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  1. #61
    Lv.99 Mjollnir
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    Gilgamesh

    I still feel like I'm missing something, in Izzy's SS for Randy/Halo/Boon. Shouldn't your MP be like 850 instead of 750, and MND +16 instead of +9? It looks like the Status box didn't change.

    ----

    Also curious, Fred/Izzy, have you guys tried Martial/Gulli or Martial/Mjolly for Boon?

    If you were EXCLUSIVELY Booning@100%, it seems like this would actually perform best, since you still only get one DMG57 hit, but you'd get TP Bonus applied to both (right?)

    (and, nevermind the loss of ATT+20 from offhanding 'Jolly) >.>

    EDIT: (and, nevermind for a min, that you have K-club -- this is assuming you don't) >.>.>.>

  2. #62
    WASTE OF CURRENCY
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    Quote Originally Posted by RyaWHM View Post
    I still feel like I'm missing something, in Izzy's SS for Randy/Halo/Boon. Shouldn't your MP be like 850 instead of 750, and MND +16 instead of +9? It looks like the Status box didn't change.

    ----

    Also curious, Fred/Izzy, have you guys tried Martial/Gulli or Martial/Mjolly for Boon?

    If you were EXCLUSIVELY Booning@100%, it seems like this would actually perform best, since you still only get one DMG57 hit, but you'd get TP Bonus applied to both (right?)

    (and, nevermind the loss of ATT+20 from offhanding 'Jolly) >.>

    EDIT: (and, nevermind for a min, that you have K-club -- this is assuming you don't) >.>.>.>
    Yea, I normally have 850. I guess the box just didn't update quick enough lol.

    Also, I'm not a WS calculation god or anything, but doesn't any subsequent hit on a dual weilded WS not take a fuckton of mods etc. into account?

  3. #63
    Smells like Onions
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    FFXIGEAR.com go go whm haste build!

  4. #64
    Salvage Bans
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    Extra hits have the same WS mods as the first hit.

  5. #65
    Banned.

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    Izzy do excal next. Carmisse doesnt need to finish her bow.

  6. #66
    Salvage Bans
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    Sylph

    Sorry for the necro, but I think the announcement of augemntable gear could have a decent impact on gear choices for melee WHMs. I realize I'm being incredibly optimistic here, but doesn't this open up a lot of new options for melee WHMs? Body and back pieces for Hexa Strike come to mind.

    Announcement thread here: http://www.bluegartr.com/forum/71747...17-2009-a.html

  7. #67
    Sea Torques
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    Valefor

    Back piece- definitely. As of right now your options are 2STR 2MND, 6 attack, or lol2DEX.

    Body-wise, I don't know if you'll be able to top 4% haste or 10 acc or 7acc 2str 2dex, unless you can augment them more.

    If we presume that only crafted gear can be augmented (aka, this patch is the "Revive crafting" patch), where WHM will really win out is by Augmenting Blessed to have melee stats.

    I'm hedging my bets, and believe we'll see great options for a backpiece, maybe one for TP one for WS that clearly stands out.

    Otherwise, what WHM needs more, gearwise, is higher DMG clubs. The distance between the highest DMG club that isn't Relic is pretty high compared to other classes of weapons.

  8. #68
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    Lower the delay on my Mjollnir and I'll agree with the increase in other club's damage lol.

  9. #69
    Fake Numbers
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    Valefor

    So since I didn't feel like clogging up the advanced thread I'm posting this here.

    With the augment gear from the expansion I'm thinking of making a WHM/NIN peice, but I can't decide which would be better, a better Goliard Body or a better Rev. Mail.

    Dual Wield+3% with Double Attack+2%
    or
    Acc.+10 with Crit. Rate+3%

    What do you think?

  10. #70
    Nidhogg
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    Quote Originally Posted by Squeelch View Post
    So since I didn't feel like clogging up the advanced thread I'm posting this here.

    With the augment gear from the expansion I'm thinking of making a WHM/NIN peice, but I can't decide which would be better, a better Goliard Body or a better Rev. Mail.

