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  1. #21
    New Merits
    Join Date
    Jun 2007
    Posts
    241
    BG Level
    4

    We tend to do:

    PLD/rdm
    PLD/rdm
    BRD/whm
    WHM
    WHM (This one reposes the Worm that pops near BLMS)
    RDM (Earth Ele)

    COR (RDM & BLM rolls)
    SCH
    BLM
    BLM
    BLM
    BLM

    COR (RDM & BLM rolls)
    BLM
    BLM
    BLM
    RDM (Water Ele)
    (Orb holder)

    Well geared CORs can add a lot of damage, and the BRD debuffing it to Ice helps a TON. Make sure you have the BRD or RDM on ready to Dispel Ouryu's Stoneskin when she puts it up, it can nullify a lot of damage. 9 times out of 10 Ouryu will SS off the initial Aggro, so Dispel then, and after that when she wakes she likes to SS. Every single job there except the two tanks can easily sleep any add, so there really is no need to kill them. If you kill Ouryu in under 18 mins, you dont need to worry about burning out an Elemental either they will just start to get resistant then, but you are finishing up so you can ingore them.

    Obi's + Weather from SCH can make a lot of difrence. Crap geared BLMs will be nothing more then a ES bot, there is a large diffrence between AH BLM, and Pimped out BLM in this fight.

  2. #22
    Fake Numbers
    Join Date
    Jul 2008
    Posts
    84
    BG Level
    2

    Quote Originally Posted by ninjafox View Post
    How about for a melee heavy LS? It seems all the strats revolve around bringing a lot of blms
    I've been in an LS that did a mixed melee and mage setup - party of DDs and party of BLM/SMNs.

    It's possible but it generally is a longer fight and a sketchy one because Ouryu is kinda dangerous on the ground.

    Manaburn strat you sleep him on the ground and nuke him when he wakes and flies. In the air, tanks don't have much to worry about.
    With melees you want Ouryu on the ground more (bring him down with item or damage) and you would have to be more concerned with spike flail and terror on the tanks.

  3. #23
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,599
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Andri View Post
    With melees you want Ouryu on the ground more (bring him down with item or damage) and you would have to be more concerned with spike flail and terror on the tanks.

    The problem isnt really the tanks getting terrored, its everyone getting terrored (no cures if mages get hit, altho if positioned correctly you can avoid this terror). The tanks getting Roared (full hate reset), is the problem.

  4. #24
    Sea Torques
    Join Date
    Mar 2007
    Posts
    585
    BG Level
    5

    Anyone have any idea how much HP blms need to take off to force him to the ground?

  5. #25
    Sea Torques
    Join Date
    Jul 2008
    Posts
    539
    BG Level
    5
    FFXI Server
    Siren

    I thought it was proven all Wyrms are 10k HP, flat total.

  6. #26
    Sea Torques
    Join Date
    Mar 2007
    Posts
    585
    BG Level
    5

    Ahh ok yeah that would make sense... thanks

  7. #27
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    It's 1/3rd of the KS99 Wyrm's HP.

    I originally said it was 10k because I thought Wyrm's HP was 30k, but it's actually less than that...

    I think the actual HP to force down a Wyrm is more around ~8500, but I don't know Wyrm's actual HP.

  8. #28
    Bagel
    Join Date
    Oct 2006
    Posts
    1,272
    BG Level
    6
    FFXIV Character
    Midnightjade Eleven
    FFXIV Server
    Midgardsormr
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Andri View Post
    1) Make sure a bard (generally tank party bard) is landing Ice Threnody on Ouryu. It may take a bit of working and a fairly strong bard, but it really speeds up the fight.
    I've fought Ouryu as BRD a few times (not that many, maybe like 5-6), and landing threnodies wasn't too bad. If they got resisted once, I recast and they would usually stick. Good idea to keep the BLM informed as to what's on him and when so they can volley. My gear and merits are ok but not stellar, atm I'm at Wind + Singing 505 and CHR 70 + 42. Back then the Wind + Sing was a bit lower (about 500) and if I ever try it again it will be a bit higher (just one more AF+1 item to go).

    Main thing to remember with Ouryu as a BRD is always keep SS up, and he's totally resistant to Earth ie no Elegy. Also keep an eye out for Finale opportunities..

  9. #29
    Fake Numbers
    Join Date
    Apr 2006
    Posts
    76
    BG Level
    2

    You can also play Bewitching and Enchanting Etude on yourself to help a little bit in landing Ice Threnody.

  10. #30
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    30
    BG Level
    1
    FFXI Server
    Asura

    Also another funny thing to do is let a BLM with all the Igqira pieces (the ones with Curse) do the initial aggroing of Ouryu. Doesn't always work, but the chance of a free 10% HP is so good to pass up.

  11. #31
    Sea Torques
    Join Date
    Mar 2007
    Posts
    585
    BG Level
    5

    Kaeko to give you a idea i parsed 3 Ouryu last night and they all ended up somewhere around 50k hp.

  12. #32
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Hogie View Post
    Kaeko to give you a idea i parsed 3 Ouryu last night and they all ended up somewhere around 50k hp.
    Yea I know the HP of CoP wyrms, but not the old KS99 Wyrm. That's the one the "forced touchdown" HP requirement is based on on all Wyrms (probably due to the way it was programmed).

  13. #33
    Sea Torques
    Join Date
    Mar 2007
    Posts
    585
    BG Level
    5

    Quote Originally Posted by Kaeko View Post
    Yea I know the HP of CoP wyrms, but not the old KS99 Wyrm. That's the one the "forced touchdown" HP requirement is based on on all Wyrms (probably due to the way it was programmed).
    Ohhhhh ok gotcha i must of misread

  14. #34
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    From a COR's perspective, if you have a good Quick Draw set you won't be touched by the majority of the BLMs in damage. When I first did Ouryu on COR it was horrible, but I noticed such a difference in damage once I started getting more gear and merits for it. Anyway:

    BLM
    BLM
    BLM
    BLM
    COR
    RDM

    BLM
    BLM
    BLM
    BLM
    SCH
    COR

    is what my BLM Pts usually look like. Correct rolls to do are Warlock's/Wizard's in the air, Evoker's on the ground. Takes less than 20mins with this setup, even less if your BLMs have good elemental magic sets.

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