Item Search
     
BG-Wiki Search
Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 101 to 120 of 243
  1. #101
    Puppetmaster
    Join Date
    Jun 2008
    Posts
    60
    BG Level
    2

    Yea if besieged starts they wont depop while you are fighting. Would be funny if they did though!

  2. #102
    Sandworm Swallows
    Join Date
    Jul 2008
    Posts
    7,147
    BG Level
    8

    Quote Originally Posted by Zilong View Post
    As long as the 5+ status is achieved, the kings will pop on their room.

    During besieged though, they will depop to raid Al Zahbi, and if you plan on the run along that time, you'd have to wait for like 1 hour after besieged is over, and hope that the boss didn't get killed during besieged.
    Is that Cirno in your sig? fuckin creepy

    Guess if I ever start Nirvana I'll have to tell Siren to please not kill the beastkings during besieged >.> I don't think they'll listen though.

  3. #103
    Black Belt
    Join Date
    Aug 2005
    Posts
    5,772
    BG Level
    8

    Quote Originally Posted by Silenka View Post
    Is that Cirno in your sig? fuckin creepy

    Guess if I ever start Nirvana I'll have to tell Siren to please not kill the beastkings during besieged >.> I don't think they'll listen though.
    They'd still repop after a while, don't know how long their repop time is since nobody really camp them, but they should be up before the next raid on Al Zahbi I'd imagine.

    And yeah, it's Cirno, off a doujin where Yukari messed with her boundary of idiocy and genius, causing hilarity to ensue

  4. #104
    Banned.

    Join Date
    Jun 2007
    Posts
    2,590
    BG Level
    7

    So I checked the Kenkonken page on the wiki and there are info I didn't find in this thread (Kenkonken - FFXIclopedia - a Wikia Gaming wiki)

    The enhancement to Martial Arts simply gives another tier of Martial Arts which is equal to another -20 delay without TP penalty
    I've mentionned in the mythic thread after the first pic of a kenkonken that I suspected the tp return to stay unchanged, and apparently it is. So basically -20 delay and 5.5 TP (and not 5.3).

    The Aftermath effect lasts 180 seconds for both the master and automaton at levels 1 and 2, and 120 seconds for both the master and automaton at level 3. How much Accuracy gained is based on how much TP between 100-199% that the master has, and how much the attack gained is based on the amount of TP between 200 and 299.
    180 seconds for AM1 & 2, really ? I thought is was 60 secondes > 90 secondes > 120 secondes. Any confirmation on those infos ?

  5. #105
    Somewhere, someone is trying to hate me to death for my crusade of trying to convince everyone that AV is defeatable.
    (PS: Kill yourself)

    Join Date
    Feb 2008
    Posts
    1,033
    BG Level
    6

    Quote Originally Posted by pchan View Post
    So I checked the Kenkonken page on the wiki and there are info I didn't find in this thread (Kenkonken - FFXIclopedia - a Wikia Gaming wiki)



    I've mentionned in the mythic thread after the first pic of a kenkonken that I suspected the tp return to stay unchanged, and apparently it is. So basically -20 delay and 5.5 TP (and not 5.3).



    180 seconds for AM1 & 2, really ? I thought is was 60 secondes > 90 secondes > 120 secondes. Any confirmation on those infos ?
    Depends on the weapon, has been confirmed.

  6. #106
    Ayn
    Ayn is offline
    Yoshi P
    Join Date
    Jan 2006
    Posts
    5,215
    BG Level
    8
    FFXI Server
    Sylph

    During besieged though, they will depop to raid Al Zahbi, and if you plan on the run along that time, you'd have to wait for like 1 hour after besieged is over, and hope that the boss didn't get killed during besieged.
    Nothing beats running through Halvung, going over the strategy, about to open the door and. . .

    Besieged starts.

  7. #107
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

  8. #108
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    Quote Originally Posted by Ayn View Post
    Nothing beats running through Halvung, going over the strategy, about to open the door and. . .

