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  1. #161
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    The gun is still better than Culverin +1 lol >.> (limited ammo and what not, plus random chance for 7-8k damage barrage)

    I agree ppl really need to stop the bashing until we get the final input from Alma. And most you make it sound as if getting to 300 TP is some unrealistic, impossible task. Uh, it's not, and holding back for a little bit (In merit PT specifically) isn't gonna get anyone killed.

    Shit, I wonder MNK/SAM might actually be viable with Full Usukane and Glanzfaust? You'd be getting another +15 STP, third eye and meditate (60 TP only though) as well as Zanshin...

    Or DRK sub. Good lord Souleater with Hundred Fists and AM3... You'd need a DNC nearby with DS3 up and/or an army of WHM to keep you alive mind you.

  2. #162
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    Quote Originally Posted by Malacite View Post
    The gun is still better than Culverin +1 lol >.> (limited ammo and what not, plus random chance for 7-8k damage barrage)

    I agree ppl really need to stop the bashing until we get the final input from Alma. And most you make it sound as if getting to 300 TP is some unrealistic, impossible task. Uh, it's not, and holding back for a little bit (In merit PT specifically) isn't gonna get anyone killed.

    Shit, I wonder MNK/SAM might actually be viable with Full Usukane and Glanzfaust? You'd be getting another +15 STP, third eye and meditate (60 TP only though) as well as Zanshin...

    Or DRK sub. Good lord Souleater with Hundred Fists and AM3... You'd need a DNC nearby with DS3 up and/or an army of WHM to keep you alive mind you.
    People aren't pissed the weapons aren't overpowered (at least I don't think most are), they are pissed that the reward does not in any way reflect the necessary effort to obtain it, and that once you get the weapons, you have accomplished most of what you would use the weapons for. Not to mention it's like they deliberately made most of these weapons situational as hell.

    It's like saving money your whole life and buying the fastest Red-Like Ferrari ever, and in the meantime the world ran out of gas! At least it's still red and shiny.

  3. #163
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    Asuran Fists returns 17 TP with full usu, brutal, and rajas or hades, not 18+. If you state 11 TP per attack round, thats:

    17 (assuming full 8 hits land) + 11 + 11 + 11 + 11 + 11 + 11 + 11 = 94 TP in 7 attack rounds, with a kick attack pushing you over the edge each time. Assuming you get 50% DA rate at 300% (and assuming the DA actually effects both hits, and not just the primary), thats +5 TP added to each attack round, making it:

    17 + 16 + 16 + 16 +16 +16 = 95 TP in 5 attack rounds, with kick attacks pushing you over each time.

  4. #164
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    Quote Originally Posted by Neosutra View Post
    Asuran Fists returns 17 TP with full usu, brutal, and rajas or hades, not 18+. If you state 11 TP per attack round, thats:

    17 (assuming full 8 hits land) + 11 + 11 + 11 + 11 + 11 + 11 + 11 = 94 TP in 7 attack rounds, with a kick attack pushing you over the edge each time. Assuming you get 50% DA rate at 300% (and assuming the DA actually effects both hits, and not just the primary), thats +5 TP added to each attack round, making it:

    17 + 16 + 16 + 16 +16 +16 = 95 TP in 5 attack rounds, with kick attacks pushing you over each time.
    Since when has anyone ever wanted to depend on the FFXI patented Screw-You-Pseudo-Random-Number-Generator™ to be more badass? That'e like pretending DA works into a one hit less build. Pathetic.

    But it works 60% of the time. Everytime.

  5. #165
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    Was arguing against Pchans numbers, not for Glaunzfail.

  6. #166
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    Quote Originally Posted by Seraph View Post
    It's like saving money your whole life and buying the fastest Red-Like Ferrari ever, and in the meantime the world ran out of gas! At least it's still red and shiny.
    It is more like people who spend $40k on a new Ford when they could have spent the same amount of money on a nicer Mercedes.

