Pretty sure he's working on Apoc.
The only tier that doesn't overwrite itself is AM3. You can overwrite AM1 and 2 as much as you like.
I maintain that a multi-buff aftermath with scaling potency would have been the right way to go. A runner-up wish would be 1min/2min/3min durations on respective AMs. As it is now, I get limited use of AM3.
Merit and ANNM, great: low numbers means more frequent haste and the mobs are right in my face. Also, I can start off with 300TP.
Dynamis, not so great: mobs come too slowly, Invincible/Perfect Dodge fucks up melee, I don't always have haste/march. Better to use AM1, and not just for the ACC; I am impressed with what Ascetic's with stacked STR can do vs. Asuran.
I still want to parse against Spharai in a MNK/NIN, haste/march, minuet/chaos merit setting. BUT SOMEONE DECIDED TO UPGRADE A HARAMAKI INSTEAD OF BUYING CURRENCY!
Out of curosity, how many times can you WS before you start re-building up to 300 TP when trying to keep AM3 up.
And if you use the statustimer plugin from Windower, around what time on AM3 do you decide to keep TP instead of using WS?
With haste/march, 45-50 seconds remaining on AM3 is when I start holding TP again. I typically expect 3 WS in that time, assuming no Shikikoyos, Utsusemi casting, or any other interference.
i still think the "dont overwrite aftermath" effects are bugged
like how relics are when they first introduced the "icon"
gotta report this and im sure they will fix :O
I agree, it should've been all 3 effects (Acc, Attack, Double attack) that scales with TP and have the same timers for aftermath:
100% TP = +10 acc / +20 Attack / +15% Double attack
200% TP = +15 acc / +40 Attack / +30% Double attack
300% TP = +20 acc / +60 Attack / +45% Double attack
Is it really that broken to have all 3?? Some weaponskills aren't as strong as others that you gain from previous level skills so I don't see how that would be a big problem
As much as I would like them to make the weapon stronger, it wont help the price tag if they do. I'm fine with 3k/alex right now >_>..and i hope they drop even more.
I agree completely with SE not planning new gear very well, but a quick word in there defence (yes some one is going to defend SE on BG)
Blizzard has an easier time of it for one simple reason: Their level cap is rising.
This means that when they consider making new gear they don't need to think about how it will affect the current EG scene as the whole EG is getting destroyed and re-built with each expansion.
SE have to consider how a scythe with 15DPS would affect Fafnir...
Oh, I completely agree with this, but I don't think it's so much of an excuse for SE as just luck for Blizzard. When you raise the level cap you can pretty much readjust everything and make all new gear and ignore previous problems, the real difficulty is tuning for the level cap but that just means that you have to face a new problem and deal with it, not just ignore it like SE has generally done.
Blizzard is going to hit a much bigger wall when they finally decide to stop raising the level cap because of the way they have designed their game, it will be much more difficult for them to design new mobs after they have reached the level cap than it is for SE.
I'm curious as to why people keep trying to compare these to older relics and parser them, etc etc. SE clearly stated that Mythics will not be stronger than Relics and they are more for utility, strategic tp use, and blah blah blah. Are people trying to see how close Mythics come to Relics fully aware that it's unlikely to outdamage it or are people trying to legitimately surpass Relic damage output despite being told that it wont? I understand that Mythics shine in certain (very limited) situations but people are expecting them to do more than they are "suppose" to. People are trying to make them into something they're not.
I think that people are more trying to get a gauge of where they fit. Some are better than Relic, some are just below, some are worse than AH gear, and some are a freaking joke.
I think it is on SE to properly tune these items to fit in a certain place on the scale of gear. This is a much more difficult job than I am making it out to be, no doubt, but there is a difference between trying and failing and not trying at all.
I think Einherjar abjurations fit right in with all the other sets. If you look at almost all of the RotZ abjurations sets, you'll find 1 or 2 good pieces in each set and then a bunch of crappy ones (Earthen has body only, Martial has head only, Shura has body and then somewhat legs/head, Crimson has legs and somewhat head). The only abjuration set where each piece is very useful is Hecatomb, and even then, they're only macro-pieces.
The P.Body and H.Body are both good - the rest of Phantasmal sucks, but the H.Feet and H.Legs are also good. So, it's pretty much the same. I wish Phantasmal head had 4% Haste, so it could substitute for Ace's Helm in high-accuracy situations. But oh well.
That's what I feel as well. We all are basically trying to see where these weapons fit. RoTZ relics will always have the higher raw damage over mythics.
RoTZ Relics tend to boost the characteristics of a job while giving some kind of additional effect, with the Relic weaponskills giving special aftermath effects tailored to each job. Mythics have a lower base damage than Relics, but focuses more on augmenting/enhancing job abilities or traits of the job.
To me, Mythics feel more like an AF Weapon, much like AF or AFv2 armor that enhances/augments job abilities and traits, and Relic weapons are more like the Final Weapon of the game.
Here's where one of the problems with the mythics arise. To get the "Best" out of the weapon (Aftermath) you are stuck using a weaponskill that may or may not be better than previous weaponskills. Not only that, but to get the highly sought after double attack effect, you need to build to level 3 aftermath and that type of situation doesn't happen all the time (You need mobs continuously coming at you/your party). Because of this, there are cases where AH/Rare/Ex weapons can tend to come out above Mythics .
Relics, you already know that the weapon is going to be the best of the best (Let's exclude arguments against MNK and SAM relics), but Mythics is mroe of "This weapon is 2nd best only under certain conditions" and that is where it makes it very difficult to place the weapon behind Relics. SE really needs to go back and re-tune Mythics so that the Aftermath follows the model I posted above, or gives a static bonus and the length of the bonus is determined by TP level.
I was hoping something more along the line of cumulative aftermath bonus.
Aftermath 3 with maxed ATK and ACC bonus would probably boost melee mythic to be comparable to Relic
I think SE just has an unjustified fear of "breaking" the game with over powered equipment when even the best, hardest to get gear still won't let you solo or bring down the hardest NMs in the game with ease.
That's where WoW wins big time; it's not nearly as much of a time sink and when you finally do get that top tier equipment you are rightly a total bad ass. By contrast, most of the relics beat out the next best weapon (see: Spharai vs Destroyers) by about 10% on average and require an obscene time & money investment.
Consequently this is why I refuse to get into Rapture. I'll consider it when SE fixes everything that's wrong with FFXI, and there's plenty wrong with the game. Or am I the only one who finds it ironic that despite the JP having a generally much busier week (students are in school for 6/7 days a week for example) than us, they continue to make content that blatantly violates their own disclaimer?
It's pretty sad that the Kraken Club is still the single most powerful and abused weapon in the game (well, that and HQ staves)