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  1. #221
    Spiders are Awesome
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    And aftermath matters why? Are you seriously considering mage tp as anything more than a gimmick?

    Awesome, it might beat HQ staff damage (when spells aren't resisted) for 30 seconds if you pop a wing or have time to prep... WOOHOO.

    Death Penalty < Martial Gun, for any situation where you'll be using WS at all. Save 300 TP and then use Leaden? You could have Slugged 3 times. Leaden isn't even that great in Dynamis. Sure, if it lands unresisted you'll do 900+, but Slug or Detonator would have done 1200+. It gets resisted on everything HNM-level, and don't even try to argue that it'd be useful in merits.

    Death Penalty is great for... soloing. Yay.

  2. #222
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    If you bothered to read it (which you clearly didn't) you'd realize that his math shows the Leavatteinn can't win.

  3. #223
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

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    Well..... At least the mythics have some pretty sweet .dat models.

  4. #224
    2600klub
    ǝƃuɐɥɔ ǝlʇıʇ ɥʇ01 ǝɥʇ ǝʞıl sı sıɥʇ ƃɯo ʎuunɟ ƃuıɥʇǝɯos ɥɐlq ɥɐlq ɥɐlq ǝɥ ǝǝǝǝǝǝǝlopuɐʌ puǝıɹɟ ʇsǝq s,poƃ ǝsɹoɥ ǝɥʇ sı ǝɥ ǝǝǝǝǝǝlopuɐʌ

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    Quote Originally Posted by Hirokei Kiaza View Post
    Well..... At least the mythics have some pretty sweet .dat models.
    best thing i've read in this entire topic

  5. #225
    Who's driving? Oh my God Bear is driving! How can that be??
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    Quote Originally Posted by Kerberoz View Post
    Sure, if it lands unresisted you'll do 900+, but Slug or Detonator would have done 1200+.
    Still pretty good when Dynamis Mobs use Invicible and what not... better than hitting for 0 with Slug/Det. But still a situational Gun...I'll stick to my Martial Gun.

  6. #226
    An exploitable mess of a card game
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    Vandole that is one of the most grotesque sigs I've ever seen.

  7. #227
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    We still have no clue how it enhances QD either keep in mind, or how often the double damage will proc off AM3.

    Sub RNG for barrage and go nuts I say >.>b (Too bad you'll only get to fire a single barrage though with the double damage)

  8. #228
    Spiders are Awesome
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    Even if it procs every single barrage (lol) you realize you're still sacrificing THREE SLUG SHOTS for that aftermath, right?

  9. #229
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    That might not matter IF the double damage procs often enough. And that's a big if.

  10. #230
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    Quote Originally Posted by Malacite View Post
    We still have no clue how it enhances QD either keep in mind, or how often the double damage will proc off AM3.

    Sub RNG for barrage and go nuts I say >.>b (Too bad you'll only get to fire a single barrage though with the double damage)
    just like every other mythic weapon, this weapon is
    -Very situational
    -Bad in Merit Party
    -Good for zerges.

    You get 300TP or a wing and a SAM possibly.. pop leaden salute, and pray that your randoms deals land, and do 8 Quickdraws and 2 Barrages with the Aftermath 3 up which should proc on both barrage. This gun is clearly the best for that. Wish the gun also enhanced random deal though, cause its very unlikely that you would be able to land all 8 Quickdraws in a row.

    And just like every other mythic, its not better then the 2nd best non-relic weapon which in the guns case would be the martial gun.

    events like einherjar I never land a slug shot and my acc blows anyway even with sushi and 2 acc rings. I just simply give ppl their rolls and spam quickdraw debuffs, so martial gun would do nothing for me in this event.

    However, Martial gun still beats this gun as you probably merit and do dynamis and stuff on your COR more then you would on einherjar.

  11. #231
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    Sounds like if you had both staves, you'd have all (or most of) your bases covered as SMN.
    That's basically how it has to be looked at. Although with both staves, the bahamut staff would only see the light of day again for elemental siphon use. There is no real basis for saying bahamut's staff is better than Nirvana for anything other than elemental siphon. There have been no solid tests done to show the amount of acc+ smn skill adds, if there's a point of diminishing returns from the bonus (which there seems to be at some point), or if there is a point where it stops granting an acc bonus altogether. It's very hard to test that relationship with avatars. Its not like pup where you can visibly see and easily parse everything you put into your pet.




