Can someone fill me in about what happens during the last scene of Samara's mission? My sound cut out at a really important point and I wasn't able to hear what happened.
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Can someone fill me in about what happens during the last scene of Samara's mission? My sound cut out at a really important point and I wasn't able to hear what happened.
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This game is too westernized? What does that mean?
Bioware is Alberta based. Still got more room to the west(Alaska and BC).
ngh, halp!
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Originally Posted by Kelly Chambers
Lol
If there is any ONE thing I hate in this game, it is getting surrounded by fucking husks and getting stun locked cause you're in a circle of them. FUCKING SHIT PISSES ME OFF SO MUCH. Other than that, I really have no qualms with the game. Probably my favorite gaming experience ever. Til part 3 comes out anyway.
May i propose a ME2 screenshot thread?? Because this game is gorgeous! Maybe im the only one continually awed by the graphics, butt fuck man.
Spoilered for Huge
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The ammo system is SOOO much better. This game would be way too easy if you never had to worry about supplies, considering the shield/health system.
I'd like to be sure about Horizon:
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I was pessimistic, but it actually works pretty good on my 3 year old laptop.
Gotta give credit to companies like Bioware and Codemasters, they do great job at developing PC games.
Game is pretty damn wicked, 2 hours into it and I can tell that I'll be spending a good week on this.
the hybrid system I suggested above would have supplies, and still be something other than plain old ammo with a fancy name. I like the idea of the overheat meter from ME1, with a limited-use way of instantly resetting that meter by ejecting the sink.
At the very least, since it's heat based the Thermal Clip "ammo" should slowly regenerate when the gun isn't in use.
Does anyone know of any list of planets with decent element zero supplies? That's what i need the most right now.
Thanks DJ.
Terrible terrible idea, a quick way to make the game worse. Ammo is great because it forces you move around in combat instead of camping in a corner, prevents you from spraying, and lets difficult battles wear you out in time(which amps up the suspense greatly). By adding an infinite supply of bullets(no matter how you wanna dress it up with rather pointless complexity) you either make it IMPOSSIBLE to lose even on Insanity(especially with a Sniper Rifle) or you create a semi-useless system which rewards players for standing around empty rooms, slowing down the game to a halt. Throw it on "Casual" if you want, alongside infinite Unity charges and a fairy who follows you around and auto targets enemies for you while giving you helpful tips like "Shoot people in the head for more damage!"
Ammo is so plentiful that it is only a problem if you just sit at an entrance of a room and wait for enemies to come in wave after wave.
EDIT: As far as I am concerned weapons in this game are nearly perfected. At least the base system is. If anything the different type of ammos make Biotics and Tech stuff look weak. I haven't played as a biotic and hardly spent time combining them so I am not so quick to judge. Melee is too weak though and one thing I would like to see in ME3 is a fourth speed/stealth/melee based class which lets me be cutscene-Thane, aka Space Snake / Boss. Disarming, sneak attacks, maybe even temporary invisibility for flanking. EDIT: Hmmm, there is already a "tactical cloak" for invisibility, should check it out.
EDIT: So EVERYONE got the Horizon colony reduced to the alliance soldier and the janitor? Really don't want to find out there is a better solution after I complete it.
EDIT: ALSO, hitting auto-level up really sucks. You can't undo it and that is a real killer on new game+. Can't max whatever loyalty skill. I don't suppose you can readjust your teammates powers like you would yours?
Tali's face
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