I imagine one ending will be like "You know what... turning our entire race into one being ain't so bad! Alright guys, let's get assimilated and BECOME A ROBOT GOD."
EDIT: I imagine human reapers would be a little like the Celestials from Marvel.
I imagine one ending will be like "You know what... turning our entire race into one being ain't so bad! Alright guys, let's get assimilated and BECOME A ROBOT GOD."
EDIT: I imagine human reapers would be a little like the Celestials from Marvel.
Does anyone respond well to Miranda's? My third had absolutely NO reaction to anything both times I've played it. Jacob's had lots, with Tali anyway. Also Tali on Legion's is a must!
Garrus and Wrex had little to say to one another. I doubt they actually did that, close, maybe, but definitely not every character with every line.First two times I played ME1 I mixed things up, but Garrus/Wrex was so over powered that I just settled in with them, and there was little dialog unless it was directly with Shepard and one of them.
tali does have a little extra dialogue if you bring her along for the c-sec/quarian/volus citadel quest, and 1 extra line on Ilium with the Quarian slave/synthetic insights quest, too
I really want to do a playthrough where I take Legion to the flotilla, but the anal completionist in me doesn't want to accidentally trigger the deaths.
an anal completionist, huh?
also here ya go:
there are supposedly 6 or so videos in the series so clickinz mcgoo to see the rest
and check your PMs what the fuck
wtf
FINE
On morinth:
Spoiler: show
I lol'd
Holy fuck Admiral Xen is Claudia Black. Fuck why didn't she have more lines in this gaaaaame!? ;_;
Seriously, I could listen to her read a goddamned phone book.
For the next game, they should probably put lift or throw on a completely separate timer, so you can combine them with other powers inmediately, seeing as how they are too useless if all the enemies have armor/shields/barriers, and even then you can just burn them or freeze them after. For me, pull field and throw field had its uses in normal because many enemies did not have protection, so i could use those moves to known them down while i focused on a stronger enemy. Basically to break their fire, but if they all have protection...
other than warp it seems like adept is pretty useless on Insanity, really
Stayed away from this thread until I beat the game to avoid spoilers. Got the "No One Left Behind" Achievement on my first run-through on Hardcore. Replaying it now on Insanity and I have to say it's really fun and challenging, I'm enjoying myself more than I usually do when I replay games. BioWare has completely outdone themselves (again). More prz.
Throw and pull are incredibly useful on insanity, no idea what you all are on about. The cooldown on pull is significantly shorter than the duration and you can completely incapacitate 2-3 enemies with it, depending on how much you've upgraded it. Pull > throw will kill in most areas if you know where to aim, which is incredibly useful against krogan. Throw on its own is great for giving yourself breathing room. They definitely aren't as good as warp, but not many things are. It's not so much what they do as how often they can be used.
I'm not going to pretend adepts aren't gimped on insanity, but shockwave is the only useless skill they have. You just need to pick a squad that specializes in taking out shields and armor. I usually take Grunt just because he can both take and dish out a ton of damage against anything, along with either Garrus or Mordin depending on what I'll be fighting.
Oh shepard, when will you learn to stop terrorizing people?
Infiltrator/soldier/engineer are awesome at the harder difficulties. Infiltrator with assassin skills maxed out, fully upgraded sniper and a widow rifle, and garrus's anti-armor ammo the rifle becomes essentially an anti-tank cannon and you will have heavy incinerate for more pwnage. Soldier is pretty pimp with either widow or revenant AR and concussive shot/adrenaline rush. Engineer(havent played but should also bring the pain with incinerate/cryo blast and other useful stuff). I'd stick with anything biotic on lower difficulties, I'd imagine just being able to make stuff fly around without worrying so much about shields would make it moar fun.
Biotics on a separate timer like in ME1?
I was reading sentinel is amazingly strong as well, but I didn't know infiltrator is that strong in higher difficulties.
My only gripe is having to mine a billion ore again since it'll be starting over - unless of course I do a fast normal/vet/hc playthrough first and then do a 2nd playthrough on insanity with that class.