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  1. #321
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    Quote Originally Posted by Nightmarelord View Post
    Hahaha what you thought se would give u a semi free pass for an easier upgrade on second mythic weap? ;o u know se doesnt even remotely consider such a thing!
    They give you back 30 100's when you finish a Relic...

    And yes, major fixes are needed. I like the idea of these things being on par or even better than a relic when you have 300 TP, but first SE has to facilitate this.

    AM should stack successively and have static bonuses; No fucking disparity between 100 and 199 TP on the bonus. It should be the same regardless of how much TP you have between the next level of AM, and when using a higher AM you should retain the bonus from the previous. This would in effect make building up to the 300 TP much more worth while. The only other way would be to have all 3 bonuses apply at each stage, getting successively stronger but I prefer the former method IMO.

    Lower the Alex rates to 10~15k please, even 30k is too god damn much. Christ it's still more than dyna currency!

    Fix the DA as mentioned above, but keep the AM tied to the mythic WS.

    Buff the weaker mythic WS; Ascetics Fury should just auto-crit for max dmg. Maybe give the mythic WS a bonus to their modifiers for using them with the Mythic (though technically AM is just that, some straight boosts to the WS itself for using it with it's corresponding weapon would be nice and this way ppl w/o the weapon wouldn't get an automatic buff to their mythic WS)

    Finally, please, if you screw up the fight... don't take away the damn ZNM triggers... only do that if you win for the love of god. Lord knows it's not easy for some jobs to build TP.


    Oh yeah, and make Naja suck your dick for completing the damn quest =3

  2. #322
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    I'm sure some sort of improvement will be attempted between now and the end of this game's miserable life.

    The most hilarious part of this entire thing was that they gave players all those hype and "preview" only to fucking nerf the entire thing before releasing.

    Either that or those fucker at alla/wiki/some other site that was documenting the effects are as bad of a tester as SE's a developer.

  3. #323
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    Think quantity is fine for alex, its the player base that drives up the price. I don't think people would complain as much as they do now if alex were 1k each.

    I just spent 52 weeks and 300,000 gil, and all i got was this new weapon that sits on my mannequin.

    Vs

    I just spent 52 weeks and 100,000,000 gil and all i got was this new weapon that sits on my mannequin.


    But in the end its square still bending over their player base.

    Just like it did from launch; like it will continue to do til the end of their MMORPG days.

  4. #324
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    Quote Originally Posted by Malacite View Post
    And yes, major fixes are needed. I like the idea of these things being on par or even better than a relic when you have 300 TP, but first SE has to facilitate this.

    (ideas)
    I agree that stacking all three listed aftermath effects (you know, Square, what the playerbase thought the weapons were like) would resolve the situation. This might also be the "easiest" change they could make to fix the effort/reward ratio, stacking all three Aftermath effects with a different value for 100/200/300, as has been said before. That allows Square to (do something they think of as) balance the weapons in one fell swoop since they still get to set how much Acc/Att/OAT mythic users get. (And it might not be right depending on what values they give, certainly right now it's horrible.)

    I think these weapons are so underpowered as far as we have seen, the only way to make it OK without changing them in some way is to remove the Alex component entirely. That doesn't make them better, but it would completely screw over those who got one already and thus cannot (and should not) happen. And Square does not seem competent in economics to estimate what the final Alex price is if they change Alex reqs.

    But then, changes to the requirements weren't going to happen any more the moment one Mythic was completed. Changes to the actual weapon itself, or how the Mythic WS performs when you have the weapon equipped, or something along those lines is more likely. But because the initial estimates of people who embarked on the quest when all we had were the stat boxes was that aftermath worked differently than it does...

    Fix aftermath.

  5. #325
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    Stop upgrading, make alex cheaper!

  6. #326
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    Quote Originally Posted by jimbobsonofgod View Post
    Think quantity is fine for alex, its the player base that drives up the price. I don't think people would complain as much as they do now if alex were 1k each.

    I just spent 52 weeks and 300,000 gil, and all i got was this new weapon that sits on my mannequin.

    Vs

    I just spent 52 weeks and 100,000,000 gil and all i got was this new weapon that sits on my mannequin.


    But in the end its square still bending over their player base.

    Just like it did from launch; like it will continue to do til the end of their MMORPG days.
    1k * 30,000 = 30m not 300k

  7. #327
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    Quote Originally Posted by Thorny View Post
    1k * 30,000 = 30m not 300k
    Are these even worth 300k, though? (plus time/effort) Destroyers only cost time/effort. Spharai cost money but not so much time/effort (besides the time to make the money, etc. It's all been said before I suppose.)

  8. #328
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    These weapons are wank pretty much, still dunno why Alma didn't upgrade GKT, I'm interested in that one most

  9. #329
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    Assuming Full usu, raja, brutal, haste, march

    Glanzfaust : 194 delay, 6.4 Tp return, 19.4 TP asuran fists, 13 punch to reach 100%, 6 rounds (incl. KA, DA), 19.4 s
    Destroyers/Hades(+1): 170 delay, 5.8 Tp return, 18.2 on AF, 15 punch for >100 TP, 7 rounds, 19.8 s

    I didn't take crit into account.

