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Thread: Mass Effect 2     submit to reddit submit to twitter

  1. #2901
    Kyo
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    Like clock work, imagine if those idiots caught wind of the fact we had a secret showing of ME 3 at GDC, shitstorm all over their boards as to why they didnt show it to the public and how they've sold out.

    Forums will explode after E3, ME 3 will be playable at the show.

  2. #2902
    Ah yes, 'Reapers'
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    Quote Originally Posted by Kyo View Post
    Forums will explode after E3, ME 3 will be playable at the show.
    That's awesome to hear. Can't wait to see the videos.

  3. #2903
    Ridill
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    Quote Originally Posted by Kyo View Post
    Forums will explode after E3
    That's not the only thing...

  4. #2904
    Kyo
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    BK's pants will explode as well.

  5. #2905
    Old Merits
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    http://i.joystiq.com/2011/03/07/mass...otentially-ca/

    shame to hear. Not sure what the second series was supposed to be comprised of though.

  6. #2906
    Formerly BGTemp // TERA Fan
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    Just started the ME series last week. Loving it. Seems like a great time to get in on it. With all the available DLC too I should have plenty to do until last game in the trilogy comes out! :D

  7. #2907
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Quote Originally Posted by BGtemp View Post
    Just started the ME series last week. Loving it. Seems like a great time to get in on it. With all the available DLC too I should have plenty to do until last game in the trilogy comes out! :D
    ME1 is tits.

  8. #2908
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    Quote Originally Posted by Kyo View Post
    BK's pants will explode as well.
    Indeed.

  9. #2909
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    Any hint as to when a press release for the "Arrival" DLC will be released?

  10. #2910
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    ME3 Concept Fan art



    and ME interview w/ ME2's lead gameplay designer Christina Norman by Gamer Rant

    Game Rant: When you addressed design concerns going from Mass Effect 1 to Mass Effect 2, how did you start? What influenced the changes?

    Christina Norman: A couple of major factors. First of all, we always had a vision for the game. The vision evolves, it never stays exactly the same but from the very start, there was the vision of the game. We knew at the point when Mass Effect 1 came out that there were certain aspects of the original vision of Mass Effect that we had not addressed. In addition, we looked at feedback from both reviewers and fans and we were lucky. If people had been all over of the map and everyone said something different then it wouldn’t have been useful.

    There were a lot of themes that emerged that seemed really consistent and resulted in kind of like a critical, hardcore gamer feedback and there were also people who would just say things like, “I find this game confusing,” “I try to play it and my gun isn’t hitting anybody and I don’t know what’s going on,” and other sort of things. So there were certain aspects of the gameplay that were making the game inaccessable to players.

    The way I like to put that is, Mass Effect has always looked like a shooter, but Mass Effect 1 didn’t really play like one. It could play like a shooter, if you were a smart gamer and you understood what we were doing and you did all the RPG stuff in just the right way, you could have a pretty good shooter experience.

    We wanted to make sure every gamer who have already played a shooter could have a good experience in Mass Effect 2 and look at the RPG stuff as not being the barrier to entry, like you don’t get to play a shooter if you don’t do this RPG stuff and make it more like “You can play it like a shooter, but if you want to be really awesome, if you want to just destroy everything, you really have to engage that RPG stuff.” And that becomes sort of a competitive edge to a gamer when you engage those RPG mechanics.
    GR: Will players who opted to stay romantically involved with Liara or Ashley Williams from ME1 be rewarded for staying loyal?

    CN: I can’t talk about any of the specific decisions or what they actually do. But what I can say is that decisions through all of the Mass Effect games, including the DLC, will matter for Mass Effect 3. And it’s not just like decisions that carried over from ME1 to ME2 will matter in ME3, they’ll be decisions in ME1 that did not visibly impact ME2 that will have an impact in ME3. What we looked at is the total story, everything that happened in Mass Effect 1 and Mass Effect 2 is real and matters, we let the writers draw on that as much as they want to customize the experience and to be pretty much without limits.
    GR: Since the design differences between 1 and 2 were so prevalent, are you taking an approach to the third game of “if it ain’t broke, don’t fix it?”

    CN: Sure. This is the metaphor you can think of it in. I can tell you the overall arcing design for 1, 2, and 3. With ME1, we wanted to build Mass Effect and we did our best to do that and we succeeded in a lot of areas, but we didn’t reach where we wanted to do in some areas. Mass Effect 2 was like, “OK, now we have time to take what we did and fully sort of realize the vision we had for Mass Effect.” And we’ve done that, but now what we can do is add another layer on top of that in terms of “now that we have something that we think really represents the Mass Effect experience, let’s build on that.”

    There really is infinite possibilities now that we have that really, really solid Mass Effect 2 core. What you’ll probably not see in Mass Effect 3 is a lot of major, complete reinventions, because we don’t have those things where we’ll shift it and all that. That is not actually what we wanted to do. There will still be things that are in ME2 that won’t be in ME3 and that’s just because we’re looking at the overall play experience of “does this make sense to have in both games?” Sometimes there’s something and we’ll say “this is great for one game, but we don’t want to do it again in another game, because once was enough.” And instead we want to put in something new to replace it.
    GR: Like planet scanning?

    CN: I can’t comment on anything specifically, but there will be elements that are in ME2 that are not in ME3.
    http://gamerant.com/mass-effect-3-in...c-trung-71733/

  11. #2911
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    Hate to break it to you, but directly from the Bioware devs, all that stuff is fanart and nothing more.

    These images, while well done, are fakes. He doesn't work for BioWare in any capacity and these are NOT really ME3 concept art. They are just fan art trying to pass themselves off as teh real thing.

    Sorry.

  12. #2912

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    One thing I'm curious about is will ME3 has multi player or co-op. EA announced awhile back that all their games in the future will "have online features & multi player".

    Will this carry over? I don't see how they could do it in ME3, unless cloned Shepards did co-op >.>

  13. #2913
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    Quote Originally Posted by Pikarya View Post
    One thing I'm curious about is will ME3 has multi player or co-op. EA announced awhile back that all their games in the future will "have online features & multi player".

    Will this carry over? I don't see how they could do it in ME3, unless cloned Shepards did co-op >.>
    Maybe co-op will be something like you can join a friend's game (who plays Shepard) and you play as a team member? Not super deep for overall story imerssion that way but could make sense in terms of plausabe execution.

  14. #2914
    Chram
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    i can't see any addition of a multiplayer feature in any shape or form be a good addition for the ME franchise. They better keep it single player, multiplayer is just wasted time and money for features nobody gives a damn about. ME is what it is today because its an awesome single player game. Don't fix what isn't broken.

  15. #2915
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    see: Dead Space 2 MP

  16. #2916
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    Just blew through all the dlc the past few days and I want MOAR!
    Anyone have an idea if there's going to be more DLC before ME3? Got my 3 saved games ready to roll, Good, evil, and female (lollesbianscene)

  17. #2917
    Kyo
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    One more DLC pack is coming.

  18. #2918
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    Sweet, thanks Kyo!

  19. #2919
    Banned.

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    What exactly does Storm Speed refer too?

  20. #2920
    Ridill
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    When you hold (spacebar?) to dash.

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