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  1. #1
    Smells like Onions
    Join Date
    Mar 2009
    Posts
    2
    BG Level
    0

    how do you calculate a NM's INT?

    ive read the topic here here but is there something else for a hnm? because when using that formula for something like fafnir or kirin the number seems way too low to be right.

    with these new findings on how magic resistance works finding certain HNM's INT value would be very useful for blm brd sch and rdms for working out what gear to use for each nm.

  2. #2
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

    Join Date
    Oct 2008
    Posts
    1,136
    BG Level
    6

    The problem seems to be backing out dINT = (CasterINT - TargetINT) from magic damage.
    For dINT < 0: D = V + dINT (when dINT is a penalty, the tier mult. is always 1)
    For dINT > 0, but less than some inflection point: D = V + (dINT * M)
    For dINT > 0, but after some inflection point: D = V + (const + (dINT-const) * M / 2))
    (above some critical value, adding INT becomes half as effective)
    For dINT > 0, but after some cap: D = cap
    and unknown MDT-% or MDB values make it a crapshoot.

    Once there's a working calculation, though, the next step will be to use Banish and figure out a MND rating, for enfeebling.

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