  7. #167
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    sry double post

  8. #168
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    Quote Originally Posted by Neosutra View Post
    Asuran Fists returns 17 TP with full usu, brutal, and rajas or hades, not 18+.
    http://i189.photobucket.com/albums/z315/pchann/AF.jpg


    If you state 11 TP per attack round, thats:

    17 (assuming full 8 hits land) + 11 + 11 + 11 + 11 + 11 + 11 + 11 = 94 TP in 7 attack rounds, with a kick attack pushing you over the edge each time. Assuming you get 50% DA rate at 300% (and assuming the DA actually effects both hits, and not just the primary), thats +5 TP added to each attack round, making it:

    17 + 16 + 16 + 16 +16 +16 = 95 TP in 5 attack rounds, with kick attacks pushing you over each time.
    In case you did not know the game counts fraction of TP up to the first 10th. You don't get 11 tp, but 11.6.

  9. #169
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    Quote Originally Posted by Devek View Post
    It is more like people who spend $40k on a new Ford when they could have spent the same amount of money on a nicer Mercedes.
    My 2008 Ford gets 35 mpg!

  10. #170
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    Quote Originally Posted by Thorny View Post
    The aftermath requires using a weaponskill that's pure shit instead of asuran, it's not worth it.


    So any Seraph people want to clarify if Knuckle or Bluefox are this retarded? Pretty sure it's not Nagamaki, going by his previous posts.. any other spharai there?
    BTW they are both Japanese.

    Nice try, but there is about 7 relic h2h in the server.
    And none of my posts are retarded.

    To respond to your first sentence. I would only use Ascetic's fury once, then use asuran fists for the rest of the aftermath. once the aftermath is up, its not worth waiting for 300 TP again and I would switch out the weapon completely to be honest. The only thing about my posts was to tell people how the lvl3 aftermath would beat the Spharai in DoT, not including weaponskills. Just Spharai Punches VS Glanzfaust Double attack aftermath punches. The glanzfaust are in no way better then Spaharai other then that and I am well aware of that.

    Faith DMG +9 Delay +118. Destroyers DMG +18, delay +48, 6% crit hit.
    9 LESS base dmg and 70 less delay, -6% crit hit, but it still parses nearly the same on destroyers. Obviously the destroyers WS better.

    Spharai: 23 DMG +86 delay. Glanzfaust: 20 DMG +96 delay.
    3 LESS base DMG, only 10 less delay..... The weapon also Weaponskills harder then the destroyers would unlike the Faiths, but weaponskills less then the Spharai of course.

    Occasionally attacks twice translate into = Rarely attacks once. The Jailer weapon seems to double attack 8/10 times. I used to use them all the time.
    Jackyl confirmed that the Double attack on the Mythic is the same as the jailer weapons in process rate and the fact that they stack with DA traits/gear.

    Spharai are better and I would use these over glanz except for zerges as I originally posted. If you have Spharai you don't need these, and if you are upgrading a h2h weapon, you should maybe attempt to get Spharai instead.
    But, just for the record, I would never try to keep the aftermath up after it expired on this (glanzfaust) weapon.

    Instead, I would use it for zerges by storing TP to 300TP
    -You can do this on all sky gods (which sky is easy, this just an example)
    -You can do this on all ZNMs and Sea Jailers.
    -You can do this before entering a KSNM (Most KSNM especially ksnm99 you would not go on MNK anyway, just an example of mythic weapon in general)
    -You can store TP before entering einherjar through the use of SAM shik and an Icarus wing, or by using opo opo necklace.
    -You can store TP before Bahamut V2.

