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Thread: Drg TP suggestions     submit to reddit submit to twitter

  1. #61
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    If my acc was over capped, I'd use thunder ring over Iota ring and if neither of those made a diff in my crit tier, I'd go with flame for fstr. Btw, it's 409 acc at lv 82 g colibri with 341 evasion.





    Edit:
    And in the rare occurance that ur such barely over cap, that
    ur not over cap with iota to swap to a str ring but over cap with toreador's, I'd go from ace's to askar and get 4 dex instead of 3

  2. #62
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    Quote Originally Posted by Cream Soda View Post
    Only if ur acc isn't capped AND ur within 3 dex of a new crit tier >.>
    Crit tiers (plural) do not exist. They're a myth. It's all bullshit. The only thing you need to 'break' in order for DEX to have an effect on critical hits is being at least 10 DEX-over-mob-AGI. From there, each point of DEX has impact on critical hitrate, but the higher you get, the more impact each DEX has. Yes, an Iota ring (for instance) becomes relatively more attractive the higher your DEX-over-mob-AGI is but there's no 'new' crit tier or so, it'll just give an x% increase in critical hitrate relative to your old DEX-over-mob-AGI.

    http://i2.photobucket.com/albums/y9/...t/DEXcrits.jpg

  3. #63
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    Does crit really cap at 20%? I ask because moments ago I just critted a Scarab Beetle in East Ronfaure[S] about 6 times in a row with Joyeuse on my PLD. O_o

  4. #64
    I'm more gentle than I look.
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    Its 20% base which is applied before merits and crit+ weapons I believe.


    Edit: about that chart. Crits are on the Y and Dex on the X? If so, how come Y is only going to 16.

  5. #65
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    It's 5% base, 15% to gain from DEX-over-mob-AGI, 6% (or more on some latent stuff?) on weapon, and 4% from merits, so ~30% for, say, a Rampager guy (yuck), a WAR using Gondo in merits (would be the best WAR polearm) or, of course, MNK.

    And yeah it's 15% (from 50 DEX-over-mob-AGI) and not 16%.

  6. #66
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    Quote Originally Posted by Shinryuu View Post
    It's 5% base, 15% to gain from DEX-over-mob-AGI, 6% (or more on some latent stuff?) on weapon, and 4% from merits, so ~30% for, say, a Rampager guy (yuck), a WAR using Gondo in merits (would be the best WAR polearm) or, of course, MNK.

    And yeah it's 15% (from 50 DEX-over-mob-AGI) and not 16%.
    Actually if that WAR wears Zahak's mail and Claymore Grip that's another 6%. So 36% possible in your example.

  7. #67
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    Yeah but those suck ;( good point though I completely forgot.

  8. #68
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    Quote Originally Posted by Ophannus View Post
    Only need 407 accuracy to cap out on L82 G.Colibri with 339 evasion. Easy if you have Hasso, Love Torque,Homam Hands/Legs, Swift,Assault Earring Tiphia Sting and U.Ring. Obviously capped without hasso if you have toreador/Ace's and Black Tathlum.(With Hume DEX)
    Valisk would have 80% in her gear, excluding Hasso cus full timing is not always viable, so I dunno how you see it as easy. Really DRG is not some uber Accurate job when you look at something Warrior with Aggressor up most the time and all the Accuracy from Ebody, Byakkos Haidate, Aurum Feet etc.

  9. #69
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    Quote Originally Posted by Starr View Post
    Valisk would have 80% in her gear, excluding Hasso cus full timing is not always viable, so I dunno how you see it as easy. Really DRG is not some uber Accurate job when you look at something Warrior with Aggressor up most the time and all the Accuracy from Ebody, Byakkos Haidate, Aurum Feet etc.
    This is generally accurate (no pun intended). My current TP setup on DRG puts me at 415 accuracy, just slightly over the cap for Greater Colibri.

  10. #70
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    Aurum legs for WS, really?
    I can't comment really if DB is your main WS of choice, but for Penta, I think I'd stick to AF+1 or Askar - They win for TPing, and penta has shit mods anyway.

    Actually, Aurum prolly would be better for Draksebane :3

  11. #71
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    Just to add something. You build a true 6 hit build not only for situations where you start with 0 tp, but also when in situation where you are full time Wheeling thrust. After reading drg topic and playing the job myself with pretty decent gears (askar, ares, homam etc), I feel that wheeling thrust is one of the most underrated WS against mobs with high lvl and high defense. I generally have good experience with it on HNM etc, the acc bonus itself on being a 1 hit ws pretty much settles against DB on tough mobs unless you have acc buffs.

    I just remember doing a 1860 wheeling thrust on armed gear the other day with pretty much no food no buff (you know how useless melee is on that fight so I was in no buff party), yes, it was DAed and 300%, but still... My jump and high jump was doing 50-100 on the same mob.

    Totally shouldn't overlook wheeling thrust.

