't ridiculous level

    7% Haste gives:
    8.54% melee damage, 8.54% weaponskill damage(through quantity)

    10 accuracy 1 attack 2 STR gives:
    6.25% increase in hits landed and weaponskills over time from accuracy
    0.6% increase in damage per hit from attack
    0.5% increase in damage per hit from STR
    0.005 * 0.006 * 0.0625 = 0.0000001875 or 0.00001875% melee damage from compounding the attack/STR/acc since they apply to each other
    Total: 7.35% melee damage, 6.25% weaponskill damage(through quantity)

    DIFFERENCES
    The haste gives an additional 1.19% damage from melee, as well as an additional 2.29% damage from weaponskills. Increasing accuracy, attack, STR, or haste in this scenario will push the haste further ahead, and as this is very lowball, the haste will always be better.


    You might also want to look into Assault Jerkin.
    Using same example scenario, assuming the haste pieces:

    Regarding Attack:

    500(attack) / 350(mob's defense) = 1.43(ratio of attack/mobs def)
    1.43(ratio) - 0.05(level correction) * 7(difference in levels)
    simplify to 1.43 - .35 = 1.08(level corrected ratio, or cratio)
    18 attack(assault jerkin) / 350(mobs defense) = 0.0514(ratio)
    .007(ratio increase from attack) / 1.08(cratio) = 0.04759 or 4.8% (increase in damage per hit)

    Regarding Accuracy:

    10(accuracy increase from SH) / 2 (50% of your accuracy translates to hitrate increase) = 5 (hitrate increase)
    5(hitrate increase) / 80(hitrate beforehand) = .0625 or 6.25% (increase in hits landed and weaponskills over time)

    3(accuracy increase from AJ) / 2 (50% of your accuracy translates to hitrate increase) = 1.5 (hitrate increase)
    1.5(hitrate increase) / 80(hitrate beforehand) = 0.01875 or 1.88% (increase in hits landed and weaponskills over time)

    compounding for AJ is negligible as it comes out to less than a tenth of a percent

    DIFFERENCES
    The SH gives an additional 4.37% damage from weaponskills, while the AJ gives an additional 0.43% damage from TP. The SH will pretty much universally be the better option, provided accuracy isn't capped.


    I explained every step of my calculations for once, hopefully a couple people read it and learn something

  6. #26
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    Ok Thorny, what would be serving me better atm for Penta? Voyager Sallet or Wyvern helm? I'm thinking Voyager due to the DEX it has which is another Penta mod, but I'm not sure. As well, where else could I improve(outside of Heca and HQ rings) for WS gear? I want to make my DRG bring the noise(not like I don't already, but everyone could use their volume put up another notch :D)

  7. #27
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    Counting fSTR, roughly 50% of your STR is added to your base damage and 20% of your DEX during penta thrust.

    For Wyvern Helm:
    .50 * 5 = 2.5 base damage

    For Voyager Sallet:
    .50 * 3 = 1.5 base damage
    .20 * 4 = 0.8 base damage
    total = 2.3 base damage

    Voyager sallet also adds 3 accuracy at the cost of 1.5 attack though, I would say they're pretty even all things considered. As far as what you can improve for WS gear, in order lowest increase to biggest:

    HQ rings/forager's mantle
    Rutter Sabatons
    Brutal Earring
    DRAKESBANE

  8. #28
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    Mmkay. As well, what else would be good to get once I'm back into EG? Heca Body's still one of the better WS pieces as far as I know, but what of Aurum? Couldn't you use Aurum Feet for TP? They should out parse Dusk by a huge amount.

    And I know I should have Drakesbane, but as I said, I don't have a Nyzul group as my Assault Static is working on the last of our gear PRE-Nyzul. I just want my gear up to par for when we DO start, and for HNM floors.

  9. #29
    E. Body
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    Quote Originally Posted by Ophannus View Post
    Conte Legs,Paluwhan Seraweels or Askar Legs for WS? I don't have ares or heca legs

    3STR 7att
    3STR 4acc
    4DEX 5acc 5att

    my other ws gear
    Thalasso
    Tiphia
    Heca head
    gorget
    brutal/assault
    heca body
    heca gloves
    rajas/flame
    foragers
    warwolf
    heca feet
    I'd say askar legs, I used them til aurum.

  10. #30
    Nidhogg
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    no id never use aurum legs for anything

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