    If I had the weapon, I would use the aftermath ASAP, let it run out the 120 sec aftermath timer and use asuran every 100TP that I can. When the 120 sec aftermath runs out, in my opinion, it isn;t worth waiting to 300TP again, I would switch the weapon out for detroyers (or If you have shenlongs or Spharai) switch out for those.
    After upgrading a weapon that takes almost forever, then just to switch it out for another weapon is a slap in the face to us players and a waste of time upgrading such a weapon.
    Guess it was a mis-understanding before when we were arguing about the 2 weapons and I read my posts and it sounded like I was saying this weapon was better then spharai, but that was not the case, as I like Spharai better and would not be upgrading this weapon at all or anytime soon unless the alex drops to around 30mil range to upgrade because these weapons are not worth it at all in effort, stress and gil needed.
    Still think this weapon would own Spharai for 120 seconds LOL, then after that, I honestly wouldn't bother with the weapon for the rest of that event.
    Like einherjar for example, I would enter if I had glanzfaust, use Lvl 3 aftermath on the first NQ mob I see, go ape shit on double attacks for 120 seconds, then just switch out the weapon since it sucks ass without aftermath. The Augments are not even great compared to the replacement weapons you can use (6 crit hit% fulltime, or 10% counter fulltime) on the other 2 weapon choices.

    Glanzfaust is a good weapon for 120 seconds of aftermath lol, it really is I mean that. Unfortunetly, 120 secs of fun time isn't equal to the 1 year to obtain the weapon.

    And for the record, I never claimed to be a mnk god or a FF god. Its just that most of you people keep saying that the glanzfaust is weak even with the lvl 3 aftermath up and its not. Then you went on to call me a retard on delay of weapons when I was correct. Then you went on to say "keep wearing your STR rings noob", when I made no mention of any rings in my post.
    Then when I made mention to NMs that you fight where you can store TP to 300% before popping, most of you say. "Hey, you got to be a retard to lose those fights anyway, you don't need mythic weapons for those"
    Well you seem to be forgetting that to obtain a mythic weapon, you most likely killed everything in the other expansions already and for sure had to kill everything in TOAU to even obtain the weapon.
    Anyways enough arguing, I'm not here to attack you or bitch at you, everything wrong with the mythics is not your fault, its SE fault.

    If you see anything retarded with my posts, please tell me and lets fix that crap, cause I don't see anything wrong or retarded with the post I just made about any of the h2h.

    "No Animals were harmed in the making of this post."

  11. #171
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    Quote Originally Posted by pchan View Post
    http://i189.photobucket.com/albums/z315/pchann/AF.jpg




    In case you did not know the game counts fraction of TP up to the first 10th. You don't get 11 tp, but 11.6.
    Fair enough. I dont TP in rajas, and dont remember getting 18 while wearing hades >.>

  12. #172
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    Pchan is right. I get 17 when I ws in usu shoes and rajas. I'm pretty sure the 6 store tp from usu body would push it up.

  13. #173
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    Well, actually it stops at the 2nd decimal...

  14. #174
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    Quote Originally Posted by LD View Post
    Well, actually it stops at the 2nd decimal...
    This is correct...TP only truncates values in the hundredths place. For example, 9.37 is floored to 9.30 or 9.3. This is why if you only land 1 hit of a weaponskill (overkilling a mob) you end up with what appears to be 5 Tp, but on your next hit you are at 11 TP. The game doesn't show decimals, but it keeps track of them.

  15. #175
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    Assuming Full KA merits and 15% DA rate (/WAR + Brutal) and full usukane etc how hard would it be to rack up another 300 TP while lv 3 AM is still in effect?

    Considering you an DA and KA off the extra hits from Glanz (effectively doubling your odds of a DA or KA) I can't see it being all that difficult. If someone could run the math for me that'd be great ^^;

    It doesn't *seem* terribly hard for a MNK to keep lv 3 AM up and going but I'm willing to bet I'm wrong.



    Personally I want to see someone complete Kogarasumaru. That thing's gonna be a doozy as building 300 TP on SAM is hardly difficult. Hell, you can get 140~180 TP just from meditate.

    I got a feeling Liberator and Koga are going to be the only real DD mythics worth getting.

    Amano is a beast to be sure, but given how easy it is for a SAM to rack up 300 TP it's going to lose out to a SAM with lv 3 AM.

