Actually, that is where WoW fails big time just like SE, except in the opposite direction.
In FFXI, it takes forever to get the best items and relies too much on luck.
In WoW, you have to race after every update to completely re-gear your entire character.
To counter your Kraken Club example, consider this and this or even this. When items deemed Legendary are superseded in the next patch, there are much different but just as big problems as SE has.
Your post is pretty much a WoW-rah-rah post. Please don't bring that in here.
I think when talking about game development, comparisons to the highest profile and most successful game in the genre is not only good and necessary, but inevitable. WoW is the benchmark for all MMOs.
That being said, WoW has it's issues too. No game is perfect, and most mature people can look critically at different cases and compare them without a conniption. I know that might be asking too much of the internet and BG forums in particular, but hope springs eternal.
How about instead of bashing me, you explain why my comparison is terrible? Especially considering the fact that I was not saying that SE was better than WoW. I was saying that they both have flaws and different ends of the spectrum, and I bet that if either game moved closer to the middle players from both games would generally be pleased. Can we bring both sides of this discussion together without the caricatures and demonization? YES WE CAN! YES WE CAN! YES WE CAN!
Sorry... don't know where that can from.![]()
There goal was to make shittier gear, harder to get ?
Goes to show in FFXI effort =/- reward. If they wanted mythics to not be as good as relics they should have made relics harder to obtain or mythics easier to obtain.
Since i think we can all at least agree on mythics are harder to obtain square should at least up their usefulness, but I am not holding my breath.
Maybe we'll get a mythic boost 5 years after they release a relic boost.
People need to stop comparing WoW with FFXI. These two MMO's have completely different business models.
WoW continually brings better quality gear and higher levels in every expansion.
FFXI continually brings more content on a horizontal level by adding diversity through equipment for various situations and builds.
WoW Pros:
1. Newer objectives and growth path for characters. A sense of progress. New content seems to feel more challenging.
WoW Cons:
1. Very little value for your playtime investment because everything you've worked for will become obselete next expansion and you will fall behind if you do not have time.
2. Older Content becomes obselete and you will notice alot of unused game content. New players will generally have the same amount of content as old players because old content just isn't worth investing time in.
FFXI Pros:
1. Growth of characters on a wider breadth and versatility with newly incorporated builds from various gear sets that are introduced.
2. Newer Players have alot of worthwhile content to explore. Longevity in playerbase with more things to do. Have you ever comeback to FFXI? your character will be just as good as when you left it.
FFXI Cons:
1. Once you hit a certain level of competency, the performance increase feels like it begins to stagnate. People want to feel the value of their upgrades on content.
Both implementations are viable and great in their own aspects. Both have their flaws. If you want newer and better gear all the time... then go play WoW. If you want to have a character that you constantly invest into and feel that it has long term value, play FFXI.
i think in SE's mind, FF XI is and will always be a game where the journey counts much more than the destination. Relics, Mythics and any item piece you can think of is viewed as the in-game representation of an achievement.
Bad choice? I wouldnt say so, because it tends to stress the "social" side of the game much more, given you will need a LS for almost any endgame uber item. So when you finally grab your Relic, it's not about outparsing everyone, oneshot Kirin or "pwning" others but more about thanking everyone and enjoy the results of your long commitment.
Even with the strongest gear, the game still feels the same and you wont be able to solo-chain IT mobs for better exp, or things like that.
Dissapointing as this can feel sometimes, I still see that as one peculiar thing about FF one would hardly find elsewhere.
You can't say anybody spent a sizable fortune and a colossal amount of time on a weapon, of all things, without the intent of outparsing everyone or "pwning" others. Weapons exist for the sole purpose of causing harm. The most sophisticated weaponry should do the most harm and, by extension, enable you to outparse everyone. All of these weapons should be tools first and trophies second.
The destination ought to be just as satisfying as the journey, especially for quests of such magnitude.
I'm hoping they'll fix mythics once enough people bitch about them. I thought about keeping aftermath but with different triggers : AM1 @ 100 tps, AM2 if you used a second weapon skill within a time limit, and if you failed : AM1, AM3 if you also got a 3rd ws under a time limit and if you fail : AM1. Make it so that AM3 is only possible with Haste+ march and/or ajust AM1/2/3 duration. You' still need 300 tps to get your double attacks.
Currently AM2 seems totally useless : why save 200 tp for +20 attack?
fact is, all that matters is what SE thinks. right or not, they take the game where they prefer to, disappointing people along the way.You can't say anybody spent a sizable fortune and a colossal amount of time on a weapon, of all things, without the intent of outparsing everyone or "pwning" others.
we're talking numeric differences of such magnitude it's clear SE designed the game in a way that is totally the opposite of Wow. anyone who played the Blizzard title knows well about what numbers an epic geared toon brings compared to a fresh 80 one.
I don't know to many people who want to spend months/years/effort/money for gear that is crappier then what you can pull off the auction house, or get a lucky drop in a bcnm drop.
Just for the sake of saying:
Yeah I spend 9000 hours, 90~150 million gil, and all I got was this lousy weapon that gets to sit on my mannequin.
They make elemental staves right off the AH the best weapons for 4 jobs. But they make mythic weapons not even in the top 2 best weapons for most of the jobs.
And that's why, they need a boost.
Fuck off, I don't play WoW (I have friends who do though).
My point was that Blizzard at least recognizes that people have busy lives and that you should get something out of the time you put into a game. That having been said, they take it in the complete opposite extreme SE does as pointed about by Ringthree.
The thing is it's not just the Relics and Mythics that are fucked up. Pretty much everything in FFXI requires far too much "work" and even more luck. If not for decent story and the friends I've made online I likely would have dropped it cold turkey long ago and gotten out of MMO's altogether. I genuinely do enjoy the game but there are times where I just want to /wrist over all the bullshit. Rapture can kiss my ass, I'm not starting over in what will likely be FFXI-2 (in the sense of how they run the game, not the world itself)
If it were up to me I'd fire the Dev team start overhauling a lot of the quests and BC's and shit (Gil has far too much influence as it is...) but we all know that ain't gonna happen. There has to be a happy medium where you can reasonably work towards an in-game goal if you're diligent but not feel like you're on a 2nd job.
I see that we agree in principle, if not in tone.
I will judge Rapture and Blizzard's new MMO both on their merits. A game launched 7 years ago is probably going to look and work very differently from a game still in development. I think it is naive to think that SE won't be taking what they have learned from FFXI and apply it to their new MMO. I am not saying they won't make mistakes, I just think they will be all new mistakes.
TO GET THROUGH.
Obviously.
Edit: Ah hell. Also:
Spoiler: show
I've been getting some tells about Liberator from this post. Is it possible to fix the "+20%", as it's just a static +3 to any Abs-stat. Abs-TP appears completely unaffected~?