Is 10 macc the same as +10 acc for BLU spells?
Also, I'd imagine single wield /NIN would work just fine, all you really lose is the DA/zerk which afaik neither of them affects spells. For weaker stuff might as well dual wield though. They really need to let BLU use ridill/joyeuse xD
macc has no bearing on blu physical spells..
just blu debuffs.
Kogarasumaru – Enhances “Third Eye” Effect
http://i48.photobucket.com/albums/f2...809_165225.png
Seigan + Third Eye testing
Control:
Target: Steelshells –Tough
Weapon: Onimaru – Standard GKT
http://i48.photobucket.com/albums/f2...alTest2set.jpg
The results seems to match the general body of knowledge that counter rate of Seigan+TE is ~ 15%
Test:
Target: Steelshells – Tough
Weapon: Kogarasumaru – Enhances “Third Eye” effect
http://i48.photobucket.com/albums/f2...gaTest2set.jpg
What is instantly obvious is a noticeable increase in anticipate rate, on the other hand if there is any enhancement to the counter properties of seigan+TE at all, it seems to be minimal.
On a related note, I had been curious about the unverified report concerning the effects of SAM AF2 legs on Seigan+TE listed on the wikis.
Target: Steelshells – Tough
Weapon: Kogarasumaru – Enhances “Third Eye” effect
Legs: Saotome Haidate – Augments “Third eye”
http://i48.photobucket.com/albums/f2...KogaAF2set.jpg
Apparently the augmentation is limited only to Third eye and has no effect on Seigan+TE, it actually seems to make seigan+TE imperceptibly worst? I tried the AF2 with a standard GKT as well of course, and the results were pretty much the same.
Concerning the mythic weapon, the AM3 does activate on weaponskills as previously confirmed, and all other AM properties behave as previously confirmed for 2H weapons.
I might update with a general output comparison when I’m able.
So your Gekko DA's over 50% of the time? :D
Kellanved - Does it do anything to old-fashioned Third Eye (turn Seigan off)?
Great info, thanks!
It doesn't seem to add anything obviously discernable in the few times I tried it. Maybe something might show up with more extensive use. It'd be tedious to try to say the least, given the standard third eye recast time.
Concerning sekkanoki type effect and the AM, it was previously mentioned that they don't work with the AM I think. So, no AM3 won't activate if only 100% of your TP is used. i.e 300 TP 2hr won't activate AM3 (just AM1) same with sekkanoki
Nice info~ thanks for the tests!
Maybe it just slows down the depreciation of Third Eye's Anticpate% as the timer reaches zero. Or maybe Third Eye will absorb magic now. Remember before they made Third Eye absorb entire multi-hit weapon skills, it used to absorb magic and aoe. Perhaps with the mythic third eye now does the same as it used to as well as its current abilities? Although it does say enhance not augment, so that implies it doesn't 'add' any special effect but rather enhances its current effect. Still, worth a shot!
How does this compare to Hagun with 50% more DA on WS vs the extra 100% TP?
SAM/WAR D75 DA+15% @200% TP=1.875 fTP.
SAM/WAR D81 DA+65% @100% TP=1.5625 fTP.
I assume the DA would help you build TP faster over time as well, no?
Tru dat, we have a Hagun and Amano winner? It would definately be an awesome tanking piece with usu body and feet allowing you to merit Third Eye down to 25 seconds along with the increasded anticipation.
^That also aren't colibri
Yeah Koga will be the best balance weapon for SAM from now on, 25 sec third eye and +15% anticipation rate is pure winner. It's not just only a dps upgrade but also great in a defensive situation (which can save your butt to do even more damage)