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Thread: Dark knight in need!     submit to reddit submit to twitter

  1. #81
    Banned.

    Join Date
    Aug 2007
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    2,751
    BG Level
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    Carbuncle
    WoW Realm
    Trollbane

    Quote Originally Posted by Maaglin View Post
    What you should be worried about though is the 5-hits it takes to get back to 100 tp after you WS. A true 6-hit doesn't really matter all that much. But maintaining a 5-hit after you WS does.

    Now, with /sam, raja's, brutal (21stp) and excluding double attacks on WS:

    Tred = Base 14.4 tp/hit. (14.4*.21)+14.4 = 17.424 = 17.4 tp/hit.

    528's are true 6-hit builds (from 0 to 100 tp in 6 hits) 100/17.4 = 5.74 = 6 hit

    Moliones (or any 501) = Base 13.6 tp/hit. (13.6*.21)+13.6 = 16.456 = 16.4tp/hit.

    501's are true 7-hit builds, 100/16.4 = 6.09 = 7 hit.

    4-hit guillo (max return):

    528
    WS return = 17.4 + (1*.21+1)*3 = 21.03 = 21tp return
    (100 - 21) / 17.4 = 4.54 = 5 hits to get 100 tp

    501
    WS return = 16.4 + (1*.21+1)*3 = 20.03 = 20tp return
    (100-20) / 16.4 = 4.87 = 5 hits to get 100 tp

    Missing 1st hit on guillotine:

    528
    WS return = (1*.21+1)*3 = 3.63 = 3.6tp return
    (100-3.6) / 17.4 = 5.54 = 6 hits to get 100 tp

    501
    WS return = (1*.21+1)*3 = 3.63 = 3.6tp return
    (100-3.6) / 16.4 = 5.87 = 6 hits to get 100 tp

    Missing any hit on guillotine besides the 1st:

    528
    WS return = (1*.21+1)*2 + 17.4 = 19.82 = 19.8tp return
    (100-19.8 ) / 17.4 = 4.609 = 5 hits to get 100 tp

    501
    WS return = (1*.21+1)*2 + 16.4 = 18.82 = 18.8tp return
    (100-18.8 ) / 16.4 = 4.95 = 5 hit to get 100 tp

    Missing any 2-hits on guillotine besides the 1st:

    528
    WS return = (1*.21+1)*1 + 17.4 = 18.61 = 18.6tp return
    (100-18.6) / 17.4 = 4.67 = 5 hits to 100 tp

    501
    WS return = (1*.21+1)*1 + 16.4 = 17.61 = 17.6tp return
    (100-17.6) / 16.4 = 5.02 = 6 hit to 100 tp

    So it appears to me that 1) Any scythe (528 or 501) missing the 1st hit on guillotine losses 5 hit build and 2) a 501 missing any 2 hits on WS losses 5 hit build aka your comment about only needing to land any 2 hits is incorrect (I'm assuming you meant trying to keep the 5 hit, since a 6 hit build after you WS isn't helping you). Missing any 2 hits period (first or otherwise) on guillotine and a 501 losses 5 hit. This is where the 528 has an advantage over a 501 in the 5 hit department.

    I forget what the % chance is of hitting max guillotine return at 95% accuracy, I think it was about 80% or something? I'm sure someone will chime in with that. So as far as keeping the 5 hit build, it's not so much about hitting all 4 hits, but hitting the first hit for the most part. Of course maximizing guillotine damage is a different subject, I'm just referring to keeping your 5 hit build.
    80% sounds correct seeing as each hit would have a bout a 5% chance to miss if your accuracy was capped.

  2. #82
    Smells like Onions
    Join Date
    May 2008
    Posts
    7
    BG Level
    0
    FFXI Server
    Quetzalcoatl

    i dont really get to play drk much, stuck on pld all the time, but i was wondering what ppl think of Vendetta & Supremacy Earring combo, my gears not the greatest but it works as i use drk for zerg mostly, but wanna try it out in meripo when i come back to game.
    tp
    vendetta/pole grip /bombcore
    turban/pcc/brutal/supremacy
    haub/dusk/blood/rajas
    cerb/swift/homam/homam
    ws
    choas+1/chiv/brutal/supremacy
    heca/heca/flame/rajas
    cerb/warwolf/homam/heca

    i used to tp in etheral, and change to triumph for ws, but in vend/suprem i get +6str/atk.
    id apperacite any input.

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