    Compared to the mythic though, if you're going to spend time upgrading any weapon for smn its going to be nirvana plain and simple. Merit pacts un-resisted typically land for 1042 -enemy MDB or damage resistance, and Nirvana would provide a +20MAB boost at all magical damage bloodpacts (meteorite/netherblast/somnolence/T3.5/Thunderspark/merit), granting it superiority over any other staff for a wide variety of things. No other staff in the game boosts the magical damage of avatars. They make you work for the physical boost to avatars through AM because physical bloodpacts have no issues whatsoever with acc and attack. They would rather balance out the job and make it more well rounded with a magical boost than boost already powerful physical abilities.




    The weapon has a lot to do with your play style and how often you use the job. If you don't ever use magical pacts, never keep your avatar out for more than 15 seconds at a time, can't build TP on the lesser mobs around in most NM pop areas and events, then Nirvana is not for you. Trying to make it sound like its not worthy of mythic weapon status because it doesn't cater to "Spam this one bloodpact all day long, the release immediately" is unfair to those who don't play the same way. Clearly SE is more interested in increasing the diversity of the job, not the one trick pony aspect.

    Smn is in the same situation with it's mythic as ToAU and WotG jobs. There is no other option, and claustermfuck does not exist.

  12. #232
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    Quote Originally Posted by Gtype954 View Post
    events like einherjar I never land a slug shot and my acc blows anyway even with sushi and 2 acc rings. I just simply give ppl their rolls and spam quickdraw debuffs, so martial gun would do nothing for me in this event.
    I don't find it nearly that bad, although I have switched to using mostly Detonator in Einherjar. But it's still reasonably easy to melee for TP; maybe a little harder than a city Dynamis? The only time I go "mage mode" is for Ultima, Omega, Ouryu, and stuff like NW Apollyon with BLMs. Though I don't take COR to everything.

    My LS leader is in my Nyzul static, and I often do RvB with him too (for AP for Salvage). He really wants to go after the WHM mythic, so I figured I might as well ride along for the Assault repeats, since it will be kind of interesting, and eventually I'll have that many ampoules/points to blow anyway. The Alexandrite is another story, but yeah; I still need to pick a weapon if I'm going to do the reclears.

    I don't want to do BRD, because even a hypothetical item that could make me play BRD more is evil. I mostly like COR WAR BLM these days, so I guess it's basically COR vs WAR, though DRG is possible (I'll solo that to 75 long before I have ___m gil). Even if I never finish it, I'm hoping to not regret my choice. Not like any relics interest me.

  13. #233
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    From what Alma's been saying, the DA isn't compounded like virtue weapons.

    But he hasn't been testing it really hard, so maybe more tommorow

  14. #234
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    Meaning it doesn't stack like a Jailer weapon as Jackyl claimed?

    Also, where the hell are you getting 8 QD inside an AM2? Correct me if I'm wrong but QD charges recover once a minute just like stratagems and max out at 2. Since AM3 lasts for 2 minutes exactly... explain yourself.

  15. #235
    Old Odin
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    Quote Originally Posted by Malacite View Post
    Meaning it doesn't stack like a Jailer weapon as Jackyl claimed?

    Also, where the hell are you getting 8 QD inside an AM2? Correct me if I'm wrong but QD charges recover once a minute just like stratagems and max out at 2. Since AM3 lasts for 2 minutes exactly... explain yourself.
    2 initial QD ----> random deal ----> 2 initial QD if lyucky -----> wild card ----> 2 QD if lucky and anothe random deal if lucky -----> random deal ----> 2 QD = 8, if you are extremly lucky that is.

  16. #236
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    Quote Originally Posted by Bakthi View Post
    I don't find it nearly that bad, although I have switched to using mostly Detonator in Einherjar. But it's still reasonably easy to melee for TP; maybe a little harder than a city Dynamis? The only time I go "mage mode" is for Ultima, Omega, Ouryu, and stuff like NW Apollyon with BLMs. Though I don't take COR to everything.

    My LS leader is in my Nyzul static, and I often do RvB with him too (for AP for Salvage). He really wants to go after the WHM mythic, so I figured I might as well ride along for the Assault repeats, since it will be kind of interesting, and eventually I'll have that many ampoules/points to blow anyway. The Alexandrite is another story, but yeah; I still need to pick a weapon if I'm going to do the reclears.