    Dual Wield+3% with Double Attack+2%
    or
    Acc.+10 with Crit. Rate+3%

    What do you think?
    There's a lot more options than that...it depends on the other gear you have on both your TP and WS sets what will be best for you. I'll do some math later perhaps, but:

    For a Hexa only piece, you want Accuracy + (DA/Crit/Attack).
    For a Mystic Boon piece, you want DA+Attack.
    For a TP only piece you want Accuracy + (DA/DW).
    For an all around piece, you want Accuracy + (DA/Crit/Attack) probably.

    What's best depends what you're looking for (which is based on what else you have). In the parenthesis, I'm not sure right now which is actually best, but can do some math later.

    Gut feeling is Acc/Attk would be the best way to go. DA and crit are both overrated a lot.

  11. #71
    Lv.99 Mjollnir
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    Gilgamesh

    But it's just so ... ugly ... :/

    Revcam, Goliard, Tabin+1 ... they all look so nice, compared to the TTR - Tidal Talisman Reject.

    At least as a WS piece, it has the +5 MND already, so for those who WS with Reverend Camden, you're already +10 MND ahead, with one stat-slot left.

    So since our ATT is so crappy and we're mostly stuck using sushi, would the ATT+10 be the nicest TPand/orWS stat for us to retire Stephen Collins?

  12. #72
    Warrior Tank
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    Burning Blade

    Quote Originally Posted by RyaWHM View Post
    But it's just so ... ugly ... :/

    Revcam, Goliard, Tabin+1 ... they all look so nice, compared to the TTR - Tidal Talisman Reject.
    Totally agree. It's too bad, I only got my Revmail yesterday .

  13. #73
    E. Body
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    Leviathan

    ACC+10 DW+3% for when Goliard's Haste+4% doesn't come out ahead, I'd say?

  14. #74
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    I'll probley end up getting acc/atk for hexa strike. Using kraken makes DA worthless, 4% haste is better than the dual weild they're offering, and the little bit of added crit on WS is probley going to be outdone by 10 attack and 5 more MND.

  15. #75
    E. Body
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    Leviathan

    But you can't have 4% haste and 10 ACC, whereas you can have 10 ACC and 3% dualwield now.

  16. #76
    Smells like Onions
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    Bismarck

    Even without a k club would having the accuracy and attack be more useful than the accuracy and dual wield?

  17. #77
    Sea Torques
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    I'm contemplating going 10acc and 3DW. While 3-4% haste beats 3% DW, I think the tradeoff for a TP body of the minor extra speed for 10 acc is a hot proposition.

    If I go 10acc/10att, that'd absolutely make my signed TJ+1 worthless, and I'd be sad.

    Also, looks are very important. If I decide (I'm holding off on modeling it) that it looks too horrible to TP in, then it won't be used ;p

    I keep praying for a haste backpiece (the lolslot for meleewhm), because at 26% haste dropping to 23% isn't the worst fate. Simply getting another 1-2% haste there would make this decision easier on me!

  18. #78
    Old Merits
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    Leviathan

    But that 4% Haste doesn't reduce your TP gain.

  19. #79
    Sea Torques
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    Quote Originally Posted by Ultimagi View Post
    But that 4% Haste doesn't reduce your TP gain.
    Hmm, I hadn't fully considered that. That may be important if you are dancing on the line of tp to 100. But by gaining 10acc, you can use Rajas if needed to keep your TP gain if it's so critical and still be gaining acc (and then str/att as well). I think 5sTP will keep my TP gain the same when 3%DW is introduced. I don't know if the impact of TP gain is as hardfelt on WHM/NIN as on those that build around getting to 100% in 6hits.

    Edit: By some quick mathery, it seems a Morg+Perdu with 23% DW would get 5.5tp per hit? That'd mean 99tp after 18 rounds versus 102tp <.< So you'd have to use body+rajas to maintain a 18build

  20. #80
    WASTE OF CURRENCY
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    Quote Originally Posted by Ultimagi View Post
    But that 4% Haste doesn't reduce your TP gain.
    This is why I won't be putting DW on it. I don't want the TP hit.

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