
Originally Posted by
Orochi Lede
Lmao...i have to strongly disagree with you there, regen is WELL worth it, espcially if they are blink tanking, or you need to rest, a good whm knows how to use regen properly, example is a good nin or a pld/nin that can keep shadows up you going to toss a cure IV or V for wasted MP? or you will regen to let that HP gradually recover if he isn't about to die, i personaly didn't merit regen, i went 5/5 cure cast and barspell because fast cures were important alot of times, since i had AF2 body to take care of regen, and i respect any whm that decides to put merits into regen, calling them "useless" is a biast opinion, either you've never used it or you don't know how to use it, it is a very useful spell. you can't always toss cures at the right times, it's important for hate management as well. and i'v done everything you can think of as far as end game goes as whm, regen is VERY important in salvage before HP cells as an example. it will save you ALOT of mp over time, obviously if the person is getting there ass kicked you need to cure, just...use it in a smart way.
Hey, good luck curing when you have 5 mp left from somone that is dying, so instead of tossing a possible 5-600 HP Martyr you'd rather kneel down with a tank in red hp and tell them "sorry no mp to cure you" sigh...where do these whms come from...now while i'll admit martyr isn't the most useful, the very few times it is usefull it HELPS, stop knocking abilites just because you've never tried them.
Mob hits tank for 150 damage
tank hp = 50 hp "shit!"
[WHM] mp = 10 "sorry dude cant help you"
[WHM with Martyr] WHM uses maryr (insert name here recovers 556 HP]
Tank "!!"
Done. this was just a example of a rare occurance that it CAN help. don't knock it. never max it of course.