    Besieged starts.
    just leave 1 man behind to tractor all of you the next day or so XD

  9. #109
    Bitchfist
    The horn knows no mercy; only wrath

    Join Date
    Oct 2006
    Posts
    4,322
    BG Level
    7
    FFXIV Character
    Indalecia Salavachere
    FFXIV Server
    Midgardsormr
    FFXI Server
    Asura

    Happened to us yesterday. Besieged just ended, figured it be up. Lot of pissed people so they bounced. Exactly one hour after besiege ended...

    http://i118.photobucket.com/albums/o...505_162431.png

    Then I mpk'd Misu!

  10. #110
    Cerberus
    Join Date
    Aug 2006
    Posts
    421
    BG Level
    4
    FFXI Server
    Alexander

    Anyone hear any updates on the Kogarasumaru? I have been poking around for info. over the last few weeks since one has been verified complete, but still have not seen any details on it

    Mainly interested in the Third Eye enhancement.

  11. #111
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    I believe the guy said it just adds extra counter rate to Third Eye?

    I'd still get it though for the ungodly zerging potential it gives SAM, even though Amanomurakumo breaks Meikyo Shisui like no other (infinite level 2 skillchains if you have Rana >.>b)

  12. #112
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Haven't seen it posted so gonna ask..

    How does the double attack effect work? Is it a status effect you receive?

    If dual wielding, will you get 50% double attack to both hands for 4 attacks a round or just the mythic for 3 hits a round?

    Does this stack with double attack virtue weapon style, or not joytoy style?

    Does the effect apply BEFORE the 300% ws adding its potent DA to the ws itself for nice dmg boost, or after the ws is over?

    Or, does the double attack even stack with weapon skills?

    Need moar info! kthx

  13. #113
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by urat View Post
    Haven't seen it posted so gonna ask..

    How does the double attack effect work? Is it a status effect you receive?

    If dual wielding, will you get 50% double attack to both hands for 4 attacks a round or just the mythic for 3 hits a round?

    Does this stack with double attack virtue weapon style, or not joytoy style?

    Does the effect apply BEFORE the 300% ws adding its potent DA to the ws itself for nice dmg boost, or after the ws is over?

    Or, does the double attack even stack with weapon skills?

    Need moar info! kthx

    -You get the Aftermath Level 3 symbol in your Status Bar. This enables the DA.

    - When you dualwield only the main hand gets the DA. Wielding Nagi offhand will strip all stats and make it a nude D37 Delay 227 weapon.

    - It´s not a virtue weapon DA. No "fake" tripple attacks due to 2 DAs happening same time. However when testing Liberator it was suggested that the DA does add up with the natural DA trait. So 15 DA from trait and Brutal + 50% AM3 DA would be 65% DA.

    - The DA will not activate on the actual mythic WS enabling the AM3 effect. And since AM3 doesn´t overwrite itself it won´t the next turn either.

    - Yes the evidence is pretty strong suggesting the AM3 DA works in WSes. Glanzfaust was reported to be pretty mean on Dragonkicks / Mythic WS damage because of the DA spikes. It also was reported that only the first hit most likely can DA.

  14. #114
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    It's an aftermath effect, an icon shows up. It appears to grant +45% DA as it stacks with DA. (Using DA+20% will give you ~65% DA.) You cannot attack three times by double attack + mythic double attack.

    Alma stated the DA only applies to the Mythic Weapon/First Hand. So Dual wielding prolly won't work.

    I don't know for sure the DA is applied before the 300 TP WS. I'll test it when I have time, but between classes/finals + evets + trying to have fun, I'll have to wait a few more days.

    From Eyeballing it, there's a ~50% chance to DA on the first hit of the WS. This means, in my case, Insurgency is a 5-hit WS ~50% of the time. This is eyeballing from various merit pts + events.

  15. #115
    Bagel
    Join Date
    Oct 2006
    Posts
    1,270
    BG Level
    6

    AM3 DA works on the 300TP WS. That, or brutal earring is very generous at 300TP.

  16. #116
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Is there any info on the remaining weapon augment effects? I'm curious what BST weapon would do to Sic - the only thing I can imagine would be a pet "TP Bonus" effect similar to the martial weapons.