    Liberator is kinda up in the air. On the one hand, Apoc facilitates 10% equipment haste, freeing up a DRK to equip better gear and the weapon itself is just beastly. On the other hand again seeing as this is a Zerg situation and you really should 300 TP anyway before popping w/e ur gonna fight...

    That OAT stacking on top of 80% Haste is going to make for some serious ass whooping.

  16. #176
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    I'm thinking Ryuunohige would be pretty decent as well, since Drakesbane is an actually strong WS

  17. #177
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    Not only that, but if you save up for level 3 then your Wyvern will be double attacking as well (this is why I say the pet weapons are SO worth it. Lv 3 AM with Amigo Sabotender out would be murder...)

    Also, in 1 of the many interviews following fan fest I believe SE said they were planning to buff Drakesbane... which actually puzzles me as it's already the best DRG WS >_>


    It's not that Gugnir or Guttler are bad, but when you consider you're effectively getting the AM for 2... it's no contest. The increased pet damage alone blows the relics out of the water.


    Assuming the new avatars are really strong (come on Alexander!) I can see Nirvana actually being worth meleeing with >_> (or a SAM feeding you TP) At the very least it will drastically change/improve your soloing. But again this really does hinge on the new summons since even Fenrir with 50% DA while tough wouldn't be super great given perp cost and how quickly avatars die.

    Only thing PUP needs is a new WS for the Valoredge that doesn't completely suck in order to take proper advantage of AM3. It's a damn shame since while the DA is really nice for the PUP, it only really benefits the one frame for the automaton.

  18. #178
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    Quote Originally Posted by Malacite View Post
    Assuming Full KA merits and 15% DA rate (/WAR + Brutal) and full usukane etc how hard would it be to rack up another 300 TP while lv 3 AM is still in effect?
    Not much less seconds, i'd say ~38 sec instead of 45s.

  19. #179
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    Quote Originally Posted by Gtype954 View Post
    BTW they are both Japanese.

    Nice try, but there is about 7 relic h2h in the server.
    And none of my posts are retarded.

    To respond to your first sentence. I would only use Ascetic's fury once, then use asuran fists for the rest of the aftermath. once the aftermath is up, its not worth waiting for 300 TP again and I would switch out the weapon completely to be honest. The only thing about my posts was to tell people how the lvl3 aftermath would beat the Spharai in DoT, not including weaponskills. Just Spharai Punches VS Glanzfaust Double attack aftermath punches. The glanzfaust are in no way better then Spaharai other then that and I am well aware of that.

    Faith DMG +9 Delay +118. Destroyers DMG +18, delay +48, 6% crit hit.
    9 LESS base dmg and 70 less delay, -6% crit hit, but it still parses nearly the same on destroyers. Obviously the destroyers WS better.

    Spharai: 23 DMG +86 delay. Glanzfaust: 20 DMG +96 delay.
    3 LESS base DMG, only 10 less delay..... The weapon also Weaponskills harder then the destroyers would unlike the Faiths, but weaponskills less then the Spharai of course.

    Occasionally attacks twice translate into = Rarely attacks once. The Jailer weapon seems to double attack 8/10 times. I used to use them all the time.
    Jackyl confirmed that the Double attack on the Mythic is the same as the jailer weapons in process rate and the fact that they stack with DA traits/gear.

    Spharai are better and I would use these over glanz except for zerges as I originally posted. If you have Spharai you don't need these, and if you are upgrading a h2h weapon, you should maybe attempt to get Spharai instead.
    But, just for the record, I would never try to keep the aftermath up after it expired on this (glanzfaust) weapon.

    Instead, I would use it for zerges by storing TP to 300TP
    -You can do this on all sky gods (which sky is easy, this just an example)
    -You can do this on all ZNMs and Sea Jailers.
    -You can do this before entering a KSNM (Most KSNM especially ksnm99 you would not go on MNK anyway, just an example of mythic weapon in general)
    -You can store TP before entering einherjar through the use of SAM shik and an Icarus wing, or by using opo opo necklace.
    -You can store TP before Bahamut V2.

