why would they care about whats good or not when you are going to keep paying the monthly fee anyways
I'm sure SE's fix will be to nerf Destroyers so Glanzfail is better than Destroyers.
FFXI is the only MMO I've played that when you hit the last level you do not feel powerful at all.I guess from playing the other FF games and playing Ninja Gaiden, I'm used to overpowered weapons with cool finishers. Thats why I love RPGS so much, and after wasting years on this game, every new peice I get always disppoints me and I just now realized this...
Alma said that you start from Duties, Tasks, and Deeds.
(IE. You need all the long huge shit again).
Second mythic = another 52 weeks of work.
I like to think of it as malicious ignorance.
FFXI is the only MMO I've played for any serious length of time, so it's the only one where I've gotten to the highest level. However, even compared to normal RPGs, max level feels weak. Take any FF character to 99, kit him out right and you're a monster. You're not a God, but things seem appropriately easier.
At what point did I refer to Excalibur as a mythic weapon? I quite plainly stated that Excalibur is much, much easier to obtain, and substantially better than Burtgang in most situations. Speaking of which, how you can begin to deny the utility of a Yagrush(and to a lesser degree, Carnawhatever) while glorifying a sword that's ideal for two fights in the entire game is baffling.
Are you fucking shitting me? You need to get the titles, redo assaults etc AGAIN?! Not just collect alex and triggers?
http://newsimg.ngfiles.com/104000/104331_fuck_you.jpg
Right here SE, Right Here.
title you keep
You basically do all duties task and deeds all over again + t4
More findings:
- 108TP = +10 or 11 ACC from AM1
- 190TP = +17 ACC from AM1
- Aftermath appears even on a missed WS.
- Removing or swapping the weapon removes the Aftermath effect from the status bar. Re-equipping the mythic does not bring Aftermath back.
- Footwork receives AM3 bonus, and this is where things get interesting:
Out of 202 attack rounds, I doublekicked 129 times. This is ~63.9% doublekick rate, which so far seems in line with 15% KA rate plus 50% AM3 bonus.
As MNK/SAM with Footwork and AM3 active, I can go from Asuran Fists (38TP return) to 100TP+ in 4 kicks. If I'm getting doublekick in 65% of the time with AM3 active... well, I can frequently go from Asuran Fists to Asuran Fists in 15 seconds with only 25% haste.
Edit:
When trading a new weapon, Abqubah will prompt you with the usual "you currently have a weapon for safekeeping..." even after finishing the final mythic cutscene with Naja. After a few prompts, you'll receive the old vigil weapon (Burning Fists, in this case) and you can trade a new weapon. Once a new weapon is traded, the quest begins anew, but this time Naja mentions how you "must complete the Empress' three orders again." You can talk to her right away for title credit, and goes right into the Paparoon summons cutscene.
lol so they made footwork good you are saying? or think it would do lower overall dmg?
shit that be funny if footwork actually was good outside of 300tp Dk
What's your average damage with AF?
So under optimal conditions, 300% TP Footwork > Ascetic's Furry
Since Lv3 lasts for 120 seconds you should be able to get off a max of 8 Asuran Fists before it wears off. Alma, I have a request if you could. Can you do Lv3 with Footwork and find out an average of how long it takes to get back to 300% TP. I mean if it takes about 45-60 seconds thats not entirely bad because you can split up the aftermath, and spam WS's for the first 60 seconds of Lv3 and then rebuild to 300%.
Even then, that's as /sam. It would be more ws dmg based than DoT based and most of the time you will be sub nin and using up shadows and casting utsu as well as getting less tp/kick due to the loss of store tp which will cut down the number of times you get to ws. Also have to lose full usu due to dune boots.
Aftermath Effects don´t actually seem to be linked to anything the WS actually does - miss, hit or 0 damage. They just get activated when you activate the WS.- Aftermath appears even on a missed WS.
You can engage an enemy and then stand far away from it with your weapon drawn. Then activate your WS and the aftermath effect will be up even tho you get an "out of range" message and the WS never shows.
Wouldn't it be nice if Glanzfaust was a DoT weapon as advertised?
With /sam, it takes 45-60 seconds to go from Ascetic's to 300TP again.
But I won't be using /sam for anything that matters. There's no way this would outperform Hagun SAM/WAR, anyway.
Without /sam, it will take 5 kicks rather than 4 to make 100TP+ after Asuran Fists. I can do 3 Asurans and make it to 220-250TP with Footwork in two minutes. Without Footwork, I can do 3 Asurans and make it to 60-80 TP in the same time. AM3 is active in both cases.
Conclusion: Fix my fucking fists, Squenix.
I think during the next Q&A session with SE, whether it be the yearly Premiere Site Summit or a Q&A interview before then, someone should seriously ask SE about the Mythic Weapons (Including why Glaz only OAT's on the attack round and not per fist).
As everyone has pointed out, SE really did screw up quest for weapons which are starting to look crap. They were so obsessed with making sure that players were not able to obtain the weapons so quickly. The biggest problem was that when the Mythics came out, not everyone was on equal ground quest wise, as there were people who had a head start on the quest due to endgame events (Killed ToAU bosses, Chariots, gained a lot of Nyzul Tokens/Ampules). They had to find a way to extend the quest so it wouldn't be "too" easy for those who were ahead to finish the quest and so they tacked on rediculous requirements at the begining (50k Alexandrites). If Mythics were released when ToAU came out, or had they slowly added to the quest every other update or so, it would've been a lot better.
But now we are looking at a quest in which you have to jump through hoops and bend over backwards for a weapon that doesn't perform as well as it should based on initial glance of the stats (Poor wording on aftermath).
SE needs to either:
- Change aftermath to be all inclusive on the bonuses
- Fix DA calculations
- Change the quest to obtain the mythic (too much work for so little reward)
- Let Aftermath work on any Weaponskill
- Boost weaponskills tied to aftermath so that they are actually useful in terms of DD
- Stop wasting our time with this BS