    I don't have BST leveled, I'm just curious since I noticed that the other pet jobs got nice weapons.

  17. #117
    Banned.

    Join Date
    Jan 2006
    Posts
    6,859
    BG Level
    8

    Quote Originally Posted by Almalexia View Post
    AM3 DA works on the 300TP WS. That, or brutal earring is very generous at 300TP.
    How are you liking it now that youve played with it some more?

  18. #118
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    The problem with the Mythics so far is just like the problems that SE has with almost all of it's gear. They can't decide how good they want their gear to be.

    Too many times they just make the gear without considering the alternatives that people use, instead of tuning the gear they are making to fit in some kind of pre-existing order.

    For example, why doesn't SE look at the highest tier of regularly available gear/weapons before making the next tier. I believe the only time they may have actually considered this was when creating the Salvage gear. I don't know why, when creating a different tier of extremely hard to get weapons, they don't consider what is already available as a benchmark.

    It's like Blizzard and SE are the Odd Couple. Blizzard is all math and formulas and DPS, and SE is all crazy ideas, weird innovations and huge spikes in damage.

    What all MMO'ers need is World of Fantasy-craft XI, and the symbol for this new game will be Sundi's head on a pike!

  19. #119
    Nidhogg
    Join Date
    Jun 2007
    Posts
    3,527
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by ringthree View Post
    The problem with the Mythics so far is just like the problems that SE has with almost all of it's gear. They can't decide how good they want their gear to be.

    Too many times they just make the gear without considering the alternatives that people use, instead of tuning the gear they are making to fit in some kind of pre-existing order.

    For example, why doesn't SE look at the highest tier of regularly available gear/weapons before making the next tier. I believe the only time they may have actually considered this was when creating the Salvage gear. I don't know why, when creating a different tier of extremely hard to get weapons, they don't consider what is already available as a benchmark.

    It's like Blizzard and SE are the Odd Couple. Blizzard is all math and formulas and DPS, and SE is all crazy ideas, weird innovations and huge spikes in damage.

    What all MMO'ers need is World of Fantasy-craft XI, and the symbol for this new game will be Sundi's head on a pike!
    My biggest issue with Mythics, besides some of the very shitty enhancements, is that same tier Aftermaths don't overwrite each other. Is it that broken to keep WSing at 300% tp to keep the DA aftermath up?

  20. #120
    Bagel
    Join Date
    Sep 2007
    Posts
    1,397
    BG Level
    6
    FFXI Server
    Valefor

    Ringthree I assume you are referring to BLM, which adds less than 300 damage every 10 minutes.

    Edit: At least it's a swap-in weapon when you are using Elemental Seal anyway so you don't need an ele staff for macc. So I guess this weapon would be used for a few seconds every 10 minutes.

Page 6 of 13 FirstFirst ... 4 5 6 7 8 ... LastLast

Similar Threads

  1. Completed Relic/Mythic weapons list
    By Tekki in forum FFXI: Everything
    Replies: 14187
    Last Post: 2016-03-13, 10:06
  2. Mythic Weapons Discussion
    By Sonomaa in forum FFXI: Everything
    Replies: 492
    Last Post: 2012-12-19, 21:53
  3. Question about changing Mythic weapon mid way
    By uprise1962 in forum FFXI: Everything
    Replies: 4
    Last Post: 2010-09-09, 15:34
  4. Which is the best mythic weapon
    By Argettio in forum FFXI: Everything
    Replies: 156
    Last Post: 2009-07-27, 17:52
  5. Completed Relic/Mythic weapons list
    By Tonko in forum FFXI: Everything
    Replies: 3404
    Last Post: 2009-04-01, 18:03
  6. Mythic Weapon Information (Page1 - hot new info!)
    By Jackyl in forum FFXI: Everything
    Replies: 796
    Last Post: 2009-02-12, 20:20
  7. Replies: 835
    Last Post: 2008-12-03, 22:24
  8. Nyzul Weapon Information
    By Archain in forum FFXI: Everything
    Replies: 664
    Last Post: 2008-09-02, 10:48