    If I had the weapon, I would use the aftermath ASAP, let it run out the 120 sec aftermath timer and use asuran every 100TP that I can. When the 120 sec aftermath runs out, in my opinion, it isn;t worth waiting to 300TP again, I would switch the weapon out for detroyers (or If you have shenlongs or Spharai) switch out for those.
    After upgrading a weapon that takes almost forever, then just to switch it out for another weapon is a slap in the face to us players and a waste of time upgrading such a weapon.
    Guess it was a mis-understanding before when we were arguing about the 2 weapons and I read my posts and it sounded like I was saying this weapon was better then spharai, but that was not the case, as I like Spharai better and would not be upgrading this weapon at all or anytime soon unless the alex drops to around 30mil range to upgrade because these weapons are not worth it at all in effort, stress and gil needed.
    Still think this weapon would own Spharai for 120 seconds LOL, then after that, I honestly wouldn't bother with the weapon for the rest of that event.
    Like einherjar for example, I would enter if I had glanzfaust, use Lvl 3 aftermath on the first NQ mob I see, go ape shit on double attacks for 120 seconds, then just switch out the weapon since it sucks ass without aftermath. The Augments are not even great compared to the replacement weapons you can use (6 crit hit% fulltime, or 10% counter fulltime) on the other 2 weapon choices.

    Glanzfaust is a good weapon for 120 seconds of aftermath lol, it really is I mean that. Unfortunetly, 120 secs of fun time isn't equal to the 1 year to obtain the weapon.

    And for the record, I never claimed to be a mnk god or a FF god. Its just that most of you people keep saying that the glanzfaust is weak even with the lvl 3 aftermath up and its not. Then you went on to call me a retard on delay of weapons when I was correct. Then you went on to say "keep wearing your STR rings noob", when I made no mention of any rings in my post.
    Then when I made mention to NMs that you fight where you can store TP to 300% before popping, most of you say. "Hey, you got to be a retard to lose those fights anyway, you don't need mythic weapons for those"
    Well you seem to be forgetting that to obtain a mythic weapon, you most likely killed everything in the other expansions already and for sure had to kill everything in TOAU to even obtain the weapon.
    Anyways enough arguing, I'm not here to attack you or bitch at you, everything wrong with the mythics is not your fault, its SE fault.

    If you see anything retarded with my posts, please tell me and lets fix that crap, cause I don't see anything wrong or retarded with the post I just made about any of the h2h.

    "No Animals were harmed in the making of this post."
    Congratulations, you can read stats! Now do the math to prove what they give and maybe someone will care :3

  20. #180
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    Quote Originally Posted by Malacite View Post
    Also, in 1 of the many interviews following fan fest I believe SE said they were planning to buff Drakesbane... which actually puzzles me as it's already the best DRG WS >_>
    That was a misquote. They buffed the weapon skill from what they had originally intended when it was put into the game. No additional buff is planned at the moment.

    [edit]
    Elmer explains it all
    Quote Originally Posted by Elmer the Pointy View Post
    OK, I have to apologize for the DRG Mythic WS part. I basically collapsed into bed after posting everything, but rechecking now, I see that it appears they already buffed the DRG weaponskill. This is be why everyone is commenting on how strong it already is.

    Here is how the part should read:

    I see. Are there any front-line jobs you want to expand upon now?

    Gondai: Well, for example, with Dragoon we wanted to improve the damage output of their Weaponskills, and therefore strengthened their Mythic Weaponskill. Similar to that, there are various minor tweaks we are tossing around. I can't say what order this will all be done in, but we're always looking at all jobs. We aren't really looking to nerf anything.
    So, in essence, the strength of the DRG's WS in comparison to other Mythic WS was intentional to help their track record of poor performing WS.

    I apologize for the inconvenience.

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