    I don't want to do BRD, because even a hypothetical item that could make me play BRD more is evil. I mostly like COR WAR BLM these days, so I guess it's basically COR vs WAR, though DRG is possible (I'll solo that to 75 long before I have ___m gil). Even if I never finish it, I'm hoping to not regret my choice. Not like any relics interest me.
    Well, COR isn't my main job and I never got detonator on it. I don't have RNG past 37 so I would have to get WS points with bullets and I do not think I can make a lvl3 SC for the WS points either. I also don't use expensive Acc rings, I'm sure COR can get good acc and get TP fast with merc kris or joytoy.
    I also go /blm cause I am always in the mage party and can also keep on wizards roll at all times. I only do buffs, quickdraws (earth shot once on boss, light shot for adds, dark shot for dispels, and spam ice shot for para debuff and dmg for the rest of the boss.) Quickdraws are fun and I wouldn't be able to do much with slug shots.


    Quote Originally Posted by Malacite View Post
    Meaning it doesn't stack like a Jailer weapon as Jackyl claimed?

    Also, where the hell are you getting 8 QD inside an AM2? Correct me if I'm wrong but QD charges recover once a minute just like stratagems and max out at 2. Since AM3 lasts for 2 minutes exactly... explain yourself.
    Well you get a guarenteed 4 Quickdraws, and the other 4 are based on your luck of the draw mate.
    Also, if that is true that these don't spam double attack like jailer weapons, then I just changed my mind on everything that these weapons had potential for and they are officially very bad weapons. Not sure if you meant the double attack proc of the jailer weapon or if you meant they didn't stack with double attack gear/traits.


    Quote Originally Posted by Damane View Post
    2 initial QD ----> random deal ----> 2 initial QD if lyucky -----> wild card ----> 2 QD if lucky and anothe random deal if lucky -----> random deal ----> 2 QD = 8, if you are extremly lucky that is.
    This is also assuming that the double damage proc on the mythic weapons goes off as much as the occasionally attacks twice on the mythics. (so I assumed that the barrages would have over 60% of processing the double damage). If the double damage on these weapons is rare like the relic weapons hidden crits, then it is probably useless and people should just stick with Martial gun and Murderer to be less stressed out.

  17. #237
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    I mean the OAT stacking with double attack, which IMO more than all the others is critical to Glanzfaust (DA and Kicks)

  18. #238
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    Quote Originally Posted by Gtype954 View Post
    Well, COR isn't my main job and I never got detonator on it. I don't have RNG past 37 so I would have to get WS points with bullets and I do not think I can make a lvl3 SC for the WS points either. I also don't use expensive Acc rings, I'm sure COR can get good acc and get TP fast with merc kris or joytoy.
    I also go /blm cause I am always in the mage party and can also keep on wizards roll at all times. I only do buffs, quickdraws (earth shot once on boss, light shot for adds, dark shot for dispels, and spam ice shot for para debuff and dmg for the rest of the boss.) Quickdraws are fun and I wouldn't be able to do much with slug shots.
    It would be like ~32k gil worth of bullets to unlock it I think. Not a huge investment really.

    And I'm not sure if this is heresy or not, but /RDM might be more useful than /BLM. It's like 4 MAB difference or something and you get Stoneskin and can toss a few Cures if need be.

  19. #239
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    If they don't activate on rounds which doubled due to native traits, then that is just fucking horrible.

    I still want a Burt though.

  20. #240
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    Playing around with MNK/SAM now (Brutal removed):

    Lv.3 Aftermath bonus to attack rounds occurs ~50% of the time.

    However, unlike the Double Attack effect or Faith Baghnakhs, AM3 does not count fists individually; AM3 considers both punches as a single attack round and adds another fist 50% of the time. In other words, a MNK with no DA/TA bonuses can have up to 4 attacks in a single attack round using Glanzfaust: 2 ordinary punches, 1 AM3 punch and a kick.

    What I need to determine is whether or not AM3 interferes with a normal DA effect on, say, MNK/WAR or a MNK with Fighter's Roll. My limited testing of Glanzfaust MNK/WAR points to I DON'T KNOW. The greatest number of attacks I've seen so far with MNK/WAR is the usual 1-2-3-4-Kick.

    Additionally, the Focus +5% attack does not calculate after Berserk.
    Dodge doesn't augment anything I can see from status window.

    209TP = +23 ATK from AM2
    251TP = +40 ATK from AM2
    298TP = +58 ATK from AM2

    AM1 testing I will do another time. I will also do a Destroyers/Glanzfaust meritparse sometime this week to determine whether or not I will quit the game forever.

    Spoiler: show
    Or upgrade PUP.

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