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  1. #421
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    Quote Originally Posted by Burnsy View Post
    Hard to find MNKs, no, hard to find WHM+RDM+BRD to make it work right, near impossible anymore.

    <Monk> hey all the ToAU camps are taken, lets go to KRT!
    <Mages> are you going to sub ninja?
    <Monk> hell no that shit is useless for KRT...
    <Mages> {See you again!} /campaign tags

    idk what mages are like on other servers, but many have gotten quite lazy/stupid on Ragnarok, and no one merits anymore unless its a LS merit pt, campaign/lvl sync has broken the game.
    That's a real pity. Some of my most "fun" meripo times were in KRT (as a RDM). I'm not about to turn down a party from someone who cares about playing MNK right, as most of the people here obviously do.

    Quote Originally Posted by Almalexia
    Given 55% counter, (trait+merit)Counterstance+Melee Gaiters, Glanzfaust Dodge augmentation adds 5% to counter rate.
    So the equivalent of, um, a fifth of Spharai's counter rate if you do a direct (time)*(effect) calculation, or is there a way to determine effective damage added difference?

  2. #422
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    Quote Originally Posted by Araelus View Post
    That's a real pity. Some of my most "fun" meripo times were in KRT (as a RDM). I'm not about to turn down a party from someone who cares about playing MNK right, as most of the people here obviously do.
    KRT is alot of fun, but unfortunatly, math>all.

    ~40 skeles on the vrtra path iirc (its been months) on 15-16 repop (+dogs and ghosts that fuckbean the chain if the MNKs don't understand what 3 man light is)
    VS
    25 colibri on 5 min repop that you never need to Skillchain/eat food/look at the screen for more than 3 seconds to target+engage (assuming you're the only pt there) You get more exp on birds, as they are higher level (I think) and it's alot less taxing on the mages.

    It's nice to know you take your job on RDM as seriously as I take MNK, we could have alot of fun if we were on the same server.

  3. #423
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    I miss KRT. As decked out as my Monk is now compared to back when I did KRT more, it'd be a lot of fun to go, but yeeah.. lolbirds. I end up going as WAR/NIN to most camps these days since it's ToAU

  4. #424
    I'm more gentle than I look.
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    I like KRT but I prefer not to do it. These days ppl just don't know how to do it. Ice spikes never being gone till after I'm paralyzed, some moron getting a bunch of blood aggro and dying in an unraisable spot, nobody wants to kamikaze Vrtra at the end, ect.

  5. #425
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    KRT was actually an interesting place to merit, Tandjana Islet isn't. I, too, grudgingly pay my respects at the altar of efficiency, though, so birds/lizards it is. Mamool is much more engaging than Colibri... I guess because of Firespit, and the guys getting hit with it don't see it that way.

    One day they'll change indoor pops to 5 minutes... except there's some rationale for why they don't and I can't remember it. Bleh. Would open up a lot more camps and maybe make testing things easier, too, since you're less limited in options for dragging people around (even if they should be happy to go).

    Quote Originally Posted by Cream Soda View Post
    ...nobody wants to kamikaze Vrtra at the end, ect.
    Once, and only once, we did this.

  6. #426
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    Quote Originally Posted by Burnsy View Post
    Hard to find MNKs, no, hard to find WHM+RDM+BRD to make it work right, near impossible anymore.
    Well, that WAS the joke...

  7. #427
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    Quote Originally Posted by Maxxthepenguin View Post
    Well, that WAS the joke...
    It's early here, I'm quite suseptable (sp) to "Whoosh" status. :D

  8. #428
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    Quote Originally Posted by Burnsy View Post
    It's early here, I'm quite suseptable (sp) to "Whoosh" status. :D
    Caused some positive nostalgic comments, so it didn't go to waste.

  9. #429
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    except there's some rationale for why they don't and I can't remember it.
    Wasn't it something along the lines of not wanting players to get overwhelmed while leveling up in early dungeons, or something like that? I know what you're talking about and I can only vaguely remember the comment, but whatever the rationale was, it was along the lines of "Made sense to do it then, but not to do it now" or whatnot.

  10. #430
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    Quote Originally Posted by Ayn View Post
    Wasn't it something along the lines of not wanting players to get overwhelmed while leveling up in early dungeons, or something like that? I know what you're talking about and I can only vaguely remember the comment, but whatever the rationale was, it was along the lines of "Made sense to do it then, but not to do it now" or whatnot.
    One characteristic of good game devs is that they know when to reconsider things they already decided on in the past as circumstances change.
    (I guess this is a beneficial principle for most everyone.)

    Doooo~ we have good game devs?
    /looks at Glanzfaust data

    http://www.forumspile.com/Blank-Facepalm.gif

    (Actually, sometimes they are good but don't tell anyone except them that I said that.)

  11. #431
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    But it actually looks like Glanzfaust has potential to do serious damage according to the parse.

  12. #432
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    Too much high hope for these weapons when I thought it was established a long time ago colibri's are the real "Treasures" of Aht Uhrgan.

  13. #433
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    Quote Originally Posted by Hirokei Kiaza View Post
    Too much high hope for these weapons when I thought it was established a long time ago colibri's are the real "Treasures" of Aht Uhrgan.
    I hear you can unlock the XP Piñata's true Aftermath powers if you cast Thundaga III on it.

  14. #434
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    I wish I could /WAR more often on my MNK in meripo...


    I always figured the best way to keep the chain up is to deal as much dmg as humanly possible and MNK rocks that >_>


    Then again, no one seems to want to arrowburn birds anymore for some reason.

  15. #435
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    I searched but can't find an answer... does Carnwenhan stack with instruments and/or Troubadour?

  16. #436
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    Does anyone even OWN Carnwenhan yet?

  17. #437
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    ^ Does people even READ the threads?

  18. #438
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    Quote Originally Posted by Burnsy
    Hard to find MNKs, no, hard to find WHM+RDM+BRD to make it work right, near impossible anymore.
    More like, hard to find a WHM+RDM+BRD willing to be slaved out in a terrible xp camp so that MNKs can have fun. I can't think of a more demanding scenario for a WHM than a group of MNKs with Counterstance all eating damage, all needing Haste, Blindna and Paralyna every few seconds, all with massive amounts of HP. It's mage abuse.

  19. #439
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    Quote Originally Posted by Shinta View Post
    More like, hard to find a WHM+RDM+BRD willing to be slaved out in a terrible xp camp so that MNKs can have fun. I can't think of a more demanding scenario for a WHM than a group of MNKs with Counterstance all eating damage, all needing Haste, Blindna and Paralyna every few seconds, all with massive amounts of HP. It's mage abuse.
    If you're spamming paralyna either your MNKs are shit or your BRD isn't dispelling fast enough. Generally it's the latter.

  20. #440
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    WHM/SCH BRD/WHM BRD/WHM MNK/WARx3 would be a better setup.

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