    Destro will do more damage sadly, because delay reduction > all . Gogo enhance martial arts & kenkonken.

  10. #330
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    Didnt I say Glaunzfail would probably only proc on first hand due to spharai only triple damage proc'ing on the main hand, like 2 months ago?

    Is anyone REALLY still holding out that any of the weapons arent pure shit?

  11. #331
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    Quote Originally Posted by Neosutra View Post
    Didnt I say Glaunzfail would probably only proc on first hand due to spharai only triple damage proc'ing on the main hand, like 2 months ago?

    Is any REALLY still holding out that any of the weapons arent pure shit?
    I still want a Nirvana, but certainly not to melee.

  12. #332
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    Is anyone REALLY still holding out that any of the weapons arent pure shit?
    I was hoping the THF dagger would summon a dragonzo--I mean that the "Enhances SA/TA" might be worthwhile.

    But then I look at the delay, the damage, and figure it's just going to be X's Knife with a different model and shittier damage.

    I can't find the exact interview, but didn't SE say (in their own vague, roundabout way) that the Mythic WSes would be better with the Mythic weapon itself? I interpreted it as the WSes themselves would get a boost.. but by 'more effective/potent' maybe they meant 'you can use aftermath lol'

  13. #333
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    Quote Originally Posted by Neosutra View Post
    Didnt I say Glaunzfail would probably only proc on first hand due to spharai only triple damage proc'ing on the main hand, like 2 months ago?

    Is anyone REALLY still holding out that any of the weapons arent pure shit?
    Oh Neosutra you were so right, we're so glad you were right. We really should have listened to your opinions one of the thousands of times they were posted but no, we foolishly sought to do such stupid things as testing. From now on, we'll just trust whatever you say. It's the only rational and scientific thing to do.

    But most of all, you were right. We're all so happy for you. Thank you for having the sheer cockiness to point it out to us too, we never would have remembered how right you were if you didn't and that would have been a damn shame.

  14. #334
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    Yeah they just meant "you can use aftermath lol"

    And then we found out that "lol" in particular was because you need 300% TP.

    By the way, the "U" in Maxx's sig clears up a lot of the debate over mythics.

  15. #335
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    Quote Originally Posted by Almalexia View Post
    Conclusion: Fix my fucking fists, Squenix.
    There's a whole bunch of relics telling you to get the fuck to the back of the queue.

  16. #336
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    Quote Originally Posted by Maxxthepenguin View Post
    Oh Neosutra you were so right, we're so glad you were right. We really should have listened to your opinions one of the thousands of times they were posted but no, we foolishly sought to do such stupid things as testing. From now on, we'll just trust whatever you say. It's the only rational and scientific thing to do.

    But most of all, you were right. We're all so happy for you. Thank you for having the sheer cockiness to point it out to us too, we never would have remembered how right you were if you didn't and that would have been a damn shame.
    Amazing

  17. #337
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    Quote Originally Posted by Tagus View Post
    Amazing
    From what I gather, the
    Quote Originally Posted by Maxxthepenguin View Post
    It's the only rational and scientific thing to do.
    line is the best part of this, but I'm going to go stand at 20.1' now until any more actual data shows up from those in the know.

  18. #338
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    Quote Originally Posted by Malacite View Post
    They give you back 30 100's when you finish a Relic...

    And yes, major fixes are needed. I like the idea of these things being on par or even better than a relic when you have 300 TP, but first SE has to facilitate this.

    AM should stack successively and have static bonuses; No fucking disparity between 100 and 199 TP on the bonus. It should be the same regardless of how much TP you have between the next level of AM, and when using a higher AM you should retain the bonus from the previous. This would in effect make building up to the 300 TP much more worth while. The only other way would be to have all 3 bonuses apply at each stage, getting successively stronger but I prefer the former method IMO.
    I couldn't agree more. For one, give Alexandrite Back after finishing the quest, maybe 9000 ish (you get 30% back of the final stage for relics).

    The other is as you and others have mentioned...static bonuses that get stronger with each Level of aftermath. Something along the percentage lines of 10/15/20 for attack/OAT, and 5/10/15 for accuracy.

  19. #339
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    Quote Originally Posted by Gtype954 View Post
    Alot of QQ bullshit over something you swore up and down was going to be the best thing to happen to MNK since a Black Belt, then found out was like ...Vishnu's Cesti.
    Maybe you'll shut the fuck up now and go back to alla where you belong.


    Back to lolmythic/relic mnks suck. Glad I never lost faith in my destroyer/faith/hades combination. Suckers

  20. #340
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    Quote Originally Posted by Burnsy View Post
    Back to lolmythic/relic mnks suck. Glad I never lost faith in my destroyer/faith/hades combination. Suckers
    This doesn't - it's not - wait - but spharai - huh - um.
    Missing something here.

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