    As for saying that drg lacks acc, I know that you do have a 22 acc bonus from trait. But the fact is that your best tp body pieces are askar, aurum, or ares (homam is really just a bad idea even when you do need acc, it breaks your hit build and everything), compare to adaberk and hauberk +1 you loss a lot of ACC from there. On top of that you don't have the like of diabolic eye, absorb acc, aggressor to up your acc, and you also don't have +5 skill earring like sam and drk and byakko pants for acc. In the end, yes, you do lack acc, drg isn't the most accurate melee when you compare the high end drgs vs high end drk, sam, war. Not by alot, but it can be frustrated at time.

    Btw, I think there are acc bonus on jump and high jump. I have a few parse result that shows exactly that and I will post them once I figure out my acc on jump and high jump gears compare to my tp gears. Anyone sense the same thing?

  12. #72
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    Quote Originally Posted by Nameless View Post
    Just to add something. You build a true 6 hit build not only for situations where you start with 0 tp, but also when in situation where you are full time Wheeling thrust. After reading drg topic and playing the job myself with pretty decent gears (askar, ares, homam etc), I feel that wheeling thrust is one of the most underrated WS against mobs with high lvl and high defense. I generally have good experience with it on HNM etc, the acc bonus itself on being a 1 hit ws pretty much settles against DB on tough mobs unless you have acc buffs.

    I just remember doing a 1860 wheeling thrust on armed gear the other day with pretty much no food no buff (you know how useless melee is on that fight so I was in no buff party), yes, it was DAed and 300%, but still... My jump and high jump was doing 50-100 on the same mob.

    Totally shouldn't overlook wheeling thrust.
    Absolutely this! It's one of the driving forces of my using a true 6-hit build. In situations where I'm fighting things with extremely high defense such as Xarcabard NMs or some Einherjar bosses I will use Wheeling Thrust over Drakesbane. If my Drakesbane consistently feels too low, I'll change it up for Wheeling Thrust. I'm also looking forward to seeing how Geirskogul would stack up in those situations (34.5% complete).

    Quote Originally Posted by Nameless View Post
    As for saying that drg lacks acc, I know that you do have a 22 acc bonus from trait. But the fact is that your best tp body pieces are askar, aurum, or ares (homam is really just a bad idea even when you do need acc, it breaks your hit build and everything), compare to adaberk and hauberk +1 you loss a lot of ACC from there. On top of that you don't have the like of diabolic eye, absorb acc, aggressor to up your acc, and you also don't have +5 skill earring like sam and drk and byakko pants for acc. In the end, yes, you do lack acc, drg isn't the most accurate melee when you compare the high end drgs vs high end drk, sam, war. Not by alot, but it can be frustrated at time.

    Btw, I think there are acc bonus on jump and high jump. I have a few parse result that shows exactly that and I will post them once I figure out my acc on jump and high jump gears compare to my tp gears. Anyone sense the same thing?
    I haven't noticed any sort of accuracy boost on Jump or High Jump. I have my gear sets using approximately the same amount of accuracy as my TP set and my hit rate isn't any different that I've noticed in my parses.

  13. #73
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    I think it's the opposite considering how much jump misses at the early levels. You could be right, but make sure to parse them in the same gear instead of trying to control for the differences in gear.

  14. #74
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    God wheeling thrust is so random on xarca mobs and hnm. With 75+72 STR and 550~attack from meat and hasso, it still randomly does 120-600 on those mobs, I wish it had higher modifiers or an attack bonus like Groundstrike/Spinning Slash/Gekko/Retribution etc...

  15. #75
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    Quote Originally Posted by Yugl View Post
    I think it's the opposite considering how much jump misses at the early levels. You could be right, but make sure to parse them in the same gear instead of trying to control for the differences in gear.
    It's not that Jump misses a lot at early levels, it's that you just plain miss more at those levels due to a lack of accuracy gear. A string of missed Jumps on a 1:30 timer just stand out more than a similar string of missed melee swings.

  16. #76
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    I am at work now, but I will post parse result when I get home. If I remember it correctly, my jump and high jump were 5% higher hit rate than my regular hit rate, and I don't believe I have more acc gears during jump or high jump (mainly ares body for both jump and high jump and askar for tp). I will check, but could this be the result of DA? since it counts missing first hit and connecting second hit as a hit. Still shouldn't effect that much tho.

    Or perhaps it is from Skystrider, which I use mainly for merit.

  17. #77
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    Sorry for bump.

    Quote Originally Posted by Nameless View Post
    (mainly ares body for both jump and high jump and askar for tp).
    Why the hell would you TP in Askar if you have Ares body?
    Tip: +7Str +12Att > +2%DA and 5STP.

  18. #78
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    Quote Originally Posted by noodles355 View Post
    Sorry for bump.

    Why the hell would you TP in Askar if you have Ares body?
    Tip: +7Str +12Att > +2%DA and 5STP.
    Better tip: 6-Hit Build > 7STR +12ATT

  19. #79
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    Why the hell would you TP in Askar if you have Ares body?
    Tip: +7Str +12Att > +2%DA and 5STP.
    Better tip: 6-Hit Build > 7STR +12ATT

    Betterer tip: Aurum Body>Askar Body>Ares Body

  20. #80
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    crit cap is bullshit

    i get 100% crit on war with mighty strike in a parse of 30 sec






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