
Originally Posted by
seppuku-gb
I play competitively on both CoD games so I figure I would throw a few tips out there.
The easiest way to improve your game is to learn to use cover effectively. It sounds simple but even some of the most veteran players don't do it well. Many people get into the habit of reckless run and gunning in pubs and get punished for it in competition. The best way to explain the strategy is to push forward until you reach good cover and to hold your opposition back, then slowly creep forward from cover to cover. It sounds really stupid and elementary, but if you work on recognizing a losing situation, and finding the best cover, you'll become much harder to kill.
Sitting too close to a team mate. This game is ridiculously team based and most people don't use that to their advantage. Strength in numbers is fine, but having too many people covering one angle is asking to be flanked or rushed. It may be hard to give up a prime position because your team mate got there first, but covering another angle will yield you more kills simply because you won't be getting flanked and your team mates will be getting more kill streaks which also benefits you. Its frustrating in pubs sometime because you'll have something locked down and someone will come sit on top of you, but it can't be helped and you should just pick up the slack and move to another location.
the kill streaks in this game are fucking awesome but they are also a huge crutch. Its fun to pop off a few pavelows or chopper gunners but anyone worth their salt will shoot the best kill streaks down - many times before you even get one kill with it. Yes you can rack up a ton of kills with high kill streaks selected but its much better to choose consistency over spiked performance. In general people have the misconception that kill streaks are required to play well when it's more of a perk for having played well. The low kill streaks really are the best ones and calling them in continually far outweighs holding back all round to try and get that chopper gunner. I usually rock UAV, predator/sentry, and harrier strike.
The last thing is guns. It can be boiled down to personal taste but there is a reason competitive gamers tend to like the same guns. My rule of thumb is to pick the guns with the highest damage ratings. A prime example for comparison is the UMP vs P90/MP5k. I understand the whole concept of DoT and sacrificing a little power for RoF. but the higher damage weapons can do a few things the faster firing ones can't do - namely conserving ammo, killing multiple enemies in one magazine and shooting through objects. The UMP is the superior choice for SMGs because it has good iron sights (doesn't restrict vision like the P90), has low recoil in full auto (the P90 has lower recoil but UMP is more manageable then the MP5k) and is the most versatile at all ranges. Smgs are meant to be used for close quarters, but that doesn't mean you should only use them exclusively for maps void of any range. The UMP is still a 2-3 hit even at extreme ranges and that's where RoF means nothing. The only way to be accurate is to tap your trigger and fire off single shots, which means the UMP gets the job done much faster due to its damage rating. Take terminal for example. A SMG is easily the prefered weapon type due to all of the tight spaces, but an AR still rules the outside and long straight corridors. In tight quarters, any SMG will be nearly indistinguishable. But the UMP is the best SMG because it fairs better outside of optimal conditions giving you a better chance to push through the AR choke points and start merking more people again.